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Steam Updates

Steam News has details on the latest update to the Steam client (thanks Frans). The update includes several Steam fixes, changes to the Source SDK, and a welcome Half-Life 2 update: "Optimization to the Steam filesystem to reduce game launch and level transition time."

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38. Re: Not sure if anyone will ever still r Dec 16, 2004, 08:58 nin
 
Which still doesn't explain why Gordon doesn't simply just ASK.


Gordon doesn't talk. It's like the first rule of Fight Club. That's just the way it is.

Now that I think about it...Valve doesn't want to give Gordon a voice, since it takes games "out" of being that main character. Fine. So what about a simple RPG-like "A, B, or C" questions Gordon could ask other characters? No voice on Gordon's part, but at certain points in the game, he's allowed to ask questions, and the NPCs respond accordingly.





http://tds.nin.com/
 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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37. Not sure if anyone will ever still read Dec 15, 2004, 21:31 Creston
 
this thread, but let me answer some of the things below :

Newspaper headlines, propaganda posters, speaking with the vortigaunts and generally paying attention to the little details fill in the details of the story.

Which still doesn't explain why Gordon doesn't simply just ASK. That you have to puzzle some stuff together, I have no problem with, but Gordon just walks through the world like a fucking deaf blind man. See no Evil, Hear no Evil, then there is no Evil. He's an automaton. It'd be better if he was RobotGordon, then it would make sense.

Some sort of alien empire that has conquered numerous planets. Breen talks about humanity taking "it's place among the stars with the help of our benefactors" presumably as slaves on alien planets. The combine troopers are partially human cyborgs used to maintain order on Earth.
-When the combine launched their invasion of Earth the war only lasted seven hours. Breen negotiated the treaty that ended the war and he was appointed planetary "governor" by the Combine.


I deducted as much, however, I never saw anything that stated anything about the invasion. Did they come from outer space, or from the portal?
Again, you'd figure a guy would ask as soon as he meets up with somebody he knows, right?

They eventually do. The Warsaw uprising didn't happen until '43 despite having been occupied since '39. I assume that it just took time for the Human Resistance to take root and get organized, by the time Gordon is on the scene they are just waiting for a signal to launch the revolt.

This really struck me as very unlikely. Everyone treats Gordon as some kind of Second Coming, but really, who would actually KNOW about him? The few survivors from Black Mesa who actually knew what happened and what he had done?
For him to drive around the countryside for awhile, then attack a prison somewhere and voila, Vive le revolucion...
Maybe I'm just being picky.

As for the vortigaunts, I actually knew this, since I talked for 15 minutes to that helpful guy with the bloodawful voice acting who adds the gun to your airboat. Still, considering how he kept shooting them in the first Half Life, and he has NO knowledge of what happened on Earth, it would be much more logical to me for Gordon to shoot the first one he sees (in the container in the sewers, I believe.)
AT LEAST he should ask the guy who's with it, what the hell is that thing doing here. Again, he does not. You play a protagonist who's just as interesting as a wet noodle.

I think my biggest problem, however, is this. The first Half Life was unique, in that the story was told TO YOU and THROUGH YOU. Everyone talked to you (with a few very rare exceptions), and explained what was going on, what needed to be done, how to do it, etc etc. It was the first game to tell such a story without using cutscenes.

In Half Life 2, the NPCs talk to each other. Chapter 2's start, Dr Kleiner's lab. Alyx talks to Kleiner who talks to Alyx who talks to Barney who talks to Kleiner who talks to Barney and Alyx. Barney makes a joke to Gordon, then talks to Kleiner, talks to Alyx etc.

What am I doing here? I'm the protagonist of the story, why isn't this being told to me? Why do I stand here for ten minutes, basically twiddling my thumbs for you guys to get done yapping? They might as well have just turned this into a cutscene, since that's really what it is.
This was done SO MUCH BETTER in the first Half Life. It's gone in Half Life 2. How people say that the storytelling in Half Life 2 is better than, for example, Deus Ex just boggles my mind.
Another example. Your first actual OBJECTIVE in the game is to rescue Ely Vance. (the first ten levels are just people telling you "Shit, Gordon, go to : Dr Kleiner's Lab. Dr Vance's Lab. Ravenholm (why am I not just going back outside to the boat? Why do I have to walk through zombie infested territory? It's a fun level, but storywise, there's no reason for him to go there), Nova Prospekt. That's 75% of the game, right there.)
Ok, cool, rescue dr Vance. Except, you don't rescue him. Alyx does. She does all the work. You just pop the bad guys.
I AM THE PROTAGONIST!
Let ME do all the work, while SHE covers MY ass.
When I used to play D&D a long time ago, my players eventually complained that a lot of the stuff I wrote for them involved powerful NPCs (and important characters in the world) who did stuff, while they were along to be talked to, and to fight the occasional combat. They wanted to be more involved.
Half Life 2 suffers, in my opinion, from the same syndrome. For all how he's supposedly saving the world, Gordon does very little besides walking around and shooting the occasional Combine patrol.

