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Morning Q&As

  • Brothers in Arms
    Computer Games Magazine's Brothers in Arms Q&A talks with Gearbox Software's Randy Pitchford about their upcoming World War II first-person shooter: "It’s not about micro management – it’s about applying the concepts of fire and maneuver to overcoming real combat challenges. In real life, a squad leader has trained soldiers under his command. He doesn’t have to micro manage them – they are real people with real training. So, in real life, soldiers are smart enough to do things before being asked. They are smart enough to get behind cover wherever it’s available. They are smart enough to use standard operating procedures to return fire and suppress targets. All of these real-world kind of smarts and standard operating procedures have been programmed into the AI of the soldiers of Brothers in Arms under the direction of Colonel John Antal."
  • EverQuest: Dragons of Norrath
    The EverQuest: Dragons of Norrath Q&A on FileFront chats up Robert Pfister about SOE's upcoming MMORPG expansion: "The lands of Dragons of Norrath center around an area known as The Nest, an area that appears on the original EverQuest maps between Halas and Lavastorm. It is the ancestral birthplace of dragons. It has long been sealed away, hidden from the eyes of Norrath, but with the launch of DoN, The Nest is reopened. Familiar faces such as Firiona Vie and her nemesis Lanys T’Vyl make a return and find themselves at the forefront of events transpiring across Norrath."
  • Project: Snowblind
    The Project: Snowblind Q&A on Game Chronicles features producer John Chowanec discussing Crystal Dynamics' upcoming shooter: "P:SB features a pretty robust online experience. We support 16 players with VOIP support, stats, clans, friends lists, etc. From a gameplay standpoint, multiplayer is a class-based affair. You pick a specific class: grunt, heavy, sniper, scout, agent or berserker, and based on the class you choose, you get a specific loadout. Each loadout has a specific set of weapons, demolitions and 1 augmentation. This becomes important based on what mode you might be playing – the most effective teams have a balanced set of classes. So check before you join and try to play them all…"
  • The Roots
    The Roots Q&A on FileFront talks with Piotr Krzywonosiuk of Tannhauser Gate (Roy Batty's favorite developer) about their upcoming RPG: "As player progresses through the game, wins battles and completes quests, it will become possible to develop certain skills for the main characters (all party members). Consequently, it will be up to the player whether he wants his characters to specialize in close quarters fighting, ranged fighting or magic."
  • 404 Gaming
    The 404 Gaming Q&A on Computer Games Magazine talks with Adam Ghetti about plans for their hip hop-themed MMORPG: "The game does not include a traditional quest system, at least in the way it is commonly implemented in current MMOGs. There will be no mindless, lifeless NPCs that stand in one place 24/7 and repeatedly hand out the exact same chore to a line of players. Information about events and missions within the game is spread around and controlled much like it is in the real world. We will be using a very advanced relationship and rumor system that the NPCs and players alike follow. You may hear about one mission while at the dance club and discover that the person you were talking to misunderstood the person he heard it from. You might need to get clarification on navigational directions or recruit backup in case your contact underestimated the opposing forces. It’s going to be very realistic, very fluid, and endlessly entertaining."

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6. Nice BladeRunner reference! Feb 10, 2005, 20:01 Sixis
 
"The Roots Q&A on FileFront talks with Piotr Krzywonosiuk of Tannhauser Gate (Roy Batty's favorite developer)"  
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5. Re: 404 Laming Feb 10, 2005, 18:22 amygdala
 
I guess I am getting too old. This game doesn't sound fun to me.

And if it really is meant to be a real-time multiplayer GTA, why didn't they pitch it as such?

 
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4. No subject Feb 10, 2005, 18:11 space captain
 
i bet its supposed to be a GTA MMORPG  
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
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3. Re: How exciting Feb 10, 2005, 16:36 Hump
 
Nothing more exciting than being a homeless bum

"you have gained a new defensive attack ---- *`Stench Of Urine 2`*--"

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"Sometimes I dream about....cheese. Here, have a medkit"
- Half Life 2 NPC
 
Avatar 10137
 
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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2. How exciting Feb 10, 2005, 14:20 Kallisti
 
We will be focusing on the exciting, dangerous, and entertaining aspects of the following professions:
... Hobo ... and many more

Nothing more exciting than being a homeless bum.

 
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1. 404 Laming Feb 10, 2005, 13:38 Kon
 
i guess it goes to show they will make a game about anything. So dumb!

 
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