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Gold - UC: Gold & UC: AWA Patch

3000AD announces that the Gold edition of Universal Combat is gold, and will be shipping soon via their e-commerce partners. UC: Gold is described as "a stand-alone follow up title to the original Universal Combat game released in February 2004. It contains the full original game plus several enhancements, updates and features." They also announce the release of a new patch for Universal Combat: A World Apart, updating the space combat follow-up/expansion to version 1.00.07. The Version Control File outlines what's new.

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11. Re: Fine...I read the damn thing. Oct 3, 2005, 15:22 Taulin
 
What you just said is now my second favorite quote right after what you said about eating raw eggs. Saying it is irrelevant to your game is one thing, and no one can argue about that. However, saying they are not needed is ignorant. Since games on a single screen are not stereoscopic, you need extra visual cues to know placement in a 3D world. Place a guy on a flat land, and you don't know if he is floating above a point close to the camera, or standing on the surface far away. In space, I agree that they are not needed. However, it seems a lot of your game is also on the surface of a planet, where that example I just gave is very important. A simple blob shadow would not eat enough processor power to make people want to turn it off. Even Street Fighter 2 had one.

 
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10. Re: Fine...I read the damn thing. Oct 3, 2005, 15:18 Heyou
 
"9. Re: Fine...I read the damn thing. Oct 3, 15:05 dsmart

Shadows are irrelevant within the premise and scope of the game.

Further, the eyes does not need shadows to decipher depth cue. OK, who came up with that mind numbling stupid shit? Stupid kiddies. Think they know everything and that rocket science involves sniffing glue or inhaling propane.

Finally, shadows - given the scope of the game - would be a waste of time to implement because most will just turn them off in order to gain performance when running the game. "

Translation: I know nothing about the importance of video game graphics. For those of you who do understand it, umm...you are wrong because you are not me.




 
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9. Re: Fine...I read the damn thing. Oct 3, 2005, 15:05  dsmart 
 
Shadows are irrelevant within the premise and scope of the game.

Further, the eyes does not need shadows to decipher depth cue. OK, who came up with that mind numbling stupid shit? Stupid kiddies. Think they know everything and that rocket science involves sniffing glue or inhaling propane.

Finally, shadows - given the scope of the game - would be a waste of time to implement because most will just turn them off in order to gain performance when running the game.

 
Avatar 9141
 
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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8. Re: Fine...I read the damn thing. Oct 3, 2005, 15:00 trashcan
 
Man you guys are hard on DS..........I love it though.

 
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7. No subject Oct 3, 2005, 13:20 Optimaximal
 
Shadows are probably too hard to code ^_^

Off Topic, but I recieved a copy of BC3000AD (or whatever it was) free with an old PC... I demand compensation for the mental anguish I suffered...

 
Avatar 23755
 
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6. Re: No subject Oct 3, 2005, 13:11 sponge
 
Actually that's a very good point, my brain in particular seems to freak out when I don't have at least blob shadows. It never really occured to me until now.

 
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5. Re: No subject Oct 3, 2005, 12:49 Michael Bolton's hair dresser
 
The tale of a fallen toadie

http://groups.google.com/group/comp.sys.ibm.pc.games.space-sim/browse_thread/thread/ca86aaa1f6829c0a/4bf7f83116af05c9?hl=en#4bf7f83116af05c9
 
Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
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4. Re: No subject Oct 3, 2005, 12:43 Taulin
 
Mr. Smart, I would like to recommend one enhancement to you engine that is really necessary. Shadows. You don't have to be fancy, even dark circle on the ground will do. Shadows are an important visual cue that allows the brain to process depth better. I was looking at the pics of your games, and something just didn't seem right, and that was it.

 
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3. Re: No subject Oct 3, 2005, 12:28 Fantaz
 
mmmmmmm... Visine! *_*

 
Avatar 571
 
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2. Re: No subject Oct 3, 2005, 11:52  dsmart 
 
Son, you have issues. Seriously, there's a Visine for that.

 
Avatar 9141
 
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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1. No subject Oct 3, 2005, 11:51 space captain
 
battlecruiser 3000 millenium ultimate universal gold edition is finally here!!

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
 
Go forth, and kill!
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