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Dreadnaught 64-bit Demo

The Torc Interactive Website announces downloads are now available for a new 64-bit tech demo for Dreadnaught, a sample of this upcoming first-person shooter to show off AMD64 processors. The demo can be played on 32-bit systems, but contains enhancements specifically for 64-bit computing. The downloads page also offers screenshots and movies showing off the difference between the 32-bit and 64-bit versions of the game. Here's word: "The Admiral Ushakov is an old Soviet Kirov class nuclear missile cruiser which disappeared in the Barents sea 4 years ago and was believed lost at sea with all hands. It reappeared off the coast of Iceland recently and is believed to have fallen into terrorist hands and is being used to carry out some sort of research. You are a US Special Forces operative sent to investigate, and if necessary steal or destroy the research and scuttle the Kirov. The demo kicks off once you’ve made your way into the interior of the ship."

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21. XP 64? Oct 3, 2005, 20:20 MeatForce
 


So is there anyone out there actually running a copy of 64-bit XP who can give this a try??

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20. Re: No subject Oct 3, 2005, 19:21 Speckled Jim
 
As for the complaints of some people, something has to push the bubble. If there is no software pushing 64 bit computing why would anyone jump? The hardware is there, now the software needs to come. And dual-booting XP and XP64 isn't terribly hard.

I don't have complaints with pushing the envelope (I think you normally burst the bubble, but I digress), what I do take issue with is the quite obvious way they've cooked the result to look crap on the 32 bit, not genuinely produce something that couldn't be done without the 64 bit CPU.

The Athlon 64 CPUs are excellent, and I'll be using one in my next PC build, but this kind of stunt is just crap.


 
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19. Re: No subject Oct 3, 2005, 18:48 Masa
 
I dont get it. Since when does a cpu have any impact on what special graphic effects are in a game?


I'm no technical wizard but don't current day video cards take the majority of the rendering load off the processor? By that I mean the actual visuals?

 
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18. Re: No subject Oct 3, 2005, 18:39 DDI
 
I got a nifty 64-bit Intel Pentium D workstation at work to build an image for... funny thing is it shows up as an AMD processor in Windows (out of the box from dell). Another funny thing is the "i386" folder for Windows XP 64-bit is called AMD64.

 
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17. Re: No subject Oct 3, 2005, 18:34 Fantaz
 
I love that gravity gun. Like that's so original. Will every FPS have a gravity gun from now on?

 
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16. Re: No subject Oct 3, 2005, 18:22 jeffmd
 
I dont get it. Since when does a cpu have any impact on what special graphic effects are in a game? From looking at the screen shots.. they are telling me "32 bit cpus cant do particles, shader light reflections, and light bloom". HAH..Even the crapiest 3d engines today are doing all 3 of those on 32 bit cpus.

 
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15. Re: No subject Oct 3, 2005, 15:07 zincthallinide
 
AMD and Intel's 64-bit processors both have more general-purpose registers (very internal, very fast memory), and of course they do support instructions not available on 32-bit processors.

So, yeah, a 32-bit processor can do everything a 64-bit processor can do, but technically an 8086 can perfectly emulate a 64-bit processor, and of course it will run much, much, much, much, more slowly on the 8086 (even if the 8086 was similarly clocked).

 
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14. Underwhelmed Oct 3, 2005, 14:52 chili pepper
 
By those 64-bit screenshots.

They look average at best for a PC game. Any number of 32-bit PC titles are far better-looking, including Doom 3,Half-Life 2, BF2, FEAR, Far Cry (32-bit), etc.

LOL, looks like all they did to get those '32-bit screenshots' was turn down the brightness. Actually, its painfully obvious.

 
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13. Re: No subject Oct 3, 2005, 14:29 Sixis
 
I think the real question is, other than if you are running a program that needs more than 4 gigs of RAM, what can a 64-bit processor do better? What feature would it have that a 32-bit processor couldn't (or couldn't do fast enough)?

And I'm drawing a blank on that one.

Of course, once a piece of software wants more than 4 gig of RAM, you will need a 64-bit CPU and OS, but that seems over a year away at this point

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12. Re: No subject Oct 3, 2005, 14:18 Beamer
 
Actually Bodolza is wrong, at least in the case of Far Cry, which runs wonderfully on Intel 64 bit processors.


As for the complaints of some people, something has to push the bubble. If there is no software pushing 64 bit computing why would anyone jump? The hardware is there, now the software needs to come. And dual-booting XP and XP64 isn't terribly hard.

Not that I've seen a reason to do it, but it's nice to see some companies are starting to try.

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11. Re: No subject Oct 3, 2005, 13:36 Bodolza
 
The only thing stopping regular 32-bit gamers from taking advantage of AMD's 64-bit "patches" and demos is just a little boolean variable in the code.

If it was re-compiled specifcally for AMD64, I guarantee it will fail if you try to run it on a non-AMD64 processor.

-B

 
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10. Re: No subject Oct 3, 2005, 13:33 Chip
 
looks good and has some nice effects. The bestie has a neat Predator look. I know it is a tech demo and hold promise but I would wait. I played the 32bit version even though I have an AMD64.

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9. Re: No subject Oct 3, 2005, 12:41 Ray Marden
 
Bah.

I am not at home, but figured I might download it and just see what it is like (not that my A64 would help given that I am on plain 'ol 32-bit XP,) but then I saw I had to register.

I was am too lazy to be bothered.
Looks nice, but how does it play? And run?
Thinking I can play this game very soon as F.E.A.R.,
Ray

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8. Needs Win64 Oct 3, 2005, 12:32 MeatForce
 
The 64-bit features (see press release for details) are only available when running either of the 64-bit modes on an AMD Athlon™ 64 FX, with the 64-bit version of Windows XP OS


So unless you're all 64-bit up the wazoo, you'll only get to see the 32-bit content... nice idea for the 6 people this applies to though.



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7. Re: No subject Oct 3, 2005, 12:26 Fantaz
 
The only thing stopping regular 32-bit gamers from taking advantage of AMD's 64-bit "patches" and demos is just a little boolean variable in the code. I really hope someone hacks that Far Cry patch to work on any system just to show them how stupid they are.

 
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6. Re: No subject Oct 3, 2005, 11:48 The Half Elf
 
Let ya know in a few hours. AMD FTW!

 
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5. Re: No subject Oct 3, 2005, 11:34 Speckled Jim
 
No idea. Since I don't currently have a 64 bit CPU, I don't really feel inclined to try it, now they've told me the 32 bit version is so much worse.

Good job marketing.

 
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4. No subject Oct 3, 2005, 11:29 John
 
Is the demo any good and even worth downloading if we don't have 64bit CPU?


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3. Re: No subject Oct 3, 2005, 11:09 Speckled Jim
 
I have nothing against 64 bit CPUs in general, but this kind of sleight of hand does annoy me. Apart from the increased numbers of particles, almost everything touted as a benefit of going 64 bit would actually be down to the GPU.

It looks to me like they've deliberately crippled the 32 bit version. I really can't see the need for this. As people upgrade, they will be buying 64 bit CPUs anyway, unless they only want the real budget end of the market, in which case this is all wasted on them anyway.

 
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2. Re: No subject Oct 3, 2005, 11:05 Ray Singh
 
but can 964 bit games be played on 64 bit systems, and if so, 32 bit systems?.. 16 bit systems? my NES?

I just want to use my light gun and advantage joystick together.

 
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