"Chris Beatrice and his team have genuinely evolved the city building category in a way that we believe will expand the market beyond some of the previous successes this team has been part of" says Gene Mauro, CEO of Myelin. "They did this ahead of schedule and on budget, something to be extremely proud of with such an ambitious project."
"Immortal Cities is the city-building game that I always wanted to make," said Chris Beatrice, president of Tilted Mill Entertainment. "We were able to incorporate many innovative elements that have never been done before. The ability to roam a living and breathing virtual city and interact on a personal and emotional level with your citizens is both unique and captivating, and we feel players will enjoy this fresh new experience from a popular genre that has not evolved as quickly as other genres have."
For further information, please go to www.immortalcities.com
so do guys find the game to be playable and easy to understand? i am really looking forward to it, though the gamespy review raised some worrying points. they claim it lacks focus and that it is difficult to know what your goals are and where to focus your attention. they also said the interface is inadequate and difficult to navigate. they had a lot of good to say about it as well, but seemed to think it had too many flaws to be truly enjoyable... what is your take on this?
Even if that is true, it surely has the worst name of any city builder ever.