Game Movies

Some very high resolution versions of some E3 movies:

  • Quake 4
    A steroid-enhanced edition of the Quake 4 E3 movie shows off Raven's upcoming Quake II sequel, the 164 MB download is on 3D Gamers and FilePlanet (registration required).
  • Call of Duty 2
    The Call of Duty 2 E3 movie is now available in high resolution, showing off Infinity Ward's upcoming World War II shooter sequel. The 36 MB download is available on 3D Gamers and FilePlanet (registration required).
  • Condemned: Criminal Origins
    The hi-rez Condemned: Criminal Origins E3 movie is online, a 72 MB look at Monolith's upcoming first-person thriller. The movie can be found on 3D Gamers and FilePlanet (registration required).
  • Ghost Recon 3
    The high resolution E3 trailer for Ghost Recon 3 is now available, a 100 MB download showing off the upcoming shooter sequel. The clip can be found on FilePlanet (registration required).
  • Madden 06
    The Madden NFL 2006 trailer is online in hi-rez, showing off the next installment in the football series. The 66 MB download can be found on FilePlanet (registration required).
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15.
 
Re: Quake 4
May 25, 2005, 15:14
15.
Re: Quake 4 May 25, 2005, 15:14
May 25, 2005, 15:14
 
Not choppy a bit so I guess my system doesn't suck, lol.

I wouldn't consider mine to be suck-worthy, though it is showing its age - P4 2.8, 512mb DDR333, 128mb Radeon 9800 Pro, Audigy 2. According to MS, these videos should play fine. At least, assuming they are the videos at
http://www.microsoft.com/downloads/details.aspx?familyid=abde1e02-b529-469e-ae6a-7417fcde9e12&displaylang=en
It might be sound card related, as they do play fine without sound. But CPU usage only drops to 90-ish when I do that, so there probably just isn't enough grunt there to get through these files, and MS is a bit off in their assumptions.


Edit because I might as well add to the discussion rather than just whine:
That video doesn't even look like a real game, but just a prerendered movie
Assuming this is the E3 trailer that starts in the parking lot, notice the shadowing flaws at the beginning and the dust that clips through the ground at the end after the explosion. That says to me it's in-game. However, there's also stuff like the way your character takes cover behind objects, and the way the bullets leave no marks. The way that the crosshair seems to be independant of the view is a bit odd too... I wonder how we're supposed to control that. The impression I was left with was that this was a rail-shooter. House of the Ghost Recons, perhaps.
This comment was edited on May 25, 15:24.
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