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| [Jun 11, 2005, 12:25 pm ET] - Share - Viewing Comments |
Well, seven start-up screens later and the BF2 demo is here... I've had a lot of fun playing around with it so
far. The models and animations are outstanding, though I am experiencing
occasional texture corruptions that seem to be related to smoke and explosion
effects (on an NVIDIA card, rather than ATI, where there was a warning this
could happen, in spite of upgrading to the mystery ForceWare upgrade included
with the demo). It took a while to get a feel for the game's scale, but it
definitely works. I'm a bit mystified at having to create a GameSpy login to
play a demo that was not hosted on GameSpy's network, but the game industry has
become all about strange bedfellows, so there that is. I asked EA if the full
game would likewise require signing on with GameSpy/IGN, but received no reply.
The most frustrating aspect of the demo for me is the preposterous key
configuration screen. I thought BF1942 and BF:V had it bad with mysterious hunts
for key conflicts, but BF2 takes this to a whole new level, with an arbitrary
default setup that uses about every key on the keyboard, requiring the user to
find all the conflicts before assigning keys. The least they could do is provide
a 'clear all' function to start fresh here, but the way this config screen
operates gives the impression that it was coded and released without anyone
trying it. I have never had a more frustrating setup experience prior to
playing a game. And that's not to mention the keys you can't assign at all...
Alt, Left Shift, the mousewheel (there was this brief moment when mousewheel
reconfiguration worked in BF1942, but that got broken again in a subsequent
patch)... apparently those of us used to assigning these keys to our own needs
are just SOL. I've seen reports that the numeric keypad cannot be reconfigured
either (there's
a post to our forums outlining a way to configure hidden keys that I haven't
looked into yet, but am hopeful will provide some help with this). After
struggling through the process of configuring keys for the solo version, I
decided that was something I never wanted to do again, which, of course, is
exactly what I had to do right away after creating a multiplayer account. Argh!
I'd express hopes that these issues won't be present in the full game, but since
it went gold over a week ago, that doesn't seem very realistic.
R.I.P.:
'MacGyver' actor dies at 77 and
Hamilton Naki, 78, Self-Taught Surgeon, Dies.
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| 13. |
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Jun 11, 2005, 14:43 |
MeatForce |
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So how are the bots? Do they actually attempt to play, or just gets stuck in the coreners and jump up and down?
Did they ever fix this w/ the BF 1942 series (w/ a patch), or were the bots dumb as hell there, too?
Thanks! The bots are a whole lot better in some ways, and exactly the same in others.
For example: - I got run over by the bots 3 times in one round = exactly the same.
- The bot spammed "Sorry" each time he ran me over = whole lot better
Other observations: Enemy AI does lots of standing around, or running straight at you without shooting, and they have this really funny tendancy to run around like maniacs with the knife or defib. paddles once they get close to you. Seems to take them forever to figure out that you've run away too, making for a bit of an exploit (not that it's hard to kill them with normal tactics, mind you).
On the other hand, I've seen lots of examples of decent attempts at teamwork. They stop to give you a lift when you ask, or will tell you "no way" when they can't.. I've been revived by medics on my team more often than not.. That kind of thing. Pathfinding seemed pretty tight (although I haven't played enough yet to notice whether they're really locked into some typical routes like in the previous versions). They're reasonably crafty, and will occasionally double back on you if they think they can sneak up from behind. Then again, they sometimes don't.
Overall, I'm not sure the level of stupidity is really all that different here, but they seem to be programmed to do a bit more stuff, so they give a good illusion of being useful.. not sure if that makes sense.. I'd love to know how they handle the aircraft though.
FYI - the singleplayer game actually spawns a server, so you can play co-op with buddies if you know their IP address and use the "Connect To IP" button in the multiplayer browser to join their game.
