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Valve Developer Community Launches

The Valve Developer Community is now online (thanks Shacknews), a home for those using the Source engine, whether it be to create a AAA game or a modification. Registration is required for the site, and its benefits include access to a WIKI knowledge base, discussion areas, and mailing lists.

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33 Replies. 2 pages. Viewing page 1.
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33. Re: Great! Jun 30, 2005, 10:52 Mr Gar
 
Hopefully Valve will pull their fist out of thir ass and allow mod makers to distribute some of the good ones over Steam. That will definitely help them take off.

 
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32. Re: Great! Jun 30, 2005, 10:33 Beamer
 
LOL! I guess you didn't pay attention last year when the "Make Something Unreal Contest" was running. A lot of mod teams and developers got some serious money from that contest.

Again, no one is playing them online.

A mod isn't relevant if it isn't being played.

 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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31. Re: Great! Jun 30, 2005, 09:19 Creston
 
Did I mention that after formatting my system in prep for BF2 I was able to get rid of every instance that steam ever existed off my computer? It is such a relief to purge my system of that cancerous infection and return it to my closet of forgotten games. I would sell it on ebay but currently it's worth so little I figure it's not worth inflicting this pain on another. I will bury it under piles of cables and old pc hardware where it can hurt no one else and I shall guard the door to my closet from seekers of fame and glory who hope to conquer the beast. There is no way to stop this evil, you can only contain it so that future generations can forget about the horror and destruction that source and steam have together caused our world.

Lol. Tell us how you really feel Tumbler.

Creston


 
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30. It takes more time. Jun 30, 2005, 05:58 Riley Pizt
 
I'm suprised that we've seen so little out of Source and Doom 3,
The problem with Source is Steam and the GCF file business and other issues, but with Doom 3 the problem is simply that it takes longer to create content and code for that engine (if you want high quality content), so mods are taking longer to make.

This comment was edited on Jun 30, 06:02.
 
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29. Re: Great! Jun 30, 2005, 05:54 Riley Pizt
 
UT2K4? The engine is doing well, no mods, though.
LOL! I guess you didn't pay attention last year when the "Make Something Unreal Contest" was running. A lot of mod teams and developers got some serious money from that contest.

 
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28. Re: No subject Jun 30, 2005, 02:42 The Half Elf
 
Not to mention the biggest HL2 mod out there right now: Garry's Mod. Which in and of itself is pretty bleeping brilliant.

 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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27. Re: No subject Jun 30, 2005, 02:29 Yosemite Sam
 
HL2 mods in the works ...

http://www.halflife.pexgames.com/index.html.de
http://www.hl2mods.co.uk/sp.asp
http://www.hl2mods.co.uk/mp.asp

Doom3 mods in the works ...

http://www.doom3world.org/phpbb2/viewtopic.php?t=8322

Its happening, just give it more time.

 
Avatar 21539
 
PSN id PR345, PST - D3, GTA5, Borderlands 2, Grid 2, GTA4, BoS, RDR, GT5, COD WaW, KZ2, RAGE, Dirt2, MC LA, Skate2, LBP, Dead Nation - Wanna jam? Hit me up on PSN, Mention Blues News.

CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525
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26. Re: No subject Jun 30, 2005, 02:06 PointlesS
 
but the question remains how long until we actually see any content? afaik there's only like 2 mods out there with players...and they definately have a good amount of bugs...hl2 is about 9 months old but from what I can tell...there hasn't been any betas of anything worth trying yet...

remember the shitload of mods that were initally developed for unreal/doom 3/whatever...but then they decided to go to the source engine? I mean if mod developers have been working for about a year (or longer for some teams)...you'd think that'd be enough time to release a proper beta...I know content creation is long and tough work...but still...you aren't really seeing many sparks of life to begin with...

 
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25. Re: No subject Jun 30, 2005, 01:44 Yosemite Sam
 
Yup I have to agree, there has not been enough time for mods to come out. The engines are way more complicated which means more time for development. Wait until this time next year and you will see the mods. I have been doing some mapping for source and it is very time consuming, there is so much you can do you could work on a map foreever. I am looking forward to the sven co-op the most right now, and for the doom3 co-op.


 
Avatar 21539
 
PSN id PR345, PST - D3, GTA5, Borderlands 2, Grid 2, GTA4, BoS, RDR, GT5, COD WaW, KZ2, RAGE, Dirt2, MC LA, Skate2, LBP, Dead Nation - Wanna jam? Hit me up on PSN, Mention Blues News.

CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525
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24. Re: No subject Jun 30, 2005, 00:23 Krovven
 

A mod can be the greatest gaming experience ever made, but if no one plays it then it doesn't matter.

I disagree. For most of these people working on mods they are using it as a stepping stone to get into the professional industry. Making a high quality mod, whether it's popular or not does mean something.

As for Source...there are dozens and dozens of mods being worked on. Most of them are going to be high quality and robust, therefore they take a very long time to work on. These people arent working full time on these projects.

http://www.hl2mods.co.uk/index.asp

http://www.hl2modcentral.com/

Just to list a few big mods:
Black Mesa Source - http://www.blackmesasource.com/
Sven Co-op 2 - http://www.svencoop.com/
Return to Mana - http://returntomana.mods.de/
Empires - http://www.empiresmod.com/
Shadows of Winter - http://sow.thelostprophecies.com
Era of Legends - http://eol.fragism.com/main.html
Alien Swarm - http://www.blackcatgames.com/swarm/index.shtml
Dystopia - http://dystopia-mod.com/

This is just a few of the major mods being worked on for Source.

