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The Chronicles of Spellborn Beta Testing

Spellborn International announces that closed beta testing is underway for The Chronicles of Spellborn, along with how those not selected or registered for the beta can still get involved:

THE HAGUE, Netherlands -- Nov. 30, 2005 -- The first group of adventurers have entered into the close beta test for The Chronicles of Spellborn.

Developed by Spellborn International, The Chronicles of Spellborn will introduce gameplay that challenges MMO gaming conventions. No longer will back stories be irrelevant, players will move back and forth in time to experience the storyline. The Spellborn team has thrown out the old "auto lock" MMO attack system. Players will actively maneuver and aim in combat while they manipulate a "skill deck" that allows them to string together hundreds of different possible attack combinations. Also, armour and weapons do NOT affect combat so players can dress exactly how they like from the very start. Finally, the successes and failures of every player from the lowest to the highest levels will determine the fate of their House and the rest of the world.

Players selected to participate in the closed beta will be the first ones to experience this new model in MMO gaming. They will assist the developers in testing gameplay and provide feedback directly to the developers.

The closed beta test began with a limited number of applicants. More beta testers will be added periodically over the next few months. In early 2006, the Spellborn International team plans to hold a large-scale open/stress beta test. Individuals that have not been selected as part of the initial pool of beta testers can increase their chances (and help out the development team) by taking an active part in our official www.tcos.com forums.

Gamers that have not filled out applications yet can register on http://www.tcos.com/beta/beta.php.com.

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7. Re: New trend? Dec 2, 2005, 10:50 Enforcer
 
Ummm that's the funny thing (and not what I was complaining about). I am old enough to not have to go to one of my parents (born in 1967 - you do the math):)

 
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6. Re: New trend? Dec 1, 2005, 13:17 Teddy
 
Sucks to be underaged, doesn't it? I remember those days.

 
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5. Re: New trend? Dec 1, 2005, 08:30 Enforcer
 
I just went to sign up on this beta test (as it looks interesting) and I get an email that I have to get a guardian to sign then I have to fax in or snail mail in the email?

WTF...I want to click on accept or send and email back I am not going to go through the extra effort of buying a stamp or paying for a fax to find out that after starting beta (which is still not guaranteed) that this game isn't for me.

 
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4. Re: New trend? Dec 1, 2005, 01:31 Innocent
 
i'm such a beta testing whore. if blue posted barbie online beta signups, i'd fucking sign up.

the first step is admitting you have a problem.

Innocent

 
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3. Re: New trend? Nov 30, 2005, 23:27 Bucky
 
I'd assume they mean that it won't affect the skill-based part; for example heavy armor would pull your sights down or something like that. I'd imagine stats will still be implemented though.

---
I'd never played a Civ before, and laughed when I saw the alarm in Civ IV. Now I use it.

GW: Alia Arjel Mo/W
 
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2. Re: New trend? Nov 30, 2005, 23:13 random.thought
 
Armor and weapons don't affect combat? Then why have them at all? What exactly do they affect? The website doesn't say anything.

 
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1. New trend? Nov 30, 2005, 22:41 Cutedge
 
Seems like making players have to actually aim seems to be the new MMO trend. After what I hear about DDO's system and the new SWG upgrade, it's looking like we'll all be aiming in a few years...

 
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