97 Replies. 5 pages. Viewing page 1.
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| 97. |
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Feb 19, 2006, 04:58 |
theyarecomingforyou |
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There were very few parts where what you had to do was open-ended in a way that encouraged exploration and finding your OWN route to your goal more in the spirit of Dues Ex or SS...letting you write your own story for the character Gordon Freeman as you go along. That is a criticism of most games, though. I really would love to see more open games, as I hate following a set route as that makes replaying the game dull. The advantages HL2 had was the acting quality and animations gave it a movie like quality, raising it above other linear games that followed (like FEAR).
- - - - - - - - - - - - - - - Emotinomicon: Emoticons of the Dead |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 96. |
Re: No subject |
Feb 14, 2006, 16:39 |
Masa |
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Why did the sequel have to blow so much? Seriously, they really need to make a DX3 that goes back to the basic gameplay mechanics of the original.
I actually liked the sequel. Then again, after it was patched and the community got done with it. The storyline was definitely tighter and more focused than DX 1...though then again, I think tossing in every conspiracy theory in the book into the game was one of the aspects that really gave the game's plot a nebulous effect.
None really had any distinct personality, and lines could be taken from one and put into the other.
lol...no....the only truly neutral character in the game was JC. I could go through character bios all day long with you. But there are still some fan sites out there with all this in it.
I love DX as much as the next guy but the characters were anything but well developed. Rather, they were simply mouth pieces through which the plot could be advanced.
That's begging the question. By that definition, so are any character from any story from any book, movie, game, or what have you. At their basis, that's their purpose is to drive the plot along or at least help develop it. That's why characterization is more or less an artform. DX's characters had almost too much story behind them, if you were bothered to read the game manual or the DX Bible.
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| 95. |
Re: No subject |
Feb 14, 2006, 15:05 |
xXBatmanXx |
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RICH bitch
Cue music. Any band of choice who did the song or a cover of this song. My fav would be the Yuppie Pricks.
********************************************** Always listening to: http://www.xmradio.com/programming/channel_page.jsp?ch=53 FUNGS 53
Looking to add BF2 members to our clan. Drop a line if interested. |
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
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| 94. |
Re: No subject |
Feb 14, 2006, 13:55 |
Prez |
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Yeah, but I would be a RICH bitch.
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| 93. |
No subject |
Feb 14, 2006, 11:40 |
xXBatmanXx |
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Take the FEAR AI, and the HL2 environment. That would be a nice game.
But, like I said, we all bought HL2, and we will all buy Ep 1. Just like we all saw all of the Star Wars whether we liked them or not.
What it gets down to, if half of you morons won the friggen PowerBall tomorrow, 300 million, you would still bitch about something.
********************************************** Always listening to: http://www.xmradio.com/programming/channel_page.jsp?ch=53 FUNGS 53
Looking to add BF2 members to our clan. Drop a line if interested. |
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
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| 92. |
Re: Plot |
Feb 14, 2006, 10:59 |
MeatForce |
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I don't think Half-life 2 fails to deliver, I just think Half-life is more about the personal experience of the player rather than having an outstanding and fully developed plot.
I agree completely. Not only that, but everyone always seems to forget that one of the VERY FIRST images Gordon has upon being woken up is of the inside of The Citadel.. I mean, it's a notion that's clearly PUT there - into Gordon's consciousness - by the G-Man.
We can't know for sure how having something like that happen would feel to Gordon, but I have absolutely no problem imagining that he is literally being compelled to reach The Citadel by the forces of his own psyche..
The events of the actual game aren't complex, and don't really span a huge amount of time, so what more do you really need in terms of plot that occurs in the game's "present" than this:
He wakes up; there's clearly some fucked up shit going on; people are shooting at him; this dude he used to work for named Breen seems to be in charge of things and lives in The Citadel; his buddies are caught up in some sort of underground resistance; goddamnit people are still shooting at him; so why did that fucker have to wake him up, anyway? Not a clue.. HEY, I KNOW!!! MAYBE I'LL FIND SOME ANSWERS WITH DR. BREEN - MY OLD ADMINISTRATOR FROM BLACK MESA WHO IS NOW IN CHARGE OF THE ENTIRE PLANET - IN THAT STRANGE CITADEL STRUCTURE THAT APPEARED TO ME AS A VISION WHEN THE G-MAN WOKE ME UP. GUESS I BETTER FIGURE OUT HOW TO GET THERE.. NOW IF I CAN ONLY STAY ALIVE LONG ENOUGH TO MAKE IT!!!!
It's pretty friggin' straightforward, IMO, and works perfectly in the context of the world.
