Enemy Territory: Quake Wars The
Enemy Territory:
Quake Wars Q&A on 1UP discusses the upcoming multiplayer shooter in the
works at Splash Damage: "This back-story gave us a lot: we knew we weren't
creating a shiny new effortless future where everyone wears white and flies
around in shiny jetpacks. It is a desperate place -- twice-battle-scarred,
covered in cracked concrete and rusting re-bars, with little or no
infrastructure that hasn't been abandoned or patched-up. The aesthetic is
quite demanding on art production as we have to build everything first, and
then blow it up or dilapidate it. However, it's a great theme to do
variations on; it always gives you somewhere to go with a design. It really
helped shape the environments and GDF (human) team."
Elder Scrolls IV: Oblivion The
Elder Scrolls IV: Oblivion Q&A on Computer and Video Games talks with
Pete Hines of Bethesda Softworks about the latest installment in their RPG
series: "There were definitely some things in Morrowind we liked and
definitely some things we thought we could do better. For Oblivion, there
were some things we wanted to try that haven't been done before - like
photo-realistic forests - so that was one thing we wanted to accomplish
visually. We have a big world to explore, so we want to push the graphics,
then do things with the AI and implement a better combat system. The big
goal for us is always 'go where you want, do what you want'."
The Bad Day L.A. The
Bad Day L.A. Q&A on TotalVideoGames talks with American McGee about the
upcoming action game with the homeless hero: "The team is based in the Hong
Kong offices of Enlight Software. They have worked on numerous Enlight
titles in the past, including Joan of Ark, Seven Kingdoms, Capitalism, Zoo
Empire, and Hotel Giant. As for the interaction between the team and myself,
as I said, I work with the team on a daily basis. After supplying them with
a full game script and game design I've been here to help solve problems,
oversee production, and guide the game development process. I also handle
all the VO, music, and SFX related producing tasks for the project. As a
team we're having a great time working together."
Space Empires V The
Aaron Hall Q&A on
Tacticular Cancer (and they say all the good names are taken) discusses
progress on Space Empires V: "The indie audience is a great resource that
should not be ignored. Many of the gamers have been playing strategy games
for years and know what works and what doesn’t. They don’t want their games
simplified, they want more strategy options and more replayability. We
listen to all of their suggestions and keep every suggestion in a huge list.
Just based on the number of items in our “Wanted” list, we could make Space
Empires games for the next 30 years."
Empire Earth II: The Art of Supremacy Empire
Earth II: The Art of Supremacy Q& on GameSpot tackles the topic of "How
to Expand An Already Epic-Size Game" with Mad Doc's Dr. Ian Davis: "The Art
of Supremacy's new features and upgrades allow a totally new level of
customization and strategy. For example, players can create their own custom
civilization and lead it to glory by choosing which region they want their
civilization to belong to; selecting two civilization attributes from the
dropdown lists; choosing unique units for each set of epochs; and by
choosing technologies to have automatically researched for their
civilization when they start a game beyond epoch 1. Players can also create
a list of city and territory names to use for their civilization by typing
names in the text box."