Morning Q&As

  • id Software
    The id Software Q&A on PlanetQuake4.net talks with Donnie "SyncError" Domino, new community liaison at id Software: "Over the passing months since Quake4's release, id grew concerned over their own lack of connectivity with the community. This was something that greatly bothered them and they knew they needed to resolve. They specifically were looking for someone who could manage several technical fields including maintaining the website, online store, online game servers, resolving technical network, hardware and software issues in the office, while interfacing with the community as to open up that channel of communication where bug fixes could be properly addressed and community feature requests could be gathered and implemented."
  • Splinter Cell: Double Agent
    Gamecloud's Tom Clancy's Splinter Cell: Double Agent Q&A talks with Daniel Roy of Ubisoft about the next installment in the stealthy shooter series: "Sam has been to many different locales in his career so far, but this time around, we wanted to place him in totally different situations altogether. We wanted to strip him of his gadgets, his NSA support… In short, take away the comforts of his high-tech gear. A jail was the perfect setup for this: it allows us to strip Sam of his gear (although, fear not, he eventually gets to play with cool toys), and it allowed us to show him in a deep undercover mission."
  • Guild Wars: Factions
    The Guild Wars: Factions Q&A on EuroGamer is an article-format Q&A with Jeff Strain about the upcoming expansion for ArenaNet's MMORPG and the future in general: "If that changes, though, then we're ready. All of our technology is developed in an engine-agnostic format; we can very quickly plug in the client component for different platforms. Certainly, all the back-end technology, the server technology, doesn't care what the host platform is at all, so we could very easily do versions of our games that inter-operate across different platforms."
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18 Replies. 1 pages. Viewing page 1.
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18.
 
Re: No subject
Mar 3, 2006, 13:10
18.
Re: No subject Mar 3, 2006, 13:10
Mar 3, 2006, 13:10
 


I was having a great time playing GW until the lack of MMO feel to it started to bug me. I know it's not an MMORPG in the traditional sense, but that's what I'm looking for.

WoW sucks, so I won't be playing that "cutesy" game anytime soon. I' hoping LOTRO or CONAN will be decent until we see a good Sci-Fi mmo.

-----
http://www.frappr.com/bluesnewsmembers
BF2 Player Name: "MindTrigger"
"Did Doogie Howser just steal my f#cking car?"
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
17.
 
Re: No subject
Mar 3, 2006, 12:55
17.
Re: No subject Mar 3, 2006, 12:55
Mar 3, 2006, 12:55
 

Someone may have already said this but:

id's disconnection with the community has more to do with a lack of innovation in their game content than anything else. Carmack always pushes the tech forward, but the games are pretty boring to play. Quake 4 felt like a "B" title on an "AAA" engine. I'm hoping ET:Quake Wars really shines.

I'm also hoping the new IP they are working on kicks ass. I'd like to see id rise back to the top. I haven't though much of their games since Quake 2.

-----
http://www.frappr.com/bluesnewsmembers
BF2 Player Name: "MindTrigger"
"Did Doogie Howser just steal my f#cking car?"
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
16.
 
Re: No subject
Mar 3, 2006, 09:33
TB
16.
Re: No subject Mar 3, 2006, 09:33
Mar 3, 2006, 09:33
TB
 
They have multiple teams working staggered so while one is on Chapter 2 finishing up, Chapter 3s team is half way done. They also have misc people working on design, story and the engine.

15.
 
Re: No subject
Mar 3, 2006, 09:15
nin
15.
Re: No subject Mar 3, 2006, 09:15
Mar 3, 2006, 09:15
nin
 
What nin said. They work very hard at balancing, and were releasing balance changes for quite some time; now it really is about player skill and group setup (along with skill setup, of course).

Also, you may pay $40-50 per game, but without the monthly subscription it works out to about the same (provided they stay on a 6 month rotation like he mentioned)

I know their goal is to ship one every 6 months, but I'll be surprised if it happens...that, or they must have a one hell of a content dept, working 18 hour shifts.

My guess would be every 9-12 months, but I have no idea how many people they're throwing at it...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
14.
 