Note, this is strictly from a storytelling perspective, I'm not talking about a gameplay thing here.

At their core FPS's are about you, some guns and killing the bad guys but we've been doing that for over ten years now. Isn't it time we have something a little different? Remember Doom 3 got knocked for being only what you're asking for now.

Actually, I never knocked Doom 3 for being a back to basics shooter, although I did say I could see it getting boring after 30 hours.
I don't mind the newness at all (and let's face it, boat and racing levels that are like a tunnel aren't all that new), but it's the fact that the newness outdoes the actual shooting. The car level just bored me, especially so shortly after the airboat level. The antlions level was fun (if done before).
*shrug*


Creston - if the date is *that* important to you, it's March 7th, 2017. 10:07 in the morning. Just tell yourself that, and see if it helps

You're missing the point. I don't care if it's the year 2017 or the year 88592. What bugs me is that YOU, the PROTAGONIST OF THE STORY, after being in dimensional captivity for xx years, NEVER ASK. That is so unrealistic it just jars me. It makes Gordon Freeman seem like a drone, rather than a human being.

in "Raising the Bar" the designers discuss the desire to add more tension and fear, so they took out the typical "breadcrumbs" style health and ammo scattered everywhere. Hell, Gordon still has the ability to hold 10 large weapons at any time, I'm surprised they didn't go with the two/three weapon fad of late (ie your beloved Far Cry, or Halo).

Exactly. If you're GOING to do this, then go all the way. Have some guts. I personally LOVED the four weapon limit in Farcry. What weapon do I take? That rocket launcher kicks ass, helicopters go down rapidly. But there's very little ammo. Or do I take the ample ammunition of the pistol? Or the power of the shotgun?
I love choices like that.

Yes, there is a rocket box everywhere, and because you KNOW that, it loses, in my opinion, any and all suspense. Seriously, were you ever scared when a gunship showed up?

Oh hey, another gunship, time to look for that rocket ammo box. Let's see, what could be the fucking dumbest place it could be... On the other side of the square behind the three striders, most likely... Well, what do you know, there it is.
I would have preferred just walking around with xx rockets (if you're careful), and either you can take down the gunship, or you're shit out of luck, and THEN have to crawl to the rocket ammo box.
I personally am not a firm favorite of the never ending ammo boxes anyways, ESPECIALLY not the one that you have on the back of your car. I like the parts where your npc allies give you ammo MUCH better.
Oh, and they DIDN'T take out the breadcrumbs stuff, since there's health absolutely EVERYWHERE. I never once died in a firefight. I died a few times because of stupid stuff (blowing myself up with grenades, mostly, and because I figured I could take on a rocket car with my machine gun).
And it's lying around everywhere, up to and including on the "secret path along the cliffs". Now THAT makes perfect sense!

I agree with the last levels in Farcry, but everyone agrees that those sucked, I didn't think it needed repeating.
My preference for Farcry comes from the massive island levels that you can tackle in any way you chose.
In Half Life 2, you just follow the openings. Seriously, how does it make SENSE for Freeman to come through the SAME FUCKING HOUSE three times during the game? In chapter 11 and 12, I think, you actually go through a house to get somewhere, only to get somewhere, and then you go back THROUGH THE SAME HOUSE, for absolutely no reason.
Or the point where you walk through four floors of a house, only to wind up back downstairs, but this time the wooden door has opened, so you can go outside.
While you're carrying grenades and a rocket launcher. That is just weird, imo.
I'll take the big open islands.

"Raising the Bar" lays out a lot more story elements, such as having Kleiner show you a slideshow illustrating how the aliens softened up the human race before the Combine take over in a 7-hour war

I'm sorry, but any game that needs you to go buy a separate book just to figure out the storyline has a fucking crap storyline. That's just money milking to the ultimate extent. What's next, downloadable weapons for five bucks, through Steam? Get the Machine gun in level one, 5.99 plus tax!