Seems to work just fine. Had lots of fun last night blasting bots with a friend of mine -- BF bots always were very good at being cannon-fodder
----- I actually get paid for this.. This comment was edited on Jun 11, 14:49. |
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----- I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me. |
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Date |
Subject |
Author |
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1. |
Jun 11, 12:33 |
Re: |
Rseman |
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2. |
Jun 11, 12:45 |
Re: |
changingman |
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3. |
Jun 11, 12:55 |
Re: |
WebDemon |
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4. |
Jun 11, 12:55 |
Re: |
pob |
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5. |
Jun 11, 13:07 |
personally |
VampiricuS |
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6. |
Jun 11, 13:08 |
Re: personally |
Enahs |
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7. |
Jun 11, 13:17 |
Re: personally |
VampiricuS |
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8. |
Jun 11, 13:22 |
Re: |
Halsy |
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9. |
Jun 11, 13:40 |
Re: |
Scottish Martial Arts |
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10. |
Jun 11, 14:07 |
Re: |
Hump |
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11. |
Jun 11, 14:29 |
Re: |
nin |
| >> |
13. |
Jun 11, 14:43 |
Re: |
MeatForce |
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19. |
Jun 11, 15:17 |
Re: |
Hump |
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12. |
Jun 11, 14:29 |
Re: |
Beamer |
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14. |
Jun 11, 14:47 |
Re: |
JediLuke |
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15. |
Jun 11, 14:54 |
Re:BF2 demo |
Cynips |
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16. |
Jun 11, 15:02 |
Re:BF2 demo |
JM |
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17. |
Jun 11, 15:14 |
Re:BF2 demo |
The Truth |
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52. |
Jun 11, 22:45 |
control poop |
Beaner |
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54. |
Jun 11, 23:42 |
Re: control poop |
sponge |
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18. |
Jun 11, 15:14 |
GTA:SA |
Halsy |
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21. |
Jun 11, 15:37 |
Re: GTA:SA |
Yosemite Sam |
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24. |
Jun 11, 16:42 |
Re: GTA:SA |
Halsy |
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25. |
Jun 11, 17:05 |
Re: GTA:SA |
mpratt |
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26. |
Jun 11, 17:11 |
BF2 demo |
Viranth |
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29. |
Jun 11, 18:14 |
Re: BF2 demo |
The Truth |
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30. |
Jun 11, 18:21 |
Re: BF2 demo |
Tango |
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50. |
Jun 11, 22:37 |
Re: BF2 demo |
Caspar Nielsen |
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32. |
Jun 11, 18:27 |
Re: BF2 demo |
changingman |
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34. |
Jun 11, 18:47 |
Re: BF2 demo |
glambaz |
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35. |
Jun 11, 19:06 |
BF2 Front End bugs/bad design... |
Krovven |
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36. |
Jun 11, 19:22 |
Re: BF2 Front End bugs/bad design... |
The Truth |
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37. |
Jun 11, 19:52 |
Re: BF2 Front End bugs/bad design... |
Yosemite Sam |
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38. |
Jun 11, 19:57 |
Trackmania... |
nin |
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39. |
Jun 11, 20:22 |
Help!!!! |
Enahs |
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41. |
Jun 11, 20:33 |
Re: Help!!!! |
pob |
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42. |
Jun 11, 20:36 |
Re: Help!!!! |
Enahs |
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43. |
Jun 11, 20:37 |
Re: Help!!!! |
mpratt |
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45. |
Jun 11, 20:55 |
Re: Help!!!! |
Enahs |
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46. |
Jun 11, 21:01 |
Re: Help!!!! |
MeatForce |
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47. |
Jun 11, 21:12 |
Re: Help!!!! |
Yosemite Sam |
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48. |
Jun 11, 22:18 |
Re: Trackmania... |
WarPig |
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44. |
Jun 11, 20:39 |
Re: BF2 Front End bugs/bad design... |
sponge |
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49. |
Jun 11, 22:32 |
Re: BF2 Front End bugs/bad design... |
Krovven |
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53. |
Jun 11, 23:01 |
Re: BF2 Front End bugs/bad design... |
Yosemite Sam |
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55. |
Jun 11, 23:44 |
Re: BF2 Front End bugs/bad design... |
Krovven |
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57. |
Jun 11, 23:55 |
Re: BF2 Front End bugs/bad design... |
sponge |
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58. |
Jun 12, 00:15 |
Re: BF2 Front End bugs/bad design... |
Krovven |
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59. |
Jun 12, 01:00 |
Re: BF2 Front End bugs/bad design... |
Cynips |
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56. |
Jun 11, 23:45 |
Re: BF2 Front End bugs/bad design... |
Krovven |
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51. |
Jun 11, 22:42 |
Re: BF2 demo |
eunichron |
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20. |
Jun 11, 15:19 |
BF2 Key Binding |
RaZ0r! |
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22. |
Jun 11, 15:44 |
key config |
Jim |
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23. |
Jun 11, 16:05 |
Dana Elcar, 'Macgyver' actor, dies at 77 |
shul |
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27. |
Jun 11, 17:25 |
No subject |
space captain |
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28. |
Jun 11, 17:34 |
Re: No subject |
Cynips |
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31. |
Jun 11, 18:26 |
No subject |
Chipper |
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33. |
Jun 11, 18:43 |
No subject |
space captain |
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40. |
Jun 11, 20:33 |
No subject |
sponge |
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60. |
Jun 12, 02:28 |
HELP |
Killer Kane |
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61. |
Jun 12, 03:57 |
Re: HELP |
changingman |
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62. |
Jun 12, 03:58 |
Re: HELP |
Tango |
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63. |
Jun 12, 07:02 |
Re: HELP |
Buckermann |
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64. |
Jun 12, 10:38 |
Re: HELP |
zen |
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65. |
Jun 12, 12:04 |
Re: HELP |
Bronco |
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66. |
Jun 12, 13:11 |
No subject |
Tim |
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