I mean, for crissake, who has time to ask a bunch of questions about "backstory" when your ex-boss and a bunch of fascist aliens are trying to take over the world? Especially when you have been compelled by shadowy forces to do something about it? ESPECIALLY when these are the same shadowy forces who arranged it so that you would be in charge of saving the world from a bunch of invading aliens in your not so distant past?
I loved how Valve relied on players to use their imaginations and look for answers to questions in their own time if they wanted to know more about the events in the game than "Aliens invading.. Breen colluding.. planet a shithole.. GO GO GO!"
----- GW: Tashen Boke [R/Me]; Rosti The Ninja [Mo/R]; Gort Grimley [W/Ne] This comment was edited on Feb 14, 11:03. |
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----- I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me. |
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| 91. |
Re: Plot |
Feb 14, 2006, 10:57 |
Animals for Crackers |
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I agree..HL2 in it's own right is fun (with many intensely innovative cinematic sequences and of course the excellent plot) but the thing that really prevented it from being revolutionary for me was the fact that it was so goddamn linear...:(
There were very few parts where what you had to do was open-ended in a way that encouraged exploration and finding your OWN route to your goal more in the spirit of Dues Ex or SS...letting you write your own story for the character Gordon Freeman as you go along. The early (Bink format)videos kindof alluded to this with demo levels like traptown etc ...but was disapointed when right from the start practically you had to follow this singular, linear route...
And the AI was lackluster..the fact that HL2 is among one of the top shooters right now says alot about how stagnant the singleplayer FPS genre is becoming.
Here's hoping for more open-endedness in the future.
This comment was edited on Feb 14, 11:01. |
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| 90. |
Plot |
Feb 14, 2006, 09:34 |
Merkaba |
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I feel a need to get a thought of mine which has just come to mind out in the open.
A lot of people are discussing the quality of plot in Half-life 2, and while I disagree that the plot is not engaging enough to warrent interest in how the game pans out, I do understand how some people might be disappointed in the lack of real resolution to the problems and story aspects of the Half-life world.
However, this isn't a film we are talking about and so, even though games are more and more embracing movie aspects, the story in such broad terms doesn't matter so much.
What I think matters is the story of the -player-. You can say the plot outline of HL2 in 10 points of simple "X gets kidnapped", "Y sparks a revolution", but what about what happens to Gordon, ala, you, the player?
r[(Spoilers alert!)]r
Gordon does not spend his time simply moving from A to B shooting things in his way. Gordon is affected by the dynamics in this world and the gameplay twists and changes accordingly. You start by experiencing City 17 as a regular citizen; no weapons, no title, wearing civ clothes and going through civ routes (except where your friends intervene). Then, you attract the Combines interest and this turns into chase and survival. This, to me, is a story unfolding. I could go on in a linear fashion about the 'story' of Gordon but I'll just make some key references to prove my point:
- Driving through canals, sometimes being chased by a helicopter with automatic weapons - Pondering through the maze-like alleys of Ravenholm wondering what ghastly creature is going to leap at you next, from where - Avoiding sand and finding safe routes across a beach - Infiltrating a prison (Nova Prospekt) and putting up a hell of a fight to get inside - Engaging in urban warfare - Infiltrating the Combine citadel with nothing but your gravity gun
etc, etc, etc.
To me it is these aspects that are the most fulfiling experience of the Half-life 2 universe, and I think within the format of computer games they can also be considered a type of 'plot'. It is what you experience, as the player, that defines the cinematic worth of the story - WHY these things are happening is rather a mute point. Don't get me wrong, I love to have substance to the reasons behind events in a game but I don't think Half-life 2 fails to deliver, I just think Half-life is more about the personal experience of the player rather than having an outstanding and fully developed plot.
I will be purchasing Ep1 as soon as I can because I want to experience more of the situations that Valve gets me into, and also to see how the story-plot devlops and affects my gaming experience.
This comment was edited on Feb 14, 09:40. |
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| 89. |
Re: Advance AI... LOL! |
Feb 14, 2006, 09:30 |
coldfreeze2 |
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I wasn't aware you could pick up soda cans in FEAR or Far Cry.
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| 88. |
No subject |
Feb 14, 2006, 08:59 |
vacs |
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Incredibly advanced Artificial Intelligence (AI)
buahahaha best joke all day long
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| 87. |
Advance AI... LOL! |
Feb 14, 2006, 08:58 |
Drazula |
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Unless they totally rewrote the AI, don't believe anything of this "advanced AI" nonsense. The static node AI, which was a leftover reject from Unreal 2 is grossly limited. Expect areas where enemies can be found to be very narrow paths, just like in HL2.
