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Evening Q&As

  • Epic
    The Mark Rein Q&A on Computer and Video Games talks with the Epic veep about what they are up to: "The beautiful thing with Unreal Tournament is the way we build it, it's gameplay first; by bringing up levels in a very unfinished state we're able to run around and navigate them and put in all the gameplay elements, then see how much fun they are before we go to the detailed step of decorating them and making everything beautiful. We have quite a few levels up and playable now. We're prototyping the new game types, we have some great new vehicles, we have some cool new weapons - that's how UT goes and it's going well. Come see us at E3 [winks]."
  • Medieval 2: Total War
    The Medieval 2: Total War Q&A on GameSpot offers the first details on the next installment in the RTS series by chatting with Bob Smith of Creative Assembly: "There were several factors behind our decision to revisit Medieval. First and foremost, the medieval period is just so great for a Total War game; it is in many ways the perfect setting. It has a wide range of unit types, technological progress, constant warfare, treachery, intrigue, and the clash of civilizations. Plus, of course, the setting proved very popular with Total War fans."
  • UFO Afterlight
    RPG Vault's UFO Afterlight Q&A is a conversation with a couple of the folks from ALTAR Interactive about the third installment in their UFO series: "The strongest aspect is a polished tactical controlling system that every player can customize to their advantage. UFO: Afterlight will contain much stronger RPG elements than before; the player is going to know all the soldiers and other characters by name, not just because they are the most precious resource in the game. This may remind players of the feeling from Original War, one of our previous projects that some devout RTS fans might remember."

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6 Replies. 1 pages. Viewing page 1.
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6. Re: UFO Afterlight Feb 19, 2006, 07:18 CeeJay
 
It's my take on a IMO likely future article.

Yes , it's fictional , but it could be written if ALTAR Interactive continue to make UFO games that does not do the original justice.

You are not the only one that do not like the UFO:A games.
If you're looking for a game with a similar experience to the orginal UFO games try the Fallout series , the Jagged Alliance games and Silent Storm and Silent Storm Sentinels (the Silent Storm Gold package contains both).

Hammer & Sickle though based on the Silent Storm engine is frustatingly hard and quite confusing.. I suggest you pass it over.

Upcomming games that might interest you :
UFO:ET http://www.ufo-extraterrestrials.com/ (late in development)
Fallout 3 by Bethesda Softworks (early in development)

I'm surprised that using quotation marks for quotes, could upset anyone.

I'm going to disregard your rude remarks.

 
I'm the developer of SweetFX
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5. Re: UFO Afterlight Feb 18, 2006, 10:10 Beamer
 
Meh.

JA2 did the RPG characters best.
If I'm fighting a war against aliens I prefer faceless soldiers that you learn to love due to performance and investment, not forced personality and scarcity.

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Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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4. Re: UFO Afterlight Feb 18, 2006, 06:35 Awesome Spume
 
I'm struggling here. Was that a made up quote you thought was funny? I hated the first UFO:A game so I'm not bothering to read past the first page of the article and couldn't find it there. If it's a legitimate quote let me know where from because that looks like the start of an article I would read. If it's an attempt at humour you need your chuckles circuits tweaked.

Plus. We use this for quotes on this board, sunshine.

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http://www.gp32x.com/
 
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3. Re: UFO Afterlight Feb 18, 2006, 03:41 CeeJay
 
"In UFO Afterlife tonight , we look at how ALTAR Interactive by trying to provide something fresh , instead of going with a proven concept, failed to provide something good, that would attract fans of the genre.
This and the inability to learn from mistakes made, ultimately led to their downfall."

 
I'm the developer of SweetFX
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2. Re: UFO Afterlight Feb 18, 2006, 01:10 Masa
 
That X-COM clone was suppose to be Dreamland Chronicles. Then this popped up.

But no, after playing the first one, and hearing the second one hadn't been changed all that much from the first, it's not the X-COM clone it was touted as.

 
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1. UFO Afterlight Feb 18, 2006, 00:10 Prez
 
Is this the X-com clone that actually copies X-com perfectly? My magic 8-ball is saying, "Nah."

 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
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6 Replies. 1 pages. Viewing page 1.
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