Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Ships Ahoy - Quake 4

Activision, id, and Raven announce that Quake 4 is now available in the U.S.:

THE WAR BEGINS QUAKE 4 PC DEPLOYED TO STORES NATIONWIDE

Santa Monica, CA – October 18, 2005 – The Global Defense Force has been given the green light to invade the Strogg home planet as id Software™ and Activision, Inc. (Nasdaq: ATVI) announced today that QUAKE 4™ for the PC has shipped. The long-awaited sequel to QUAKE II®, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race. QUAKE 4 for the PC is available at retail outlets nationwide for a suggested retail price of $49.99. Additionally, fans can purchase the QUAKE 4 Special DVD Edition for a suggested retail price of $59.99, which includes QUAKE II, the QUAKE II expansion packs, and exclusive behind-the-scenes content. Both versions carry an “M” (Mature) rating by the ESRB.

“Fans can now buy QUAKE 4 and jump right into the epic battle between mankind and the Strogg,” said Todd Hollenshead, CEO, id Software. “The single-player campaign has the excitement and feel of a blockbuster action movie, complimented by an addicting multiplayer component featuring all the speed and excitement of QUAKE III Arena®.”

Developed by Raven Software and executive produced by id Software, QUAKE 4 begins only moments after the events of QUAKE II, with the Earth’s fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software’s revolutionary DOOM 3® technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style, and feel of QUAKE III Arena®.

For more information on QUAKE 4, please visit www.quake4game.com.

View
298 Replies. 15 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ] Older >

198. Razzie Award for FPS? Oct 19, 2005, 22:01 Camaro76
 
I think Halo wins the award for the most annoying level design. When you have to put a friggin' ARROW ON THE FLOOR to direct players where to go, because your hallways all look alike, that's pretty damn sad. At least with HL2 the levels had quite a lot of variety, and did more to disguise the fact that you're locked in (I just played through HL2 for the second time).

Quake - well I heard it means "tight corridor" in Spanish or Polish or something.

-----
Blue's Post Enhancer Greasemonkey script:
http://camaro76.web.aplus.net/bluesnewspostenhancer.user.js
Blue's Punk Buster (Troll-B-Gone) Greasemonkey script:
http://camaro76.web.aplus.net/punkbuster.user.js
 
--------
BOOBIES Filter Greasemonkey script:
http://camaro76.web.aplus.net/BOOBIES_filter.user.js
Punk Buster (Ignore Trolls) Greasemonkey script:
http://camaro76.web.aplus.net/punkbuster.user.js
Reply Quote Edit Delete Report
 
197. Re: AWESOME!!! Oct 19, 2005, 21:55 Prez
 
Who needs bots, when most people have cable/dsl?

Well, people who suck need bots. I don't usually get too far when I'm online and start asking people to stop playing so good because I'm getting spanked. At least I can tell a bot to start sucking a little more!

 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
Reply Quote Edit Delete Report
 
196. Re: My favorite thing Oct 19, 2005, 21:53 DrEvil
 
iD didn't make Q4

I've played through a couple levels and already I'm sick of the entire game. What a waste of $.

This comment was edited on Oct 19, 21:54.
 
Reply Quote Edit Delete Report
 
195. My favorite thing Oct 19, 2005, 21:29 dubfanatic
 
My favorite thing about Q4 is how you can't turn the music off without turning all audio off! Thanks iD for this wonderful innovation. After all, who wouldn't want to listen to industrial noise all the time?


 
Reply Quote Edit Delete Report
 
194. Re: AWESOME!!! Oct 19, 2005, 21:12 Corn Wizard
 
Who needs bots, when most people have cable/dsl? I think the MP really is (for lack of a better word) awesome! Feels like Quake 3 but looks way betta. Weapon timing is different, but not in a bad way. Can't wait to see all the old maps ported...

 
Reply Quote Edit Delete Report
 
193. Re: AWESOME!!! Oct 19, 2005, 20:55 Riley Pizt
 
I did not increase their magazine sales, because I did not buy their magazine, I just read the Quake 4 review briefly while I was in the bookstore. And increasing their email traffic by one email isn't terribly important. If no one challenges lousy reviews and magazines like PC Gamer then they will never improve. I will continue to tell them how bad they suck as long as they are doing reviews like I've seen the last year or so.
You missed my point and theirs. PC Gamer wrote that review the way it did to stir controversy so as to generate attention and in turn revenue (through increased sales of the magazine and web ad hits). I don't blame you for criticising the magazine for its review, but don't expect your complaints to result in any changes since PC Gamer knows full well what it is doing with such reviews.

