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  • Star Wars: Battlefront II
    The Star Wars Battlefront II Q&A on ControllerFreaks.com talks with Shara Miller of LucasArts about the Star Wars combat game: "Because most gamers arenít as well-adapted to flight as they are to ground combat, we wanted to concentrate on making space missions easy to pick up and play. Second, we wanted to keep the emphasis of the playerís heroism and ability to achieve all the objectives themselves in space. We talked a lot about having special commands in ships, but ultimately, we learned that it was much more valuable to most players to give them easy ways to dodge oncoming missiles or double back quickly on a target. So the design and engineering teams developed a system whereby with one or two simple button taps, players could do barrel rolls and Immelmans, in any direction. I think youíll find itís a pretty good trade."
  • Control Monger
    onRPG.com's Q&A with Control Monger's Clyde Bielss talks with the CEO of MindSurge Entertainment about their upcoming online FPS: "The game as it is now is not a MMOFPS, but only a Online Shooter. The Free Version of the game will not have a ranking system, Chat room, Clan system or anything else you would think a MMOFPS would have. You can think of the Free Version as a training version, It will have most of the features the MMOFPS version will have so you can learn to play but with none of the extra goodies the MMOFPS version will have. The expanded MMOFPS version of the game, that we will finish several months after the Free Version, will be a full MMOFPS and have everything I mentioned above and more."
  • Guild Wars
    Sorrowful Music on IGN discusses the music in Guild Wars: Sorrow's Furnace with composer Jeremy Soule, while the new Guild Wars Fansite Friday #58 on Guildwars.dk answers several general questions about the game. Thanks Guild Wars Slovenija.

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4. Re: Battlefront II: Talk about Dumbed do Sep 11, 2005, 03:11 ikon
 
I would like to point out the slight flaw in your comment. This "X-Wing" series you speak of; they were PC games. You didn't need to worry about tapping one or two buttons to do fancy maneuvers when you had a mouse/keyboard combo, or better yet, a joy/flightstick. Try getting the same functionality out of a PS2 or Xbox controller. If you can, then I suggest you sell your solution to various game development companies since we could soon expect to see faithful ports of various RTS and FPS games (you did notice that games like Warcraft remain PC-only for a reason, right?). Or better yet, maybe your X-Wing series example could make it onto a console.

I'm not defending Battlefront II, or predicting that it will be a great game, but perhaps you should save your cynical responses until *after* you've tried it out for yourself.

 
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3. No subject Sep 10, 2005, 12:42 aldo_14
 
God forbid they have anything like a learning curve.....

Freespace 2: Lost Souls
http://www.sectorgame.com/aldo/
 
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2. Re: Battlefront II: Talk about Dumbed do Sep 10, 2005, 11:27 Igor
 
I'm totally agreeing with you.. f*** you LucasArts if you think we are too damn stupid to be able to do maneuvers on our own. If you forgot your space sim roots, then that's a damn shame.

And once the novelty of the prequels wears off, nobody will buy your shitty games until they get better!

 
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1. Battlefront II: Talk about Dumbed down Sep 10, 2005, 00:42 Old Number 7
 
They don't think players have the ability to maneuver in space eh? Doesn't Lucas Arts remember a little series called X-Wing? I don't recall being able to tap a button and doing instant barrel rolls or double-backs.

Kids these days!!!

 
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