People also forget that Half Life is over 7 years old now. Only a handfull of very popular mods came out of that time, CS and DoD being the most popular. DoD was worked on for over 3 years, as was Counter-Strike. And it wasnt until abou tthe 2 year mark that Half Life mods starting really coming out.

----------------------------------------------------
Zero Tolerance Games - Counter-Strike: Source server.
http://www.ztgames.com - 69.64.171.225:27016
 
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23. No subject Jun 30, 2005, 00:19 Xero
 
Download Eclipse mod! Holy shit great visuals, cool concept, and they showing off HDR lighting before Valve! You show them!

Face your Fears, Live your Dreams, No Fear -Manny Pacquiao
 
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Currently playing: Skyrim
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22. No subject Jun 29, 2005, 23:37 Tim
 
noting that Battlefield 2 was released 6 days ago  
___________________
I'll sell your memories for fifty pounds per year.
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21. Source modding... Jun 29, 2005, 21:53 Kris Redbeard
 
Toyed with Source for a good 7-8 months before deciding it wasn't worth it. One of the main reasons for trying it was the physics, but despite all the updates, they're still a joke in multiplayer. Last I checked, no one even had an in-game player model that didn't use stock animations... I guess everyone is having the same annoying problems with the Source model format that I had.

Oh well... at least I had the chance to interact with the brilliant, bug-free, fast, efficient and useful destribution system that is Steam. Oh, what a joy!
This comment was edited on Jun 29, 21:53.
 
Avatar 21244
 
GROUND BRANCH
Mature Classic Tactical First Person Shooter
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20. Re: No subject Jun 29, 2005, 21:22 Beamer
 
My point isn't so much that there are no mods, or that the mods suck.

My point is that no one plays the mods. And, from what Gamespy's stats say, I'm 100% correct on that.



A mod can be the greatest gaming experience ever made, but if no one plays it then it doesn't matter.

 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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19. No subject Jun 29, 2005, 21:09 Pete
 
ut2k4 has that transformers mod coming, steam has natural selection, doom 3 has flashlights plus a couple of other things. Im sure BF2 has something in the works as well.

But all these mods take alot more effort to make now adays.
 
Doin' it Big
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18. No subject Jun 29, 2005, 21:06 MacD
 
WHilst I have to disagree with Beamer on UT2k4 (loadsa mods, and the basic game+mods are still a hit at LAN parties), I'm afraid he does have a point.

The mod community to me seems too fragmented; too many engines and too few talented individuals who can muster the enormous effort it takes nowadays to create content (have you ever made a normal mapped /anything/? That's some mayor work, even for a simple /crate/! Let alone a character, vehicle or building).

Still, there's some people doing the deed. My guess though is that what's needed is this: simple profit motivation. Let a mod team work on your ewngine, and let them sell it at bargain basement prices (up to $10 via paypal or something) and let the engine dev (valve, id, whomever) take up to 40% of the income. That'll give more people the incentive (and the time!) to do some serious modding...because as it is now (with normal mapping, shaders et al) modding is something which takes too much time to do totally for free.

Now you can say 'fuck modders! Let 'em do it for the love of the game, or to make a new genre'...and I bet you haven't ever programmed or made a model in your life. It's fucking hard work. And you'd consider doing it more if you knew that after the first couple of beta's, you could ask for a bit (just a bit!) of money for that hard and long work. And the engine dev's should accept that, as they're selling more of their engine on the backs of those modmakers.

 
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17. No subject Jun 29, 2005, 21:05 StreetPreacher
 
Dude, there are tons of Unreal mods. Good ones, too. And I don't think that looking at online players/servers is the best measure. Lots of people (myself included) simply don't play online. I/we much prefer the more consistent (and un-insulting) bot experience. I've played UT2K4 regularly since launch, and I've played online exactly twice. And each time remembered exactly why I don't do it more often. There's more of us out there than you think.

If you only look at the Make Something Unreal contest, you'll see a treasure trove of great mods. Red Orchestra, Clone Bandits, Air Bucaneers, Unwheel, Alien Swarm, Deathball, Troopers... there are a lot. Many of these mods are nearly retail quality.

I'm suprised that we've seen so little out of Source and Doom 3, both in terms of mods and retail licensees. Looks like Epic is laying solid claim to the engine throne (in terms of commercial success). But on the mod side, maybe we're finally seeing engines evolve to the point that average Joe's can no longer create meaningful content.

 
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16. Re: Great! Jun 29, 2005, 20:38 Parallax Abstraction
 
The best modders are working on BF2 mods

Yeah, but they should be working on community patches.

Parallax Abstraction
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15. Re: Great! Jun 29, 2005, 20:16 Beamer
 
According to Gamespy, only 92 people are playing Red Orchestra.

So yes, I've heard of it, and it really isn't thriving. Not like mods used to. Back in the HL2 days 92 people was a failure. Right now 92 is the largest success going.

Repeat after me - very few people play Red Orchestra, therefore it has no impact on the gaming community. When I said "no mods" I meant "no important mods." 92 people does not make a mod important.


And yes, it takes more time and effort, time and effort few people seem to be showing. How many mods are out there that look promising? How many have defunct websites? And do any of the major general gaming news sites even bother with them?

 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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14. Re: Great! Jun 29, 2005, 20:16 Undead Scottsman
 

It's not true that people don't care about mods. It's that this generation of engines is harder to work with.

It takes more time and effort to create game content these days.

Aye. Although there is an unusual ammount of HL2 mods in production, but I supposed most of them are amoung those who didn't realize how much work it's going to take to make a current generation mod.

 
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33 Replies. 2 pages. Viewing page 1.
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