 
Reply Quote Edit Delete Report
 
192. Re: No subject Oct 19, 2005, 20:45 Ray Marden
 
Because I talked about opinion? And that varies from person to person? And I referenced how similar the games look? How the reviews comment on similarities as well?

I will go a step further and say that Doom 3 was my primary reaction. The game looks so similar to Doom 3 that I just got the feeling Raven could not move out of the Doom 3 engine, making me suspect that the gameplay could not move out of Doom 3, or that Raven was too lazy/unoriginal to make something unique, further giving me question about the overall quality and effort. Though I respect its ability to put out competent games on a timely basis, I am not particularly enamored with what I describe as Raven's cookie-cutter game approach.

Nin thinks No One Lives Forever is a copy of Goldeneye. I think the two are nothing alike, but joking aside, I can still understand that is his opinion. And I am obviously a fan of NOLF while he is not.

Things do vary from person to person, after all. I see you post about spending forty hourse in Doom 3 and, from my own experience, I do not see any way I could have come anywhere close to that. Still, I do think it is rude to suggest you learn basic skills - I know more than a few people that play games at a much different pace or way than I do - and I think it is equally rude to suggest somebody just rushed through the game - I clocked in about 1/10 your play time and I am a content whore, looking for and doing everything I can in the game - if they did not get the same total. I thought it was rude to reference people talking out their asses for the same reasons.

Otherwise, I believe that I stated I had not played the game and, again, point out my request for the non-existing demo. But surely you agree people can have an opnion or belief without ever playing a game, no? Otherwise I have to just buy any random game, ignoring (p)reviews, before I can form any opinion? Along the same lines, why did you buy the game? I presume you had as much/as little access to information as I did so you should have been unable to form any opinion. Unless, of course, you formed a good one while I formed a negative one.

Admitting parts look like MoH, holding that as a negative thing, too,
Ray Who is unable to believe he just typed all that.

-----
http://users.ign.com/collection/RayMarden
http://www.dvdaficionado.com/dvds.html?cat=1&id=ray_marden
http://www.livejournal.com/users/raymarden/
I love you, mom.
 
Avatar 2647
 
Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
Reply Quote Edit Delete Report
 
191. Re: AWESOME!!! Oct 19, 2005, 20:10 Prez
 
I tend not to replay FPS games often since the gameplay is going to be the same.

This I find interesting because there are very few games in my library that I haven't played at least twice. Of course, I'm also the kind of guy who'll go see 'Batman Begins' 4 times AND buy the DVD on the day it ships. I guess when I like something, I REALLY like it!

I expect to play through FEAR and Quake 4 at least two times, if not more.

 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
Reply Quote Edit Delete Report
 
190. Re: AWESOME!!! Oct 19, 2005, 20:02 Celestial Toad
 
I agree with CT that Half Life 2 has had forty million years of sunshine blown up its ass, when in fact, it does the same tired old shit that a lot of other shooters do as well.

ROTFLMAO !!

 
Reply Quote Edit Delete Report
 
189. Re: AWESOME!!! Oct 19, 2005, 19:57 Celestial Toad
 

Translation: You just increased our magazine sales and web traffic. Thanks for playing right into our hands.

I did not increase their magazine sales, because I did not buy their magazine, I just read the Quake 4 review briefly while I was in the bookstore. And increasing their email traffic by one email isn't terribly important. If no one challenges lousy reviews and magazines like PC Gamer then they will never improve. I will continue to tell them how bad they suck as long as they are doing reviews like I've seen the last year or so.

 
Reply Quote Edit Delete Report
 
188. Re: AWESOME!!! Oct 19, 2005, 18:07 Kare Bear
 
PCGamer will wh0re anything Half Life to death, completely ignoring any and all possible flaws that they specifically mention in other reviews.

Whether this is because they get paid for it or just because they're Valve monkeys, I don't know. But I feel that as a professional reviewer, they really ought to do better.