Re: No subject
Mar 2, 2006, 21:35
14.
Re: No subject Mar 2, 2006, 21:35
Mar 2, 2006, 21:35
 
If every expansion.. er.. 'new' game(?) is going to be a full priced 'stand alone', are new people just supposed to drop $90 on it to be fully competitive? Then after the next one like, ~130?

What nin said. They work very hard at balancing, and were releasing balance changes for quite some time; now it really is about player skill and group setup (along with skill setup, of course).

Also, you may pay $40-50 per game, but without the monthly subscription it works out to about the same (provided they stay on a 6 month rotation like he mentioned)

---
Xfire: GreySpire
GW: Alia Arjel Mo/Me
13.
 
Re: No subject
Mar 2, 2006, 18:36
13.
Re: No subject Mar 2, 2006, 18:36
Mar 2, 2006, 18:36
 
So the Guild Wars backlash begins. I said this would happen and was told that people knew exactly what they were getting with GW. Apparently not.

And apparently a subs-free MMORPG isn't enough for some people.

--------------------------------------------------
http://www.gp32x.com/
12.
 
Re: No subject
Mar 2, 2006, 18:21
12.
Re: No subject Mar 2, 2006, 18:21
Mar 2, 2006, 18:21
 
Guildwars: Factions is NOT an expantion
well it isn't Massively Multiplayer either but that never stopped them from using the term.

11.
 
Re: No subject
Mar 2, 2006, 16:14
nin
11.
Re: No subject Mar 2, 2006, 16:14
Mar 2, 2006, 16:14
nin
 
If every expansion.. er.. 'new' game(?) is going to be a full priced 'stand alone', are new people just supposed to drop $90 on it to be fully competitive? Then after the next one like, ~130?

Each expansion has it's own quests, challenges, and zones. As far as being fully competitive, all the classes are balanced - a new class of character will be just as powerful as a "classic" character - it's more about the skills you pick to use (and how skilled you are with them) that will determine who will win in a PVP match.

Owning other expansions will give you more missions, spells, and zones, but that's about it (and new classes, of course). I can't see how it would give you an advantage over a player with just one install, provided that player had finished all the missions and acquired the skills...

edit: If you haven't played before, there's two things that will throw you. 1, your mana does not increase w/ your skill level, only by using weapons or armor. You have a finite amount, and you have to use it carefully, or wait for it to recharge. 2, you only carry 8 spells at a given time. So if person A has ALL the expansions and knows 100 spells, he can only carry 8. And if person B only has one expansion and knows 50 spells, he can STILL only carry 8. That's the balance. And based on that, I can't see one player having an advantage over the other, unless it's lvl based (say a lvl 5 guy vs a lvl 20 guy). But PVP chars start at lvl 20, so you're good to go out of the gate...


--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
This comment was edited on Mar 2, 16:31.
10.
 
Re: No subject
Mar 2, 2006, 16:02
10.
Re: No subject Mar 2, 2006, 16:02
Mar 2, 2006, 16:02
 
If every expansion.. er.. 'new' game(?) is going to be a full priced 'stand alone', are new people just supposed to drop $90 on it to be fully competitive? Then after the next one like, ~130?

Maybe they don't care about attracting new players. I was thinking of trying this out after factions is released, expecting like all other MMO's that a bundle version would follow shortly after, but that doesn't seem to be the case.

9.
 
Re: No subject
Mar 2, 2006, 12:43
nin
9.
Re: No subject Mar 2, 2006, 12:43
Mar 2, 2006, 12:43
nin
 
Shit, I just realised that I haven't fired GW up since Halloween (and then only to see the decos)!

Great! Come join our guild!



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
8.
 
Re: No subject
Mar 2, 2006, 12:42
nin
8.
Re: No subject Mar 2, 2006, 12:42
Mar 2, 2006, 12:42
nin
 

Na, didn't see it. Got some linkage?

http://www.guildwarsguru.com/GuildWarsFactionsTrailer.zip


Slots have been confirmed, 4 for factions by itself, but if you link it with another account you gain 2 extra over your exisiting number.

That sucks...but thanks for the info!




--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
7.
 
Re: No subject
Mar 2, 2006, 12:40
7.
Re: No subject Mar 2, 2006, 12:40
Mar 2, 2006, 12:40
 
An auction hall would rule, but I would rather they add built-in voice chat first.