Like I said, I'm picky, and the most important thing is that I did enjoy playing it (although the loading crap is just REALLY REALLY annoying.)
But the title "best game ever" is fucking absurd. This game isn't fit to lick the original Deus Ex's boots. (engine improvements and physics discounted, Deus Ex is five years old.)

Creston


 
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36. Re: Confession time Dec 15, 2004, 09:32 Warhawk
 
the levels in HL2 are very small. There are some exceptions in the middle levels, but all in all it's VERY annoying how often the game has to load.

The levels are a bit smaller than I expected (levels being the space between loads), but usually the levels are pretty open or complex between the shorter load intervals. With the vehicle levels, I was actually surprised that they were as large as they were before another load time.

Especially if you like redoing certain set pieces (like me) and thus reload often, you can literally feel years of your life oozing away looking at that damn loading screen.

Well, it isn't quite that bad, but the load times are a bit long. Then again, so were Doom3's.

The firefights are cool, the graphics are nice (not on par with Doom3, in my opinion), it plays more smoothly than Doom3 and Farcry, and the physics are awesome. The incorporation of physics to such an extent make the game twice as fun as it would have been without.

Agreed.

And finally, it seems there are a few too many "gimmick" levels. You have the airboat level (which is good fun btw), then a short sojourn in black mesa east, then the house of haunted respawns, and then the car level.

Then the levels with the antlions, and the final two levels where you become Super Gordon.

As stated by others, I like the variety in gameplay HL2 provides. I'm only to the point where (SST) you infiltrate the building launching the aerial strikes at you, take out the 3 generators, leave Barney manning a console, have some rocket fun on the roof, extend the bridge, and cross it into the adjacent building. Saved at the level change and quit for the night.

Question: I tried taking out the Striders from the roof, but they always seemed to walk off the screen. Can you take them out from the roof here or are they more for atmosphere until later in the game?

The part that got a little monotonous to me was the part with (SST) placing things on the sand to walk on to avoid the antlions.

All in all, it leaves very few levels where it's just you, some guns and the enemy. Isn't that what an FPS is all about? Hey, I love new things as much as the next guy, and it's great they tried to do something new, but when the new things are the majority of the game, well...

Again, I haven't finished the game yet, but I'm shooting enough for my tastes.

It's a worthy successor to the original (albeit a very confusing and short successor), and a very nice engine to boot, but I was expecting more considering that everyone and their dog is already calling it "the best game ever".

It is the best FPS game I have ever played, but as I only play about 2 games per year, that's a lot of uncovered territory.....



*************
* Warhawk *
*************

People with guns get to do whatever they want. Married people without guns - for instance - you - DO NOT get to yell. Why? NO GUNS! No guns, no yelling. See? Simple little equation.


This comment was edited on Dec 15, 09:35.
 

Have I lied to you? I mean, in this room? Trust me, leave that thing alone. - GLaDOS

Did IQs just drop sharply while I was away? - Ripley
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35. Re: Confession time Dec 15, 2004, 09:28 CableGuy
 
The rocket thing is probably quite on purpose - it stretches out the conflicts with the fliers a bit more, add a bit of strategy as you must keep grabbing rockets. There's always a supply box nearby once it comes down to it. Imagine if you could kill the flier that attacks you at the bridge from that first office, or could take out the first flier you see at Nova Prospekt before the second one shows up. The ammo in HL2 is purposefully limited - in "Raising the Bar" the designers discuss the desire to add more tension and fear, so they took out the typical "breadcrumbs" style health and ammo scattered everywhere. Hell, Gordon still has the ability to hold 10 large weapons at any time, I'm surprised they didn't go with the two/three weapon fad of late (ie your beloved Far Cry, or Halo).

As for the story, I do think a few nuggets more would have been nice - "Raising the Bar" lays out a lot more story elements, such as having Kleiner show you a slideshow illustrating how the aliens softened up the human race before the Combine take over in a 7-hour war. I suppose Valve felt in the end that it would be better to have the story told in a less direct manner. I think it gives the game a unique feel. You don't have objective screens before missions, you just go with the flow.

And as for the "gimmick" missions - I think the Antlion levels were hugely innovative, and the "gimmicks" provided great changes of pace. I liked Far Cry a lot, but it had nothing but standard gun battles with the enemy. And don't get me started on how ridiculously hard it got right near the end (volcano pit, anyone?). The final battle with the Doctor was one of the most frustrating, random FSP moments in memory. Let's start the player behind a desk, with four elite troops tossing grenades over it and a superpowered, rocket-launching mutant hopping freely around. Oh, and do all this in a small room, with poor cover.