Better than being an id fanboy:o


 
Reply Quote Edit Delete Report
 
187. Re: AWESOME!!! Oct 19, 2005, 17:45 Warhawk
 
To me, $50 (or whatever the retail price is) for any 10 hour FPS game is excessive if I will never use the multiplayer portion - and without bots, I probably won't.

I tend not to replay FPS games often since the gameplay is going to be the same. I have played games like DS (or C&C or UT2004 miltiplayer) over as a different character type or with larger/smaller parties, etc., giving me a different gameplay experience, and those games are long to begin with. Replaying Doom3 right now would not be high on my list since the weapons I use, etc., are all exactly the same as the first time I played it. I may revisit it again later, but maybe not.

I can say with certainty that just about every movie I have ever purchased has been or will be watched MULTIPLE times (and often with different audiences), giving myself and others much more than 2 hours of "entertainment value".

I will pay up to about $20 for special edition movies and $15 for normal movies I like because I think the value is there. I do not feel the same about $50 video games, especially short ones.

I, like tron and others here, take lots of time to explore the world and try to figure out secret areas, etc, so I will also spend more time than the "average" gamer on a game. I guess I will get this game on sale sometime (again, as I really like the Quake/Doom games), but right now it isn't that high a priority....



*** Warhawk ***

I made the armor myself. It's not magic, it's just shiny.


This comment was edited on Oct 19, 17:46.
 

Have I lied to you? I mean, in this room? Trust me, leave that thing alone. - GLaDOS

Did IQs just drop sharply while I was away? - Ripley
Reply Quote Edit Delete Report
 
186. zzz Oct 19, 2005, 17:43 KilrathiAce
 
F.E.A.R. is so much better game as far as single player goes, ID shouldnt even bother anymore making single player, just do multi and engine.

 
Avatar 7413
 
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
Reply Quote Edit Delete Report
 
185. Re: AWESOME!!! Oct 19, 2005, 17:31 Riley Pizt
 
Dan Morris from PC Gamer responded to my email letter today and said this:

Thanks for your well-considered letter, Michael. We were expecting a good deal of controversy over this review.
Translation: You just increased our magazine sales and web traffic. Thanks for playing right into our hands.

This comment was edited on Oct 19, 17:34.
 
Reply Quote Edit Delete Report
 
184. Re: No subject Oct 19, 2005, 17:15 Celestial Toad
 
I am afraid this is the exact reason why they decided to put out a title without much effort (reskin Doom). The reviews thus far are 50/50.

You are totally wrong, it is not a reskinned Doom. And as far as effort goes, I can tell by playing that they put a HUGE amout of effort into Q4.

 
Reply Quote Edit Delete Report
 
183. Re: No subject Oct 19, 2005, 17:15 Celestial Toad
 
I am afraid this is the exact reason why they decided to put out a title without much effort (reskin Doom). The reviews thus far are 50/50.

You are totally wrong, it is not a reskinned Doom. And as far as effort goes, I can tell by playing that they put a HUGE amout of effort into Q4.

 
Reply Quote Edit Delete Report
 
182. Re: AWESOME!!! Oct 19, 2005, 16:48 Creston
 
No worries if you don't subscribe to the analogy, it's just the one I use. In my opinion, an awesome 10-hour game beats the snot out of a 30-hour mediocre game. And by all accounts, FEAR is awesome.

True, I enjoy a fantastic ten hour game. However, that's typically not what we're getting anymore. We tend to get mediocre or even crappy ten hour games. (No dig at Quake4, haven't played it so can't say.)

You are correct in saying that PC Games used to be much longer, but, for better or for worse, teams have been focusing their development budgets on eye candy and production values instead of length and extra levels. It's a fair trade-off I guess, but I too long for the days when a game took me full weekend of solid playing to complete.

See, I don't find that a fair trade-off. Production Values, okay, but I can do without the eye candy if that means I get ten more levels.

But honestly, whenever someone says a game takes 10 hours, I find that it takes me at least 15. I guess I'm a slow player, but anyway, I get more perceived value.

True, but then you probably got 40 hours on the 30 hour game, so that stays the same

Creston


 
Avatar 15604
 
Reply Quote Edit Delete Report
 
181. Re: AWESOME!!! Oct 19, 2005, 16:44 Creston
 
Creston, forcefields and invisible walls are in no way the same. No way. HL2 had your path mostly sensible. I will never deny it was 100% linear, but you never had a door locked until you found the armor in the next room over, then suddenly unlocked. Any time something like that happened they at least had the door become unlocked by a giant bug busting through, not just magic.

