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Gold - Dungeons & Dragons Online

Turbine's Highly Anticipated Dungeons & Dragons Online(TM) Stormreach™ Has Gone Gold is the press release announcing the completion of Turbine's MMORPG, which is slated to ship by the end of this month:

WESTWOOD, MA, February 13, 2006 - Turbine, Inc. announced today that DUNGEONS & DRAGONS ONLINETM: StormreachTM has gone gold and is in final production. The world's first online roleplaying game based on the legendary pen and paper DUNGEONS & DRAGONS® game, and voted the "most-anticipated MMO," by IGN.com readers, is currently scheduled to ship on February 28, 2006. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

Customers who preorder DUNGEONS & DRAGONS ONLINE: Stormreach will receive exclusive access to the game days ahead of the official release and a free Beta pass for up to 10 days to try the game (the Beta will be officially ending February 20, 2006). Customers will also be given a +1 in-game amulet for added defense during combat and a special limited-edition poster featuring the red dragon.

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27 Replies. 2 pages. Viewing page 1.
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27. Re: No subject Feb 14, 2006, 02:49 Zetler
 
As a MMORPG it is outrageously short on the feature list, everything you expect from a MMO is missing. Even basic like oh, say, an economy. Nobody talk to each other outside of grouping situations so there's no sense of community. As a D&D game it gets even worst, no gnomes/half elves, no druids, no monks, no spears, no polearms and huge list of spells that are mysterious missing. While nobody expect them to fully implement the D&D ruleset what actually is there hardly breaks 10% of what D&D have to offer. Add all these issues to the contents that someone playing four hours a night can chew through in about a month and half and this game appears to be nothing more than a pathetic cash grab.

 
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26. No subject Feb 14, 2006, 02:20 D4rkKnight
 
In terms of mmorpg's, that vanguard game looks pretty good. Of course without actually playing it not much can be said, but its from old world EQ creators (Before sony took over and expansion X10000'ed it).

EDIT: Might as well give a link to their FAQ, they really elaborate on their plans and ambitions for this game, nice to see actual direction and solid answersinstead of corporate bullshit and PR fancy words:
http://www.vanguardsoh.com/faq.php


This comment was edited on Feb 14, 02:26.
 
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25. Re: Sad but true... Feb 13, 2006, 22:53 Kxmode
 
I'm waiting for EA's DICE to come out with "Battlefield Online", or Activision's Infinity Ward to come out with "Call of Duty Online". They've created HUGE maps. The logicial next step is a massively-multiplayer, persistant map. Think Corner Rat's "World War II Online" epic, mixed with "Battlefield 2" graphics using a Planetside/Tribes CTF model (except the "flag" are bases and critical points of importance). I swear if either made a game like this and it was good I would buy and play it! Both of these companies could do it too. They have the technical talents and both are backed by deep-pocketed parent companies.

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24. Sad but true... Feb 13, 2006, 22:13 Paranoid Jack
 
I was looking forward to this one, got excepted into the beta and was bored to tears within an hour or two. It just felt shallow after WoW.

But WoW also gets old... all that cartoony care-bear user-friendly goodness. And that crap crafting system they have. I found little to no reason to craft anything from level one to fifty two. Oh, I did it but it was mostly wasted time. You can buy whatever you need for a cheap or fair price if you look keep your eyes open and check the AH on occasion.

So I finally took the plunge and bought EQ2. And I am happy I did. It feels more like D&D than D&D Online did. Yeah it is not nearly as polished as WoW and there is no Thottbot site that has 90% of the info you are looking for... but hey it is fun. And if you want crafting this is the other end of the spectrum (from WoW).

Too bad Bethesda won't do a MMO or even a multi-player RPG. No other game even shows as a blip on my radar at this point. So Oblivion is the next big thing for me...

 
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23. Re: No subject Feb 13, 2006, 22:11 Kxmode
 
Or the beasts that are...

- EVE Online
- Guild Wars
- City of Heroes
- Dark Age Of Camelot
- EverQuest II
- City of Villains
- Final Fantasy XI

and so forth...