GREAT!

 
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34. Re: Confession time Dec 15, 2004, 09:22 nin
 
Almost all of that is answered, the only exception being exactly what year it is.

Agreed. The answers are there, but you have to look for them.

And I believe it's been 10 years. I'm not sure if I read that in the Raising the Bar book or on that HL2 timeline page (which I don't have the link in front of me)...

http://tds.nin.com/
 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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33. Re: Confession time Dec 15, 2004, 09:13 Gandhi
 
I noticed my load times were cut in half after installing the latest update. Good that

I am taking my time and enjoying the ride. Just got to the prison level and am about half way through.

You cannot make anything fool-proof. The fools are too inventive
 
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You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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32. Re: Confession time Dec 15, 2004, 07:44 Baudkarma
 
Creston - if the date is *that* important to you, it's March 7th, 2017. 10:07 in the morning. Just tell yourself that, and see if it helps.

As others have said, the story is there... it's just not being spoon-fed to you.

The rocket thing bugs me a little too. But just about every time you run into some big bad enemy that you need to rocket to take out, there'll be an ammo box full of rox somewhere in the vicinity. Convenient, that. I suppose the low ammo limits for the big guns is a gameplay thing.
 
It's the land of the brave, and the home of the free, where the less you know the better off you'll be.
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31. Re: Confession time Dec 15, 2004, 04:01 Scottish Martial Arts
 
And finally, it seems there are a few too many "gimmick" levels.

All in all, it leaves very few levels where it's just you, some guns and the enemy. Isn't that what an FPS is all about?

At their core FPS's are about you, some guns and killing the bad guys but we've been doing that for over ten years now. Isn't it time we have something a little different? Remember Doom 3 got knocked for being only what you're asking for now.

Half-Life 2 has a large number of firefights where it's just you and the enemy. Rather than let itself get bogged down in repetition however it is constantly adding another layer to keep things interesting. I didn't find the levels to be gimmicky so much as fresh takes on what could be very stale. The fact of the matter is that if I simply want to shoot bad guys like I have in any other number of games I can play Halo 2, Doom 3 or Far Cry. If I want to shoot bad guys in a heavily simulated world that's constantly throwing a new twist on shooter conventions I'll play Half-Life 2.

 
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30. Re: Confession time Dec 15, 2004, 03:45 Scottish Martial Arts
 
- What year is it? How long have I been gone?
- Who are the Combine?
- How did Breen get to be in charge?
- Why did the world go to shit?
- WHEN did this happen? HOW did this happen?
- Why isn't every citizen revolting?
- Why are the brown electricity guys now our friends?

Almost all of that is answered, the only exception being exactly what year it is. Noone ever sits down and gives a run down of what exactly has happened but again almost all of the above can be answered just by taking in what the game has to offer besides dialogue. Newspaper headlines, propaganda posters, speaking with the vortigaunts and generally paying attention to the little details fill in the details of the story.

-We don't know what year it is exactly but probably not to long after Black Mesa (which supposedly was in 2000) as Kliener and Vance don't look that much older.
-Some sort of alien empire that has conquered numerous planets. Breen talks about humanity taking "it's place among the stars with the help of our benefactors" presumably as slaves on alien planets. The combine troopers are partially human cyborgs used to maintain order on Earth.
-When the combine launched their invasion of Earth the war only lasted seven hours. Breen negotiated the treaty that ended the war and he was appointed planetary "governor" by the Combine.
-The Combine invasion destroyed a lot of the world and the combine are now draining earth's natural resources to fuel it's own war machine. What attracted the Combine to Earth isn't definite but probably had to do with the resonance cascade at Black Mesa.
-When isn't exactly certain, again after Black Mesa but still relatively recent as Kleiner and Vance haven't aged too much. Mossman looks as if she might be pushing forty and she wishes she was the one in the BM test chamber. Assuming she got her doctorate when she was in her late twenties that means at max only about ten or twelve years have passed. That or she is a lot older than she looks. As for the How, the Combine invaded after being attracted by the Resonance Cascade and imposed their rule on Earth.
-They eventually do. The Warsaw uprising didn't happen until '43 despite having been occupied since '39. I assume that it just took time for the Human Resistance to take root and get organized, by the time Gordon is on the scene they are just waiting for a signal to launch the revolt.
-The Vortigaunts were slaves to the rulers of Xen, which may or may not have been Combine. When the Nihilanth was killed by Gordon the Vortigaunts were freed from their servitude and decided to help the humans as the humans were now in the same boat.