Why, because they're all of a sudden visible? Why COULDN'T I go back into the train station I just came from (after being misteleported by Kleiner) and walk around more, if I want to? Maybe put a cap in that bastard that made me pick up that can?
Why couldn't I run along the train rails just before the sewer, to go back and pick up the health and armor that I just left?
Just because it's not as glaring doesn't mean that they aren't walls specifically placed there to prohibit you from going back where you had been earlier, for no real purpose.

(Btw, SS2 did invisible walls, not quake 4 (afaik), so we're kinda getting our games mixed up )

Invisible walls piss me off no end (especially the ones in Unreal 2), but so did the damn forcefields in Half Life 2.

And I strongly disagree about the doors. There are at least two, and I believe three doors in chapter 11 (the one where you and some squad members are fighting throughout the city) that you'll come across, it's closed, only to be open and unlocked when you come back to it 15 minutes later from the other side. Not to mention that this is a WOODEN door, you're holding explosives and a damn CROWBAR!!
Granted, it's slighty different than a door that you need a key for, but not that much. It's still stupid level design.
Btw, I've played Doom 3 three times, and can't remember a door that wouldn't open until you pick up an armor? There's two doors where you have to wait for monsters to come through, but that's about it. I think.

If this reviewer did HL2 maybe you can have the same. But the job of the reviewer is to tell you what he liked about the game, what he disliked about the game, and give it a number based on how much he enjoyed it. Isn't that what he did? You disagree with him, but all he did was tell you how much he enjoyed the game and why or why not.

Oh, I'm not personally disagreeing with him, since I haven't played Quake4, so that'd be kind of presumptious.

The point I'm trying to make is that I expect a certain level of similarities between reviews from one game magazine. If Game A is being taken to task for only being 5 hours long, then I don't expect Game B, reviewed 2 months later, to be hyped for it, no matter the reviewer. People buy a game magazine, not one particular reviewer's blog.

I expect the magazine to adhere to the same standards of "This is good in a game, this isn't," and PCGamer doesn't do that. The things that are hyped in Half Life 2, are bashed or simply ignored in other FPS.

To give another example, Quake 4 multiplayer ships with only 9 maps out of the box, and the reviewer makes a point about that.
How many maps did Counter Strike : Source ship with? I believe it was fewer than nine. I don't remember a negative comment about the lack of maps in the Half Life 2 review. See what I mean? And that's about something as completely objective as a NUMBER. One can like Half Life 2's implementation of railroading better than quake 4, but how can you LIKE Half Life 2's NUMBER of maps better than Quake 4's number?
And yet, that's exactly what they're implying. Quake 4's 9 maps is inadequate, HL2's maps are perfectly fine.

Valve fanboyism is fine for a site like IGN, where I can read stuff for free. I expect a higher standard from a print magazine, although I have no idea WHY I expect that, since it's obviously foolish.
PCGamer will wh0re anything Half Life to death, completely ignoring any and all possible flaws that they specifically mention in other reviews.

Whether this is because they get paid for it or just because they're Valve monkeys, I don't know. But I feel that as a professional reviewer, they really ought to do better.

Creston

Edited a few times to clear up spacing.

This comment was edited on Oct 19, 17:03.
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
180. Re: AWESOME!!! Oct 19, 2005, 16:38 Celestial Toad
 
I don't get the uproar over a review. It's an opinion, much like yours. Just because it is in print doesn't make it less the opinion of just one man. And just because it's negative and yours is positive doesn't make it less valid. Opinions that are negative and contrary to yours are in no way less valid than yours.

However, all opinions are less valid than mine.


Hey Beamer, is this a response to me? I did not say anyone's opinion was less valid than mine ?? What are you talking about lol.

This comment was edited on Oct 19, 16:39.
 
Reply Quote Edit Delete Report
 
179. Re: No subject Oct 19, 2005, 16:36 Prez
 
*shrug* I can be really fucking anal about those sorts of things tho..

Lol! Not at all - I thought your philosophical take on the value of entertainment was excellent!


 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
Reply Quote Edit Delete Report
 
298 Replies. 15 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ] Older >


footer

.. .. ..

Blue's News logo