Evening Q&As

  • Enemy Territory: Quake Wars
    The Enemy Territory: Quake Wars Q&A on 1UP discusses the upcoming multiplayer shooter in the works at Splash Damage: "This back-story gave us a lot: we knew we weren't creating a shiny new effortless future where everyone wears white and flies around in shiny jetpacks. It is a desperate place -- twice-battle-scarred, covered in cracked concrete and rusting re-bars, with little or no infrastructure that hasn't been abandoned or patched-up. The aesthetic is quite demanding on art production as we have to build everything first, and then blow it up or dilapidate it. However, it's a great theme to do variations on; it always gives you somewhere to go with a design. It really helped shape the environments and GDF (human) team."
  • Elder Scrolls IV: Oblivion
    The Elder Scrolls IV: Oblivion Q&A on Computer and Video Games talks with Pete Hines of Bethesda Softworks about the latest installment in their RPG series: "There were definitely some things in Morrowind we liked and definitely some things we thought we could do better. For Oblivion, there were some things we wanted to try that haven't been done before - like photo-realistic forests - so that was one thing we wanted to accomplish visually. We have a big world to explore, so we want to push the graphics, then do things with the AI and implement a better combat system. The big goal for us is always 'go where you want, do what you want'."
  • The Bad Day L.A.
    The Bad Day L.A. Q&A on TotalVideoGames talks with American McGee about the upcoming action game with the homeless hero: "The team is based in the Hong Kong offices of Enlight Software. They have worked on numerous Enlight titles in the past, including Joan of Ark, Seven Kingdoms, Capitalism, Zoo Empire, and Hotel Giant. As for the interaction between the team and myself, as I said, I work with the team on a daily basis. After supplying them with a full game script and game design I've been here to help solve problems, oversee production, and guide the game development process. I also handle all the VO, music, and SFX related producing tasks for the project. As a team we're having a great time working together."
  • Space Empires V
    The Aaron Hall Q&A on Tacticular Cancer (and they say all the good names are taken) discusses progress on Space Empires V: "The indie audience is a great resource that should not be ignored. Many of the gamers have been playing strategy games for years and know what works and what doesn’t. They don’t want their games simplified, they want more strategy options and more replayability. We listen to all of their suggestions and keep every suggestion in a huge list. Just based on the number of items in our “Wanted” list, we could make Space Empires games for the next 30 years."
  • Empire Earth II: The Art of Supremacy
    Empire Earth II: The Art of Supremacy Q& on GameSpot tackles the topic of "How to Expand An Already Epic-Size Game" with Mad Doc's Dr. Ian Davis: "The Art of Supremacy's new features and upgrades allow a totally new level of customization and strategy. For example, players can create their own custom civilization and lead it to glory by choosing which region they want their civilization to belong to; selecting two civilization attributes from the dropdown lists; choosing unique units for each set of epochs; and by choosing technologies to have automatically researched for their civilization when they start a game beyond epoch 1. Players can also create a list of city and territory names to use for their civilization by typing names in the text box."
  • Apogee
    The Apogee Legacy #6 on the 3D Realms Website talks with Mike Voss about his work on Hocus Pocus back in the old days.
  • Music
    TeleFragged's dSonic Q&A discusses their work on the soundtrack for Mage Knight: Apocalypse.
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Re: No subject
Feb 14, 2006, 03:04
Flo
 
3.
Re: No subject Feb 14, 2006, 03:04
Feb 14, 2006, 03:04
 Flo
 
We can still hope that Fallout 3 will deliver all that we hope it does. Can't wait to return to the wastelands
Supporter of the "Chewbacca Defense"
Date
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Feb 14, 2006Feb 14 2006
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Feb 14, 2006Feb 14 2006
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Feb 14, 2006Feb 14 2006
  Re: No subject
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Feb 14, 2006Feb 14 2006