This comment was edited on Dec 15, 03:48.
 
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29. Re: Confession time Dec 15, 2004, 02:56 S_DOG34
 
Hey, at least I didn't say Doom 3 was better :p

Haha, fair enough. We will have to agree to disagree.

 
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28. Re: Confession time Dec 15, 2004, 02:20 Shai
 
but I read the earlier post about hl2 and totally agree about the poor storytelling

 
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27. Re: Confession time Dec 15, 2004, 02:16 Shai
 
"As an FPS GAME, Farcry, in my opinion, far outshines Half Life 2"

ummmm... some of the outdoor levels are indeed good and much more open, but a lot of the game is indoor levels that totally suck ass.

 
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26. Re: Confession time Dec 15, 2004, 01:11 Creston
 
The latter is fun and cool, but very forgettable

So's Half Life 2. In fact, the only thing I'll really remember about it is the physics, and that's not even Valve's to begin with.

Hey, at least I didn't say Doom 3 was better :p

As an FPS GAME, Farcry, in my opinion, far outshines Half Life 2.

Creston


 
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25. Re: Confession time Dec 15, 2004, 00:46 S_DOG34
 
I like the idea that steam can update small amounts very often. With patches you have to wait for weeks or even months and then you get a million fixes (and probably a few more bugs). I like bitching about stuff on these forums, but steam is ok in my book.

And I like most of your posts Creston, but I pity you for thinking that Far Cry is a better game. You and I must have played VERY different versions of HL2 and Far Cry. The latter is fun and cool, but very forgettable.

 
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24. Confession time Dec 15, 2004, 00:24 Creston
 
Ok, ok, so I did buy it... I was bored, news of a february release of KotOR 2 had me crying, and I needed a fix / new game to help me make it through Xmas. So I caved in and joined the Evil Empire / aka Valve.

And, because I hate having to have a CD in the tray in order to play a game, and because I couldn't find it anywhere in the stores for less than 54.99 (which, with tax would have come to almost 59.99 anyways), I decided to get the silver steam package.

So, without further ado, here's a Hater's opinion on Steam.

Good points

- You don't have to go to the store.

Bad points

- After getting the silver package, steam started downloading shit. But, instead of downloading Half Life 2 solely, devoting my 5Mb bandwith entirely to that, it decided that I MUST absolutely want to play HL2, HL Source, CS Source, HL2 DM, OpFor, and the Source SDK kit all at once. So obviously, it downloads all at once, making me wait longer.
Er...
- There's no feedback for the user on what's happening. There was a neat little bar that showed me how long HL2 was going to take. While the bar moved, the "time remaining" remained at approximately 120 minutes. All the way until it said it was done downloading. (which wasn't too bad, about four hours IIRC)
- Check the steam properties for HL2, and it shows that I only have 68% or so. Uh? But it says I can play the game?
Ok, launch the game. Loading screen. It stays there forever. What's it doing? I have no idea. Took a shower, came back, still loading. I guess it's downloading the remaining files?
This screen eventually went away and I could play. After stopping and checking the HL2 properties, it said 87% done. I guess you can start playing even before all the levels are downloaded or something?

All in all, these aren't major issues, but Steam needs more feedback so that it shows you what it's doing. Imo.

- Starting the game takes way too long, even with a desktop shortcut. Authenticating onto Steam takes about 25 seconds, before it even starts loading. Yes, I realise I can play in offline mode, but jebus, even dial up authentication doesn't take this long.

All in all, Steam does what it advertises it does, but it does so in a very user unfriendly manner.

The game itself is good. Very good even, but I'm not going to say great.
First of all, despite all the fanboi hype about the "OMG TEH BIGGEST OUTDOOR LEVELS EVARRR!!!!", the levels in HL2 are very small. There are some exceptions in the middle levels, but all in all it's VERY annoying how often the game has to load. Especially if you like redoing certain set pieces (like me) and thus reload often, you can literally feel years of your life oozing away looking at that damn loading screen. An average partial level load takes about 1.5 to 2 minutes, and a "quickload" takes about 30 seconds. That's just retarded.
Before people start shouting my computer is crap, it's pretty mediocre, but it still loads a Farcry or Doom 3 level in less than it loads a partial HL2 bit.
(Btw, this update did actually improve the level loading times. Average load has gone down to about a minute now, which is a nice improvement over what it was, so that's good work. Otoh, you can say it was pisspoor work in the first place, since it was obviously not doing a good job loading. However, this update seems to have introduced a memory leak, as the game now starts slowing down tremendously after about two hours of play. I didn't have that problem before. It seems similar to that stutterbug people talked about..)

