22 Replies. 2 pages. Viewing page 1.
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| 22. |
Translation |
Feb 22, 2006, 17:00 |
Zephalephelah |
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Translation: We're taking it easy & calling it paperwork before we actually do any real work on a sequel.
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| 21. |
Re: Sigh |
Feb 22, 2006, 07:28 |
Optimaximal |
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The only thing that was cut was the car chase sequence and it was cut for the same reason HL2s Blue Tentacles were... It just wasn't fun and didn't work very well in the context of the game...
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| 20. |
Re: Sigh |
Feb 22, 2006, 02:47 |
The Half Elf |
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I really did like the 'Ground Zero' type of ending it had, at least level wise.
But what sorta pisses me off is they did the same thing a few other companies did with it's game. They showed off Specific content and then it was nowhere to be found in the game, simular to Halo 2, and another game I can't quite remember off the top of my head. Besides the same bad guys being used over and over again and the office crawl, I think it was a good game.
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| 19. |
Re: Sigh |
Feb 22, 2006, 00:54 |
DDI |
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Ugh the end "fight" was godawful and stupid. I would've preferred a stand up fight. Kudos to them for trying something different atleast.
This comment was edited on Feb 22, 00:54. |
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| 18. |
Re: Sigh |
Feb 22, 2006, 00:17 |
Riley Pizt |
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All this idiotic bullshit about who owns what is getting really retarded. If you think F.E.A.R.'s IP rights are convoluted, you should look at the NOLF series. If a sequel is ever made to that series, it will probably be more changed than F.E.A.R.'s.
This comment was edited on Feb 22, 00:28. |
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| 17. |
Re: Monolith |
Feb 22, 2006, 00:14 |
Riley Pizt |
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Hmm, VU Games is deleting all forum threads relating to a FEAR sequel. VU Games deleting threads?! What a shock. Its idiot moderators delete anything even remotely critical of the company or products.
This comment was edited on Feb 22, 00:28. |
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| 16. |
No subject |
Feb 21, 2006, 23:46 |
Pete |
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| PC first console later is always good. Even if you didnt find the game to your liking. |
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| 15. |
No subject |
Feb 21, 2006, 23:34 |
Masa |
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Yeah, once I finally played through the damn game one weekend i actually enjoyed. The ending wasn't unexpected, but presented VERY well. I'd definitely play a sequel to it.
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| 14. |
Re: Sigh |
Feb 21, 2006, 22:01 |
Elf Shot The Food |
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I liked the game, but I found it really repetitive after a while. Still, the AI was great, and the action had a real cinematic flair to it.
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| 13. |
Re: Sigh |
Feb 21, 2006, 21:55 |
spindoctor |
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well, they did spend a lot of time and money promoting and hyping the fear name so its unlikely they will let it go so easily...
but yeah, i'm sure publishers and developers should have something on paper regarding who owns the intellectual property etc. when they sign the contract to make the game...
kind of reminds me about what happened to football manager and championship manager last year.
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| Some of the most miserable and unhappy gamers on the planet are at Bluesnews |
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| 12. |
Sigh |
Feb 21, 2006, 21:45 |
Creston |
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All this idiotic bullshit about who owns what is getting really retarded. For fuck's sake, how hard is it to lock up the rights to the whole thing?
More FEAR like gaming = great. As for the name, meh. Who cares what they call it.
Creston
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| 11. |
Re: No subject |
Feb 21, 2006, 21:35 |
Beaner |
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Any game franchise that goes with VU publishing is looking for a kick in the nuts.
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| 10. |
Re: Monolith |
Feb 21, 2006, 21:28 |
Fantaz |
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Hmm, VU Games is deleting all forum threads relating to a FEAR sequel.
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| proudly fragging noobs in deathmatch since 1999 |
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| 9. |
Re: No subject |
Feb 21, 2006, 20:36 |
Slink |
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The Armachon or whatever level was way too long. They should have mixed the levels up a bit.
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| 8. |
Re: No subject |
Feb 21, 2006, 20:00 |
Proudfoot |
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The only part that got midly boring was about 70% into the game, the offic run-about. Before and after that the game was just top-notch.
The mech busting through walls had to of at least startled some people, I know it surprised (aka scared) me pretty good.
And yes, the ending was worth the 'what the hell are these warping bastards doing!?!' part.
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| 7. |
No subject |
Feb 21, 2006, 19:56 |
TomeOne |
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B.O.R.E.
Bloody 'Orrible Room Exploration
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| 6. |
Re: Monolith |
Feb 21, 2006, 19:44 |
Tumbler |
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I'm hoping they'll improve upon the fear experience in a 360 version. And hopefully add more to the multiplayer side of the game so that after beating the game it doesn't collect so much dust.
They could have an awesome online game if they would add in different classes of armor like that samurai suit, the mechs, and the stealth suits. Could be a lot of fun if the more heavily armored suits couldn't move or aim as fast but had better firepower, and the stealth suits and less armor, can move faster, but very low powered weapons. Something to keep it fair and fun for all.
Mr. Pibb & Red Vines = Crazy Delicious |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 5. |
Re: Monolith |
Feb 21, 2006, 19:21 |
Fantaz |
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That's great news!
This comment was edited on Feb 21, 19:32. |
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| proudly fragging noobs in deathmatch since 1999 |
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| 4. |
Re: No subject |
Feb 21, 2006, 19:07 |
Slink |
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The plot really seems to disappear in the middle segment of the game, except for a few shots of the main characters and a few laptops to check out here and there. Once you get to the end though, the game shines and really gets great. The ending is wonderful.
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| 3. |
Monolith |
Feb 21, 2006, 19:04 |
MuzixMon |
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is the team to stick with any FEAR sequals. VU Games can go to HELL!
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| "When all thats left is console gaming, I will game no more." |
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22 Replies. 2 pages. Viewing page 1.
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