When stationary machine gun fire can be stopped by a soda can, I don't think FEAR or Far-Cry have anything to worry about.
This comment was edited on Feb 14, 09:10. |
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| 86. |
Re: heheheh |
Feb 14, 2006, 08:50 |
kanniballl |
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Just wait till you're plunking in a quarter each time you want to play. I'll admit, systems like Steam could make that a reality. However, I doubt it would happen (at least any time soon).
Not all companies are blinded by their greed. Sure, such a thing could rake in money in theory. But in reality most users would be so disgusted at the idea the may only try it once or twice before they get completely fed up (or not at all). Then the company wouldn't make anything.
Companies realize there's a limit to how much they can screw over their customers. And while the truly horrid may actually cross that line once or twice, they eventually go back onto the safe side to stay in business.
Assuming things stay as they are, I'm in favor of Steam. Sure, it's not perfect and only worthwhile if you have a *decent* broadband connection.
But honestly, isn't digital delivery really where things are going? Many have used iTunes instead of buying CDs. IT people everywhere talk about wanting tv/video a-la-carte online.
Brick-an-mortar stores should never go away, as they are still preferred by most. But digital delivery is just the progression of the 'net.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you." -Fry, Futurmama This comment was edited on Feb 14, 08:55. |
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"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you." -Fry, Futurama |
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| 85. |
Re: No subject |
Feb 14, 2006, 06:15 |
aldo_14 |
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You knee-jerk Steam haters are all *steamed up* with angst for basically no good reason. There are no bad points to steam.. not a one. Is that irony?
Freespace 2: Lost Souls http://www.sectorgame.com/aldo/ |
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| 84. |
Re: No subject |
Feb 14, 2006, 05:20 |
Prez |
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To say Steam is without problems is a dumb as saying Steam is without any positive qualities, imho.
To be honest, I don't like it, but it's not terrible enough for me to NOT want to continue playing the HL saga.
This comment was edited on Feb 14, 05:21. |
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| 83. |
Re: No subject |
Feb 14, 2006, 01:21 |
Jensen |
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Hey, they even hired the guy who created BitTorrent to work on Steam! And he left shortly thereafter.
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| 82. |
Re: heheheh |
Feb 14, 2006, 01:06 |
MyRealName |
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Who cares, we will all buy it Um, no.
There are no bad points to steam.. not a one. Just wait till you're plunking in a quarter each time you want to play. And that's after paying full price and beyond on a game which was supposedly going to be reduced in price due to cutting production and distribution costs.
Hmm, I wonder what happened to that part?
And no, Starforce doesn't exist because some choose not to support steam. Starforce exists because idiots buy games which use Starforce. If they didn't, it would go away.
You know, kinda like the reason steam exists.
Boycott Starforce - http://www.glop.org/starforce/ |
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| 81. |
No subject |
Feb 14, 2006, 00:19 |
xXBatmanXx |
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bla bla bla...
BF2 update tomorrow!
********************************************** Always listening to: http://www.xmradio.com/programming/channel_page.jsp?ch=53 FUNGS 53
Looking to add BF2 members to our clan. Drop a line if interested. |
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
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| 79. |
Re: No subject |
Feb 13, 2006, 23:48 |
Bunko |
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Deus Ex God, I loved that game. Hands down, my favorite game ever. I really don't think it will be topped. The gameplay was great and the story/plot, while probably not as visceral as HL1/2's, was immersive, intriguing and labryinthe.
Why did the sequel have to blow so much? Seriously, they really need to make a DX3 that goes back to the basic gameplay mechanics of the original. Heck, I'd probably be satisfied if someone remade the game with a new graphics engine and good physics.
Alas, I don't see it coming. I hope that BioShock may do something for me.
And what is good, Phaedrus, and what is not good - Need we ask anyone to tell us these things? http://citizenb.com/ - Now at v1.1 This comment was edited on Feb 13, 23:52. |
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| 78. |
Re: No subject |
Feb 13, 2006, 23:46 |
Jerykk |
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None really had any distinct personality, and lines could be taken from one and put into the other.
I disagree. Nevarre and Hermann had very distinct personalities, as did Bob Page and Alex (or whatever your tech buddy's name was). The only character who was completely void of character was Walton Simmons, whose lack of personality can actually be seen as a characteristic.
I admit that HL2 did have some distinct characters, except I didn't really care about any of them.
This comment was edited on Feb 13, 23:48. |
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97 Replies. 5 pages. Viewing page 1.
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