The firefights are cool, the graphics are nice (not on par with Doom3, in my opinion), it plays more smoothly than Doom3 and Farcry, and the physics are awesome. The incorporation of physics to such an extent make the game twice as fun as it would have been without. Every FPS from now on MUST have this level of physics, or be exposed as shameless frauds. (or moneyless devs)

The story is very disappointing, in my opinion. While the premise is certainly enjoyable, I don't feel as if I'm in charge of the story, or that I'm the most important protagonist, for that matter. Gone is the Save the Day by Myself guy from HL1, and in his place is a stooge who mutely does what everyone tells him to do. It seems more Alyx Vance's story than anything else.

Also (beware, spoilers), why the fuck does he never ask what the hell is going on?? You just wake up from your sojourn in interdimensional captivity, the world is controlled by these guys called the Combine, and some fucker called Dr Breen is in charge of the planet, which has gone straight to shit.
Well, first thing I'd do is ask someone what the fuck is going on? Especially once you meet Kleiner. Hey doc, nice to see you, give me some lowdown.
Throughout the entire story, you don't even find out WHAT FUCKING YEAR IT IS?!
- What year is it? How long have I been gone?
- Who are the Combine?
- How did Breen get to be in charge?
- Why did the world go to shit?
- WHEN did this happen? HOW did this happen?
- Why isn't every citizen revolting?
- Why are the brown electricity guys now our friends?

Gordon apparently doesn't care about these questions. He's a mindless robot, who gladly does what people order him to do, no questions asked. Alyx should just call him Dog too. Play with the ball, Gordon. Good doggie.

And finally, it seems there are a few too many "gimmick" levels. You have the airboat level (which is good fun btw), then a short sojourn in black mesa east, then the house of haunted respawns, and then the car level. Eh, I just drove to get here, now you need me to drive back? They should have had one or the other, not both. Then the levels with the antlions, and the final two levels where you become Super Gordon.
All in all, it leaves very few levels where it's just you, some guns and the enemy. Isn't that what an FPS is all about? Hey, I love new things as much as the next guy, and it's great they tried to do something new, but when the new things are the majority of the game, well...

Also, the design decision that you can carry three rockets, and everything you can kill with rockets takes six to die is just plain fucking retarded.

Having said all that, I did enjoy playing it, and am even enjoying playing it a second time.

I would give shooter of the year / game of the year to Farcry though, and I feel Doom 3 is more polished than Half Life 2.
It's a worthy successor to the original (albeit a very confusing and short successor), and a very nice engine to boot, but I was expecting more considering that everyone and their dog is already calling it "the best game ever".
Reviewers...

I'd give it 85%

Creston


 
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23. Re: No subject Dec 14, 2004, 23:45 Camaro76
 
My only complaint is that steam is set to start at system startup...

See Dick. See Dick start Steam. See Dick choose "Settings" from the main Steam window. See Dick choose the tab marked "Interface". See Dick uncheck the little checkbox next to the "Run Steam when Windows starts" label. See Dick play Half-Life2. Play, Dick! Play!

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22. Re: No subject Dec 14, 2004, 23:24 sponge
 
nin: type map (space) so you get the autocomplete. I think it's background01 or someodd, then load it with map_background

This comment was edited on Dec 14, 23:28.
 
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21. game launch and level transition Dec 14, 2004, 23:11 Jim
 
Still takes the same (long) time. If there is an improvement, I didn't notice it.

 
Jim
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20. Re: No subject Dec 14, 2004, 21:30 nin
 
Just right-click HL2 in the Games menu, select Properties/Launch options, add +map_background none

Anyone know a list of maps, in case you wanted to specify a certain one?

I noticed HL:S does the same thing...

http://tds.nin.com/
 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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19. Re: No subject Dec 14, 2004, 21:16 Propagandhi
 
Finish the game before you kill the "game scene" thing in the menu, sometimes you see the G-Man and stuff in them, and I, for one, think it's worth the extra 20 seconds  
I eat pasta!
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