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22. Re: No subject Feb 13, 2006, 22:04 Jow
 
Most-anticipated. Yeah, right. This one will get some subscribers early, then be trampled under the beast that is World of Warcraft.

 
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21. No subject Feb 13, 2006, 21:10 Acleacius
 
Yeah from what I can tell, the possibly of Solo play is a trick to get people to buy this.

 
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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20. Re: www my @$$ Feb 13, 2006, 19:07 Grounded
 
this game really sucked

 
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19. www my @$$ Feb 13, 2006, 17:35 UnderLord
 
Yet another pre-order touted to the world but actually for North American players only on closer inspection.
What's the excuse, can't afford a PayPal account?

 
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18. Re: Will not survive Feb 13, 2006, 16:58 Avrus
 
'I have pre-ordered it to take part in the 'head start' and will give it at least a month, as I like that fact that once you do get a group together, you can blow off a dungeon or two in very little time (even if you do take your time to explore). No more marathon WoW end-of-game raiding issues to deal with in this title, thankfully'

Except no one has asked the question:

What do I do once I hit the covetted level 10? There's no PvP, there's no player merchant skills, there's one piece of raid content and that hasn't even been released yet.

Presumably you stop playing.

Unless they think it's going to take people 2 years to get to level 10. After playing the stress test, I bet I could get to level 10 after about 3 weeks of playing.

 
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17. Re: Will not survive Feb 13, 2006, 16:10 Mingus
 
"If I could find a group that'll let me blow off twenty minutes trying to jump to the top of a stack of boxes just to see if there's anything up there then fine but my usual group experience is of the lets-get-this-done-as-quickly-and-efficiently-as-possible
variety."

And this is another common complaint that keeps coming up time and again on the official boards:

--> Those who want to actually explore a dungeon vs. those who want to get their xp and level up as quickly as possible. Zergers vs. explorers, if you will.

I see this being a big problem down the road.

I have pre-ordered it to take part in the 'head start' and will give it at least a month, as I like that fact that once you do get a group together, you can blow off a dungeon or two in very little time (even if you do take your time to explore). No more marathon WoW end-of-game raiding issues to deal with in this title, thankfully.

I am taking the wait and see approach at this point.


 
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16. Re: Will not survive Feb 13, 2006, 15:54 Awesome Spume
 
And the fact that they stress group play over a game that screams to be soloable will push it faster into oblivion.

You just hit a nail on the head. I've been enjoying the Euro beta well enough but not enough to pay to play.


With the DM pseudo-interaction it feels like a quality SP game. I don't group much so the lack of soloable content is also a deal-breaker for me. I know there's a reason they call them Massively Multiplayer games but is it wrong for me to want to solo a dungeon at my own pace? If I could find a group that'll let me blow off twenty minutes trying to jump to the top of a stack of boxes just to see if there's anything up there then fine but my usual group experience is of the lets-get-this-done-as-quickly-and-efficiently-as-possible
variety.

EDIT: The more I think about it the more I'd like to see this go the GW route so I can coop a dungeon with people once in a while without the pressure of a monthly fee.

--------------------------------------------------
http://www.gp32x.com/

This comment was edited on Feb 13, 15:59.
 
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15. Will not survive Feb 13, 2006, 15:34 Kxmode
 
Turbine brings nothing new to fantasy MMOGs. And the fact that they stress group play over a game that screams to be soloable will push it faster into oblivion.

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14. Re: No subject Feb 13, 2006, 14:57 Cutedge
 
Supposedly within the first month they'll be adding new content, specifically the encounter with the red dragon. This is probably less to do with "oh it wasn't done" and more to due with "we want this to be fresh and not have details about it everywhere on the net at launch".

I wasn't really impressed with the game the first time i played it, but when i played the second stress test i had a lot more fun. Yeah,it's a little rough around the edges (the UI kind of sucks), but other than that I'm diggin' it.

