Evening Q&As

  • UT2007
    Jeff Morris on UT2007 on Computer and Video Games is a Q&A with Epic about the next installment in the shooter series: "We playtest it every day. Playtesting early in production can sometimes be a challenge because it's ugly or doesn't run well, but what we do is catch little movement things. For example, we felt that the Manta craft was flying too low and conforming to the terrain too much, which was kinda nauseating. We raised the Manta up slightly, so now you feel really good when you're flying around, and when you jump, you feel like you're jumping. You have to have vehicles that are fun to drive even if there's nothing else going on."
  • BF2: Special Forces
    “Special Forces” Sent in For New Battlefield 2 Expansion Pack on GameZone talks about DICE's upcoming military shooter expansion with David Yee: "One of the things that we have done with the levels for Battlefield 2: Special Forces is to take advantage of more location-based maps instead of having them deal with the more open strategic fronts. For example, some of the maps include an airport, submarine pen and an aircraft carrier."
  • City of Villains
    OGaming's Jack Emmert Q&A talks with Cryptic Studios designer Jack Emmert about the follow-up to City of Heroes: "In City of Villains, heroes and villains are relatively equal. What differs is that they have different methods of going about their goals. Villains tend to be more offensively oriented. They’re all about eliminating the enemy before the enemy can fight back. Heroes focus on teamwork and rely on their allies to help overcome adversaries."
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6.
 
Re: DVD
Nov 15, 2005, 09:53
6.
Re: DVD Nov 15, 2005, 09:53
Nov 15, 2005, 09:53
 

As long as everyone's still wearing ski boots, I'm in!

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GW: Tashen Boke [R/Me]; Rosti The Ninja [Mo/R]; Gort Grimley [W/Ne]
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
5.
 
DVD
Nov 15, 2005, 09:22
5.
DVD Nov 15, 2005, 09:22
Nov 15, 2005, 09:22
 
I hope they charge LESS for the dvd version this time, so we can encourage the mainstream switch.

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Avatar 1066
4.
 
vehicles that are fun to drive
Nov 15, 2005, 07:29
Jim
4.
vehicles that are fun to drive Nov 15, 2005, 07:29
Nov 15, 2005, 07:29
Jim
 
But if the manta rides higher, it will be that much less likely to vehicular manslaught an opponent with it. I already find that if I'm coming down a slight hill its very difficult to beskull an opponent with one, even if I'm slamming the down key while doing it.

Jim
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Re: UT poop
Nov 15, 2005, 06:53
3.
Re: UT poop Nov 15, 2005, 06:53
Nov 15, 2005, 06:53
 
Yeah I hope so too... but from the screenshots it looks like they're still not bored of the oversized bloated weapons either.

2.
 
Re: UT poop
Nov 15, 2005, 02:04
2.
Re: UT poop Nov 15, 2005, 02:04
Nov 15, 2005, 02:04
 
I just hope they get the player scale right this time, I doubt they will looking at their oversized player models they showed off so far.

Avatar 6174
1.
 
UT poop
Nov 15, 2005, 00:30
1.
UT poop Nov 15, 2005, 00:30
Nov 15, 2005, 00:30
 
so Unreal 2007 has everything you want. its got a sleek look, vehicles, big guns, tools the works.

Does it still have the crappy Unreal engine physics and netcode? We'll see.

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