6 Replies. 1 pages. Viewing page 1.
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Re: Ads in games |
Apr 12, 2005, 16:31 |
MeatForce |
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Well...ads in games like Splinter Cell and such would tend to make the game seem more realistic because that game does try to flesh out realistic scenes. That's what I said. If I was surprised, it was in discovering how effective the ads were in fleshing out the world Ubi had so painstakingly created, as I normally despise being beaten over the head with advertising in my entertainment. In this case not so much. It works. It makes sense. It adds to the suspension of disbelief.
Meat Farts' surprise as possibly seeing a Gaming Informer magazine in an ingame's character's apartment is kind of off beat, given that...well, I'm pretty sure there's a dude somewhere in real life who leaves his Gaming Informer on the table, just like that guy in Splinter Cell ..never said I was surprised to see the magazines in the game (and in fact, agree that their inclusion helps to bring the world to life). I was surprised - dismayed is more like it, actually - that they had chosen to include on those magazines (and don't forget the video stuff on the TV) pictures of Sam Fisher, The Man Who Doesn't Exist while I was inhabiting the character of Sam Fisher, The Man Who Doesn't Exist.
It breaks the suspension of disbelief. Which, to reiterate, I feel is actually heightened in the case of SC by the pervasive use of other advertising assets in-game.
Which, to reiterate, is why I suggested perhaps plugging the new POP game on the in-game mags and vids would have been a classier choice.
----- I actually get paid for this.. |
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----- I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me. |
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| 5. |
Re: Ads in games |
Apr 12, 2005, 09:09 |
Xenos Overdrive |
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Well...ads in games like Splinter Cell and such would tend to make the game seem more realistic because that game does try to flesh out realistic scenes. Meat Farts' surprise as possibly seeing a Gaming Informer magazine in an ingame's character's apartment is kind of off beat, given that...well, I'm pretty sure there's a dude somewhere in real life who leaves his Gaming Informer on the table, just like that guy in Splinter Cell
I mean, I'm not quite sure what the surprise here is all about. Especially by Americans in your media soaked culture. We've seen advertising in movies for decades now, why when it shows up in what we play are we surprised?
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| 4. |
Re: Ads in games |
Apr 11, 2005, 23:07 |
Ray Marden |
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Re: Ads in games |
Apr 11, 2005, 22:18 |
Tehol |
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those ads make the game price cheaper?if so i dont give a rats ass about ads in games.does SC:CT cost less because of those ads?
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| 2. |
Re: Ads in games |
Apr 11, 2005, 18:22 |
Ray Marden |
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Er...yeah. They are gaming magazines...erm...yeah.
Overall, I am fine with the advertising in the games as it is. I certainly will not buy something just because it shows up in an advertisement so it just makes the world more "real" to have everyday items in it.
The only negative aspect concerning advertising is when stuff is everywhere, it's over the top (I fear the day I come up on some guards and they talk about that Sprite they just had,) or when it actually is not there.
Seeing some lame attempt at coming up with a generic name or a "humorous" variant of a name immediately makes me aware of the developer's joking, taking me out of the game. I think it has its place in a funny game like Duke Nukem, but it can take you out of a more realistic or serious game.
If you can't do proper advertising, I often think it is better to use generic items (coffee pot) or don't even bother with the silly name (just make a water that has a wrapper like a certain type of common water, but don't put a name on it.) Whatever - just don't push higher than $50 for my games. Thinking SC should give you an option to turn off the front/back character lights, Ray
----- Posting again! FOR THE WIN! http://users.ign.com/collection/RayMarden http://www.dvdaficionado.com/dvds.html?cat=1&id=ray_marden I love you, mom. |
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| 1. |
Ads in games |
Apr 11, 2005, 13:53 |
MeatForce |
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I have to say that I've been amazed at the amount of product placement on display in SC:Chaos Theory, but almost equally amazed at how it really fleshes out the believability of the world they have created there.
It's shocking to me that I'm saying this, as I'm usually dead-set against these sorts of marketing tactics. But in this case it has almost always added to the sense of immersion (and on a side note, the attention to detail in SC:CT is really top-notch). Seeing a giant billboard for Axe Chick-Magnet sauce in downtown Manhattan makes sense, as there are so many giant glowing ads on the island that shuttle astronauts are probably having dreams about drinking Coke in their Calvins!
But what really took me out of the experience in a completely negative way, were all the ads for freaking Splinter Cell that they jammed in there. FFS, Ubi!! I'm playing the goddamn thing already!!
I mean, here I am a black-ops, doesn't-exist, super-spy sneaking around in some dude's apartment conducting my untraceable espionage, and what's this I see? Oh joy! A copy of GameInformer magazine with a picture of me on the cover!! And what's that over there? Holy shit -- the dude's got video footage of some of my recent missions on repeat on his TV! Holy CRAP! How can this be? I'm so busted when Lambert finds out!
That just pissed me right off. Especially since there's a conversation you get to overhear where someone is talking about playing the new POP in the very same apartment. Why the fuck didn't they use POP for those elements and maintain the illusion?
It wouldn't bug me so much if they hadn't done such a great job of building a believable world (I actually own two of the stools in that guy's kitchen, for example), but whoever OK'd the Splinter Cell assets in the Splinter Cell game needs to get a quick smack upside the head.
That said, it's still a work of art. Tons of replay value too.
----- I actually get paid for this.. |
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----- I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me. |
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