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Cyan Gutted

Uru Obsession reports that The Grey Dragon's Blog has word that almost the entire staff at Cyan has been laid off, saying the Myst developer has been on the rocks for a while now, and that efforts to solve their financial woes to avert such a move were unsuccessful. According to the post on U.O., the Myst developer's failure to secure funding has left them with two employees, Rand Miller and Tony Fryman, and while there's a chance that they may still find backing to carry on with future projects, that is considered unlikely.

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28. Re: Myst V Sep 5, 2005, 00:26 John
 
Normally their games don't need/have patches from what I remember. Lets hope it is good as is right out of the box.

 
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27. Re: Myst V Sep 4, 2005, 17:50 TorTorden
 
Patch? Who said anything about a patch? Ubisoft is producing it.

my point exactly.

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26. No subject Sep 4, 2005, 15:43 TomeOne
 
Wait, what happened to Rand's brother?

 
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25. Re: Myst V Sep 4, 2005, 14:23 Teddy
 
So who is going to patch this game?

Patch? Who said anything about a patch? Ubisoft is producing it.

 
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24. Myst V Sep 4, 2005, 09:23 TorTorden
 
So who is going to patch this game?


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This comment was edited on Sep 4, 09:24.
 
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23. Re: Myst Sep 4, 2005, 08:42 Geese
 
Two separate responses:

The puzzles were often very obtuse and not really connected to anything.

I think at first glance that appeared to be the case, but after getting into the game a bit, you start to see that the puzzles really did have a purpose on the island, and what they were connected to.

What I didn't like about the Myst games was the way they kinda threw you to the wolves after an introduction - you didn't know the rules, you didn't really know what you were supposed to do w/ all this stuff. And you were on your own...

That's understandable, but also one of the reasons that I liked the game so much. I agree that it was possibly a bad implementation for non-adventurers. Some people may have gotten turned off after wandering for 30 minutes thinking "this is just a 50 dollar slideshow". People willing to put a little more time into exploration and experimentation were rewarded with a now-classic adventure. But yeah, I see what you are saying.

Geese - admitted Myst basher when it was originally released, soon after Myst convert


This comment was edited on Sep 4, 08:46.
 
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22. Re: Myst Sep 4, 2005, 03:25 John
 
Myst struck me as the type of game most people bought for pretty graphics to showcase their PC and didn't play much.

Well, the graphics were pretty but they were also 2D, so it didnt require a powerful PC to play. That's probably one reason it was popular with Mac users.

..where "hardcore" gamers laughed about Myst fans..

I consider myself a "hardcore" gamer and am still a fan of Myst. If other gamers laugh about that then I don't mind.

Now that I'm considerably older (it came out in 93, right, so I probably played it when I was about 14) I'd like to go back and see if my opinion has differed.

That might be so. I didn't play Myst until I was about 23 (a few years ago) and really enjoyed it. I probably wouldn't have cared for them as much either when I was young. I played 7th Guest and Monkey Island some when I was younger, but didn't really get interested in Adventure games until playing Myst.

Now I've got Myst 1-3 (and Uru) and plan to get the last two when Myst V is released.

 
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21. Re: Myst Sep 4, 2005, 03:22 nin
 
The plot, via "talking books" always struck me as odd.

I always thought it was a neat idea. What I didn't like about the Myst games was the way they kinda threw you to the wolves after an introduction - you didn't know the rules, you didn't really know what you were supposed to do w/ all this stuff. And you were on your own...

(IMO) Great concept, bad implementation.

But yeah, the Myst series got average people interested in PC gaming. Like it or not, it's was an important part of PC gaming, and helped take PC gaming from an obscure, small group to something that everyone wanted to try...




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20. Re: Myst Sep 4, 2005, 02:45 Beamer
 
I respect Myst for what it did, but I never respected it as a game.

The plot, via "talking books" always struck me as odd. The puzzles were often very obtuse and not really connected to anything.

Myst struck me as the type of game most people bought for pretty graphics to showcase their PC and didn't play much. It's interesting, too, as it had this reputation for a long period of time, where "hardcore" gamers laughed about Myst fans, and computer magazines used it as an inside joke.

Now that I'm considerably older (it came out in 93, right, so I probably played it when I was about 14) I'd like to go back and see if my opinion has differed.

But I thought Monkey Island and, oddly, Under a Killing Moon, were much better adventure games.