 
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13. Re: No subject Feb 13, 2006, 14:55 Avrus
 
'I played the beta and still plan on picking it up. I know a lot of people have bad things to say about it, but I think its pretty sweet. I love the combat and the D&D feel. Sure its a little light on content, but so are most newly released MMORPGs'

Dude, light on content? Let's recap:

No PvP. One city. Maximum level cap of 10 (20 because of half levels), no raid content as of yet, no outdoor environments, no crafting, and to put the nail in the coffin ... almost impossible to solo as you progress.

I would pay $8.99 or even $10.99. But $14.99? If you charge the same as other MMORPG's you better have the content to compete.

It's a shame too because the game has SUCH potential. Armored wagon escort quests, multi levelled dungeons with traps and a boss ... all the things that single player D&D games offer.

Unfortunately these games seem to fall into the same traps as their predecessors; they make the scope too grand and can't live up, or they try and release something smaller and fall miserably short.

It's a fine game, just not a $14.99 a month game. They'll find this out after 2 or 3 months.

 
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12. Re: It seems to me Feb 13, 2006, 14:43 MindTrigger
 


I can't stand much fantasy content anyway, but I think I will wait for LotRO. Looks a lot more promising than this one.



---
SEED Closed Beta Team
BF2 Player Name: "MindTrigger"
"My Gamer Fragged Your Honor Student"
 
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
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11. No subject Feb 13, 2006, 14:40 Nick Wilson
 
I played the beta and still plan on picking it up. I know a lot of people have bad things to say about it, but I think its pretty sweet. I love the combat and the D&D feel. Sure its a little light on content, but so are most newly released MMORPGs. It definately has more content than guildwars, but I can see why some people don't think its worth the monthly fee.

Personally I plan on playing it for my free month then waiting a couple months for more content to get added before resubscribing.

 
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10. Re: It seems to me Feb 13, 2006, 14:13 asrof
 
Everyone I know who has played this has said it would be worth buying if you didn't have to pay $15 a month to play it.

I kind of agree, honestly I stopped playing my beta account a month or so ago, because after a couple weeks of moderate amounts of time spent in the game... I felt like I was 'done' with it. I did almost all the dungeons, I even saw the joke they have planned as 'raid' type content... after 2 weeks, two...weeks... and not like 18 hours a day either. No pvp, no crafting, no compelling story lines means nothing to keep you coming back.

I think they will have a moderate success at first, but it will die out as people realize they haven't got a thing to do but start new characters and grind the same dungeons all over again. I know this is nearly how all MMO's are but its accelerated in DDO, because the max level is 10... I was doing level 7/8 content at level THREE, so imagine how fast you run out of new things, like I said.. 2 weeks or so.

It seems so obvious to everyone but the developers or maybe just Atari, that following a GW style payment system would be PERFECT for this type of game. It will be interesting to see what happens to this game when NWN2 comes out, and all the D&D fans who play it just because its D&D have something new and hopefully better to play around in that doesn't include a fee and will have a ton of user created content to play, all while being no less "massive" than DDO.

 
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9. Re: It seems to me Feb 13, 2006, 14:02 Frijoles
 
I may buy it. I played all weekend and actually enjoyed it overall. Definitely not polished, however. There are a lot of things that annoy me with this game, but it's a nice change from WoW. I may purchase it and play it for a month before the monthly fee kicks in.

 
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8. Re: It seems to me Feb 13, 2006, 13:27 UttiniDaKilrJawa
 
Overall I thought the game looked pretty good.

I really enjoyed how the rogues operated.

The one thing that I did not like, which for me is a deal breaker, was the restrictive nature of the city/locales. I hated finding a door or sewer grate that could be opened only to find out I could not go in to that area without Quest ABC from NPC XYZ. It was really annoying. It would have been nice to see a non instanced version of this area where people would be and you could see the geography with no real mobs or maybe the occasional wanderer for no xp and maybe a clue as to where to get a quest for this area from ( instead of the big ol get quest banner ).

But as the game is now it seems like GW with monthly fees and some extra classes. Pass.

 
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27 Replies. 2 pages. Viewing page 1.
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