NAH! Game gets along perfectly with VOIP apps like Skype already.

Auction hall FTW!


Shit, I just realised that I haven't fired GW up since Halloween (and then only to see the decos)! Factions will definitely get me back into it though. Such a great game, and I really like the look of the new art I've seen.


EDIT:
Slots have been confirmed, 4 for factions by itself, but if you link it with another account you gain 2 extra over your exisiting number. The community isnt happy with that, as 4 slots isnt enuff for factions (youd need at least 5 as it has 2 extra professions) and you lose 2 slots you should get when you link. There are thousands of complaints about it. So we wait and see...

Hmmm... gotta say, only 2 more chars does seem a might restrictive, but then again, I found it annoying sometimes trying to juggle 4 chars across the content in the first chapter, so 8 would be a headache for sure!

I always wished there was a way you could "sell" a map from one of your characters to another one so that you didn't need to put in the time walking each one to every town and outpost on the map.. Would've made it a bit easier to pick the right char for the job in some missions..


-----
GW: Tashen Boke [R/Me]; Rosti The Ninja [Mo/R]; Gort Grimley [W/Ne]
This comment was edited on Mar 2, 13:07.
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
6.
 
Re: No subject
Mar 2, 2006, 11:59
TB
6.
Re: No subject Mar 2, 2006, 11:59
Mar 2, 2006, 11:59
TB
 
Slots have been confirmed, 4 for factions by itself, but if you link it with another account you gain 2 extra over your exisiting number. The community isnt happy with that, as 4 slots isnt enuff for factions (youd need at least 5 as it has 2 extra professions) and you lose 2 slots you should get when you link. There are thousands of complaints about it. So we wait and see...

There will be a preview of factions on March 24ths weekend. You need to get a gmail style invite from someone who owns GW or by purchasing the pre-order factions.

This comment was edited on Mar 2, 12:03.
5.
 
Re: No subject
Mar 2, 2006, 11:55
5.
Re: No subject Mar 2, 2006, 11:55
Mar 2, 2006, 11:55
 
Na, didn't see it. Got some linkage?

An auction hall would rule, but I would rather they add built-in voice chat first.

As for character slots, eh, so long as I get at least one. Assassin doesn't really interest me, but I would like to create a ritualist at some point.

---
Xfire: GreySpire
GW: Alia Arjel Mo/Me
4.
 
Re: No subject
Mar 2, 2006, 11:46
nin
4.
Re: No subject Mar 2, 2006, 11:46
Mar 2, 2006, 11:46
nin
 
Did you catch the preview video a week or two ago? It looks badass...

edit: And when are they going to lock in how many character slots we get? I've heard 1 (which REALLY caused a ruckus!), 2, and "we're not sure"...I vote 4!

And a f$%*ING AUCTION HALL!

edit again: I would also like to thank Mord for running me to Droks...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
This comment was edited on Mar 2, 11:52.
3.
 
Re: No subject
Mar 2, 2006, 11:45
3.
Re: No subject Mar 2, 2006, 11:45
Mar 2, 2006, 11:45
 
*drool*

I don't think I've ever stuck with a single game as long as I have with Guild Wars. Heck, I'm still playing it all the time.

Now I really need to finish up the SF quests and the last Glint quest with my monk, then get my necro through the last few missions, then on to my ranger....

Hm, I may need to allocate some space for 'life' in there somewhere....

---
Xfire: GreySpire
GW: Alia Arjel Mo/Me
2.
 
Re: No subject
Mar 2, 2006, 11:22
nin
2.
Re: No subject Mar 2, 2006, 11:22
Mar 2, 2006, 11:22
nin
 

It's stand-alone, but it interconnects w/ the original, and if you own both, you can take your characters back and forth all you want...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
1.
 
No subject
Mar 2, 2006, 11:19
TB
1.
No subject Mar 2, 2006, 11:19
Mar 2, 2006, 11:19
TB
 
Guildwars: Factions is NOT an expantion, its a seperate standalone game. (which you can now pre-order)

18 Replies. 1 pages. Viewing page 1.
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