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UFO: Afterlight Announced

ALTAR Games (formerly ALTAR Interactive) announces development of UFO: Afterlight, the follow-up to their xenophobic strategy series (UFO: Aftermath and UFO: Aftershock), though it sounds like this time out, the player is actually the alien, sort of:

UFO: Afterlight (working title) is sequel to UFO: Aftermath and UFO: Aftershock series, which brings you completely new insight to story of Aftershock, this time from lonely human inhabitants on Mars.

Game play highlights

    • combination of global strategy and tactical missions
    • new strategic game with resources management and terraforming possible in later stage of the game
    • advanced tactical portion of the game with possibility to enter buildings, different heights, destructible environment, thermo visions and more
    • even stronger RPG elements, all your subjects are known by name, complex training system, special equipment and more
    • completely new story building on the events from UFO: Aftershock
    • large number of new technologies, weapons and equipment to develop
    • completely new environments on a planet different from Earth
    • more complex diplomacy option affecting the story
    • aliens, drons and robots in your team
    • new enemies and new alien races with variable weapons and battle tactics

8. No subject Dec 13, 2005, 12:55 Slaughter
UFO: Aftershock is a very good game! It had a lot of bugs when released, but large parts of them were taken care of with the first patch.

As for X-COM, it shares quite a few features with it. It does use the S.A.S. however, that is sort of a real-time with pause system. If you can live with that, go play! Aftershock has it's weaknesses, but it's a great game despite that!
Greetings from Olav (Staff at, Slaughter)
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    Date Subject Author
  1. Dec 13, 10:51 No subject Malakai
  5. Dec 13, 12:03  Afterlight = Aftershock zippy
  6. Dec 13, 12:15  Re: No subject Cutedge
  7. Dec 13, 12:44  Re: No subject Cheetah
  2. Dec 13, 11:21 No subject aldo_14
  3. Dec 13, 11:47  Re: No subject Semantics
  4. Dec 13, 12:02   Re: No subject Hammer
  9. Dec 13, 13:11  Re: No subject John
  13. Dec 13, 14:04   Re: No subject Tango
>> 8. Dec 13, 12:55 No subject Slaughter
  10. Dec 13, 13:29 Why turn based these days>?????? Wildone
  11. Dec 13, 13:40  Re: Why turn based these days>?????? Scree
  12. Dec 13, 13:50   Re: Why turn based these days>?????? John
  15. Dec 13, 14:13    Re: Why turn based these days>?????? Tango
  14. Dec 13, 14:08  Re: Why turn based these days>?????? Slaughter
  16. Dec 13, 14:46 No subject space captain
  17. Dec 13, 14:55  Re: No subject Beamer
  21. Dec 13, 18:17  Re: No subject VoodooV
  22. Dec 13, 18:25   Re: No subject Malakai
  23. Dec 13, 18:46    Re: No subject Ging
  24. Dec 13, 19:34   Re: No subject space captain
  18. Dec 13, 15:02 No subject space captain
  19. Dec 13, 15:13  Re: No subject random.thought
  20. Dec 13, 18:04   Re: No subject amygdala
  25. Dec 13, 19:36 No subject space captain


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