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19. Myst Sep 4, 2005, 01:49 Icewind
 
What a way to break a new poster in. Well, he did bring it on himself.

I never cared for the Myst games (Monkey Island's humor and art style was what I wanted), but I do respect what they did for the PC Gaming hobby. That is, they helped not only keep it profitable in a very lean era, but drew attention to it in much the same way FF7 did to the consoles.

This comment was edited on Feb 2, 23:36.
 
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18. Re: No subject Sep 4, 2005, 01:42 Teddy
 
I rank Myst "games" right next to those $12.99 hunting games they sell at Wal-Mart: pure uninspired shit.

And statements like these are the best example of why no one will ever ask for or listen to your opinion on video games.

I'm not a huge fan of the series, but if you can't recognize that it's the Myst series that brought adventure games back to life again after the 2d "quest" series games died off, then you have a very disfunctional view of the gaming world.

 
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17. Re: No subject Sep 4, 2005, 01:38 John
 
I rank Myst "games" right next to those $12.99 hunting games they sell at Wal-Mart: pure uninspired shit.

No you didn't just say that. Did you even play any of them? I suppose they are more for intellectual types.


Anyways, I'm also sad to see Cyan break up like that, but at least the Myst series will be complete with Myst V. I hope it is good and ends well. Also, I don't see why people did not like Riven much. I enjoyed it ever bit as much as the first. The only thing I didn't like was having to swap CDs when going to another island.

 
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16. Re: No subject Sep 4, 2005, 00:18 Overon
 
Greatest names in gaming history? Please.

I rank Myst "games" right next to those $12.99 hunting games they sell at Wal-Mart: pure uninspired shit.
Put yourself back in the mid 90's when the game came out. It was revolutionary. You have to remember what games were like back then. It was very inspired because nothing like it had ever came out before. The game sold a lot and it showed that gaming could be very profitable.

I didn't even notice but on August 22, 2005 the Myst 5 demo came out:
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=59969&boardid=1&id=264463&start=0
This comment was edited on Sep 4, 00:22.
 
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15. Re: No subject Sep 4, 2005, 00:08 DefBringer
 
Greatest names in gaming history? Please.

I rank Myst "games" right next to those $12.99 hunting games they sell at Wal-Mart: pure uninspired shit.

 
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14. No subject Sep 3, 2005, 22:07 Midnight
 
I think we should all observe a minute's silence for one of the greatest names in gaming history.

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13. Re: No subject Sep 3, 2005, 21:48 Geese
 
sorry to say I have never played a Myst game (or any Adventure game now that I think about it)

Well, assuming that wasn't a flame in sheeps clothing...might I recommend Syberia, Myst 4, Longest Journey...all great adventure games, all have downloadable demos, and all are bargain bin if you decide to buy.

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12. No subject Sep 3, 2005, 20:59 Hump
 
sorry to say I have never played a Myst game (or any Adventure game now that I think about it).

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11. No subject Sep 3, 2005, 19:33 f13
 
well.. i hope all of thi jibberish didnt have any influence in MYST 5. The last thing i need is to embark on another jorney making judgements on everythng that seems weird and say "oh i bet that was made in a rush; o wth is that i bet that was some old experimental stuff;"

Uru was a very risky move. They probably bet all of their millions into this project and now you have it.

you can't lose if don't play!

 
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10. Re: que pasa? Sep 3, 2005, 19:33 Cochonou
 
I guess the original concept of Uru was too ambitious. It's a very sad event indeed.

 
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9. Re: que pasa? Sep 3, 2005, 18:06 Ray Marden
 
Well...I think Riven hurt the series a little bit (definitely wrong direction for the franchise,) it was probably a sizeable company betting everything on a single release, who knows how the deal worked between the company and Ubisoft, Uru had to be a mess financially (the whole online aspect that never truly developed,) and it is an iconic target of the industry.

I have no idea what the market data was, but was the fan base ever growing (and talking about after the first, major shrinkage post-Myst?) How big did Cyan get, too? Look at the first game, primarily the brainchild of two people, to the current Myst games or just other current day titles that take huge teams and millions upon millions of dollars to make. This is the bane of games made for the high end or "next gen" platforms. Note, too, the time between releases against the money being made...

Shame, too, because there series was more than just another FPS/RTS game and I think the recent games have been fairly good.
R.I.P. another gaming icon.
Sad to see it go,
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