Aha... they have a mission plan worked out at the bottom
+++ 1912, Titanic: Find a way from the third class through flooded decks, hallways, crowds in panic and the ice-cold sea to get a floating piece of wood...
(C) Titanic movie 1997
+++ 1999, Hurricane Andrew: Survive the devastating storm, escape from the unimaginable force of the wind...
so, it is get to the basement
c) Twister 1996
+++ 2004, Paraguay: Escape from the burning shopping center. Make your way through ventilation ducts, broken stairways and elevator shafts
Ventilation ducts? In a smoke infested burning building?
c) Die Hard 1998
+++ 1985, Mexico City: Richter scale 8.1, collapsing buildings, crashing bridges, crowds in panic and looters will make it really complicated to survive...
c) Earthquake 1974
+++ 1945, Hiroshima: Survive the nuclear disaster, feel the unbelievable blast and escape from the firestorm in a city of death and horror...
That'll be a slow agonising death from radiation poisoning, then.
So..... basically, it'll be a bit like that annoying level in Max Payne where you're caught in a burning restaurant? i.e. 5 minutes of gameplay, 3 weeks of memorising where each explosion comes from?
Maybe I'm wrong, but I really can't see a good game coming from this idea.... it's like they got it watching the hurricanes that hit the Carribean and Florida.