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Evening Q&As

  • Epic
    The Mark Rein Q&A on Computer and Video Games talks with the Epic veep about what they are up to: "The beautiful thing with Unreal Tournament is the way we build it, it's gameplay first; by bringing up levels in a very unfinished state we're able to run around and navigate them and put in all the gameplay elements, then see how much fun they are before we go to the detailed step of decorating them and making everything beautiful. We have quite a few levels up and playable now. We're prototyping the new game types, we have some great new vehicles, we have some cool new weapons - that's how UT goes and it's going well. Come see us at E3 [winks]."
  • Medieval 2: Total War
    The Medieval 2: Total War Q&A on GameSpot offers the first details on the next installment in the RTS series by chatting with Bob Smith of Creative Assembly: "There were several factors behind our decision to revisit Medieval. First and foremost, the medieval period is just so great for a Total War game; it is in many ways the perfect setting. It has a wide range of unit types, technological progress, constant warfare, treachery, intrigue, and the clash of civilizations. Plus, of course, the setting proved very popular with Total War fans."
  • UFO Afterlight
    RPG Vault's UFO Afterlight Q&A is a conversation with a couple of the folks from ALTAR Interactive about the third installment in their UFO series: "The strongest aspect is a polished tactical controlling system that every player can customize to their advantage. UFO: Afterlight will contain much stronger RPG elements than before; the player is going to know all the soldiers and other characters by name, not just because they are the most precious resource in the game. This may remind players of the feeling from Original War, one of our previous projects that some devout RTS fans might remember."

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3. Re: UFO Afterlight Feb 18, 2006, 03:41 CeeJay
 
"In UFO Afterlife tonight , we look at how ALTAR Interactive by trying to provide something fresh , instead of going with a proven concept, failed to provide something good, that would attract fans of the genre.
This and the inability to learn from mistakes made, ultimately led to their downfall."

 
I'm the developer of SweetFX
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    Date Subject Author
  1. Feb 18, 00:10 UFO Afterlight Prez
  2. Feb 18, 01:10  Re: UFO Afterlight Masa
>> 3. Feb 18, 03:41  Re: UFO Afterlight CeeJay
  4. Feb 18, 06:35   Re: UFO Afterlight Awesome Spume
  5. Feb 18, 10:10    Re: UFO Afterlight Beamer
  6. Feb 19, 07:18    Re: UFO Afterlight CeeJay


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