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| [Feb 10, 2005, 11:47 am ET] - Share - Viewing Comments |
- Brothers in Arms
Computer
Games Magazine's Brothers in Arms Q&A talks with Gearbox Software's
Randy Pitchford about their upcoming World War II first-person shooter:
"It’s not about micro management – it’s about applying the concepts of fire
and maneuver to overcoming real combat challenges. In real life, a squad
leader has trained soldiers under his command. He doesn’t have to micro
manage them – they are real people with real training. So, in real life,
soldiers are smart enough to do things before being asked. They are smart
enough to get behind cover wherever it’s available. They are smart enough to
use standard operating procedures to return fire and suppress targets. All
of these real-world kind of smarts and standard operating procedures have
been programmed into the AI of the soldiers of Brothers in Arms under the
direction of Colonel John Antal."
- EverQuest: Dragons of Norrath
The
EverQuest: Dragons of Norrath Q&A on FileFront chats up Robert Pfister
about SOE's upcoming MMORPG expansion: "The lands of Dragons of Norrath
center around an area known as The Nest, an area that appears on the
original EverQuest maps between Halas and Lavastorm. It is the ancestral
birthplace of dragons. It has long been sealed away, hidden from the eyes of
Norrath, but with the launch of DoN, The Nest is reopened. Familiar faces
such as Firiona Vie and her nemesis Lanys T’Vyl make a return and find
themselves at the forefront of events transpiring across Norrath."
- Project: Snowblind
The
Project:
Snowblind Q&A on Game Chronicles features producer John Chowanec
discussing Crystal Dynamics' upcoming shooter: "P:SB features a pretty
robust online experience. We support 16 players with VOIP support, stats,
clans, friends lists, etc. From a gameplay standpoint, multiplayer is a
class-based affair. You pick a specific class: grunt, heavy, sniper, scout,
agent or berserker, and based on the class you choose, you get a specific
loadout. Each loadout has a specific set of weapons, demolitions and 1
augmentation. This becomes important based on what mode you might be playing
– the most effective teams have a balanced set of classes. So check before
you join and try to play them all…"
- The Roots
The
Roots Q&A on FileFront talks with Piotr Krzywonosiuk of Tannhauser Gate
(Roy Batty's favorite developer) about their upcoming RPG: "As player
progresses through the game, wins battles and completes quests, it will
become possible to develop certain skills for the main characters (all party
members). Consequently, it will be up to the player whether he wants his
characters to specialize in close quarters fighting, ranged fighting or
magic."
- 404 Gaming
The
404 Gaming Q&A on
Computer Games Magazine talks with Adam Ghetti about plans for their hip
hop-themed MMORPG: "The game does not include a traditional quest system, at
least in the way it is commonly implemented in current MMOGs. There will be
no mindless, lifeless NPCs that stand in one place 24/7 and repeatedly hand
out the exact same chore to a line of players. Information about events and
missions within the game is spread around and controlled much like it is in
the real world. We will be using a very advanced relationship and rumor
system that the NPCs and players alike follow. You may hear about one
mission while at the dance club and discover that the person you were
talking to misunderstood the person he heard it from. You might need to get
clarification on navigational directions or recruit backup in case your
contact underestimated the opposing forces. It’s going to be very realistic,
very fluid, and endlessly entertaining."
6 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
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| 6. |
Nice BladeRunner reference! |
Feb 10, 2005, 20:01 |
Sixis |
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| "The Roots Q&A on FileFront talks with Piotr Krzywonosiuk of Tannhauser Gate (Roy Batty's favorite developer)" |
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| 5. |
Re: 404 Laming |
Feb 10, 2005, 18:22 |
amygdala |
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I guess I am getting too old. This game doesn't sound fun to me.
And if it really is meant to be a real-time multiplayer GTA, why didn't they pitch it as such?
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| 4. |
No subject |
Feb 10, 2005, 18:11 |
space captain |
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| i bet its supposed to be a GTA MMORPG |
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______________________________________________ "When the bomb drops it'll be a bank holiday Everybody happy in their tents and caravans Everybody happy in their ignorance and apathy No one realizes until the television breaks down..."
- SUBHUMANS |
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| 3. |
Re: How exciting |
Feb 10, 2005, 16:36 |
Hump |
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Nothing more exciting than being a homeless bum "you have gained a new defensive attack ---- *`Stench Of Urine 2`*--"
---------------------------------------------------------------------- "Sometimes I dream about....cheese. Here, have a medkit" - Half Life 2 NPC |
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad |
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| 2. |
How exciting |
Feb 10, 2005, 14:20 |
Kallisti |
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We will be focusing on the exciting, dangerous, and entertaining aspects of the following professions: ... Hobo ... and many more
Nothing more exciting than being a homeless bum.
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| 1. |
404 Laming |
Feb 10, 2005, 13:38 |
Kon |
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i guess it goes to show they will make a game about anything. So dumb!
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6 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
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