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TRIBES Vengeance Approaches

A post to the Vivendi Universal Games Forums from Irrational Games' Ken Levine (thanks TribalWar and Frans) has word that they are nearly finished with development of the upcoming installment in the TRIBES series. He offers a brief history of Irrational's involvement in the project, and a bit on the community that they have inherited:

Let me just say this: The Tribes community is freaking nuts. I've never seen such a passionate, intense, vocal and dedicated group of fans. It has been an honor and pleasure to come into this fully formed community and try to make something that looks, sounds, plays and _feels_ right to them. It has been challenging, confusing, frustrating, perplexing, and incredibly rewarding. We've done our level best. The game is nearly there. But that's not the end. Because Tribes has, and always will, belong to the community. That's what Tribes: Vengeance is more moddable and flexible than any other Tribes game. We wait to see what you think of what we've done, and perhaps more importantly, how you are going to top us.

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68 Replies. 4 pages. Viewing page 1.
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68. Re: No subject Sep 14, 2004, 12:00 Fleer
 
I was looking forward to the game, until I heard they took out the plasma rifle.

They did WHAT?!?!?! I felt that was as much of a staple of the Tribes universe as the spinfusor was. I loved that thing... was great for infiltrating bases.

 
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67. Re: asdf Sep 9, 2004, 22:44 Beaner
 
t2 or tv have nothing to do with tribes they are just some pieces of software garbage trying to captalize on a good game.

I dont think you quite read my statement correctly. I said the T1 version of Renegades WAS BETTER. Hello.

And no I completely disagree with you about T1 being the only thing Tribes. Yes T1 was the first and the innovator. T2 added extra dimension to the game with vehicles and new weapons. The only reason you T1 only guys couldnt handle T2 was because the release out of the box was plaqued with bugs,d the hardware requirements where insane for the time, and base T2 was slow as hell.

I played T1 forever. I too disliked T2 base, but with the latest patches and mods like classic, T2 is much more modern, improved game. its smoohter, the physics are better. Not to say T1 isnt still a good game, but please.

Now that you have a Radeon (and maybe ditched the voodoo card) you may want to install the current patched game and jump on a classic server. It has all the fun elements Twitch fast gameplay of T1 and the team play, massive map strategy aspects of T2. Irrational listened too much to T1 only diehards thats still whine about T2.

 
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66. Re: No subject Sep 9, 2004, 22:35 Beaner
 
Er, I think Beaner means the command screen, not the console

You are correct sir! But I appreciate Mr Levine responding =) Seriously though, I do respect Irrational devs, but It kind of shows that they didnt really play Tribes much until they actually had to work on the game. T.V isnt bad, but there are still a lot of changes that could make it much better such as adding back the command screen so at least you can set waypoints etc.

Many die hard Tribes players DID use features such as the command screen that someone new to the game, such as Irrational would think was pointless. Guys like Kinetic Poet helped bring some vet opinions in the game, but hes more the fast twitch type player from The Tribes world.

 
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65. asdf Sep 9, 2004, 17:56 abelincon
 
"This is where T1 is still better than T2. Renegades for T2 was inferior"

this is the problem with your thinking about tribes. tribes = tribes 1. t2 or tv have nothing to do with tribes they are just some pieces of software garbage trying to captalize on a good game. suppose you are a huge fan of jar jar from star wars. a real star wars fan is going to say you are gay because jar jar is a fucked up creation that has nothing to do with the real star wars as portrayed in a new hope or empire strikes back. practically, this makes no difference other than the fact you are silly to call this game tribes, but the underlying issue is that you are discussing an inferior product. its like when i went to borders and saw "The Message: the bible remixed". it was the usual modern "hip" translation of the bible designed for the young people. but when i turned to ezekiel, the entire chapter was the same as in the kjv, wheels within wheels and the whole deal. the point being that you cannot update what you can't understand. tribes was good now its dead lets all wait for halo 2 instead of wasting our collective time talking about this dumb game.

 
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64. well.... Sep 9, 2004, 13:46 Shataan
 
IMHO THIS new Tribes feels more like a cross between Tribes and UT2K4. Infact it felt more like UT than Tribes. I guess my Tribes days of playing an updated Tribes 1 are over. Now we got fastfood Tribes does UT2k4. lol

 
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63. Re: No subject Sep 9, 2004, 12:19 sc4r4b
 
Yeah, I thought the burner would be the the plasmarifle equivalent when I first read about it... It's not bad I actually use it more than a chaingun but I still prefer the plasmarifle over it...

It would be nice of someone would mod the burner to fire like the plasmarifle but still burn the area/enemy like the burner.

...
 
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62. Re: No subject Sep 9, 2004, 10:55 Wanderer
 
Er, I think Beaner means the command screen, not the console. Heck, maybe he meant both.

I know, you can hit "C" in game to get a large map, but it doesn't have the command screen functionality... and since T:V beta is feature complete he isn't going to get it, except maybe via a mod.

sc4r4b: I miss the plasma gun, too. I find myself trying to use the burner the same way I would use the plasma gun, and end up qwning myself in the process (forgetting it takes energy, firing where teammates are going, etc). I think I like it better than it deserves, at the moment; s'pose I just have to adjust.

 
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61. Re: No subject Sep 9, 2004, 06:47  Ken Levine 
 
Beaner-Well, I can't promise everything, but how's this for a start:

To activate the console modify the program short cut to read: “<install path>\tv_CD_DVD.exe” - console


 
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60. Re: No subject Sep 9, 2004, 06:02 Jarek Forhanon
 
I played base Tribes for over two years and base T2 for over a year (I pubbed in T2 classic for a while after that), competitively. I don't recall ever seeing anyone use the Sensor Jammer =0

Probaly because during the closed beta, they weaned themselves to the extreme left and right. The extreme left player: The newbie Tribes or console player and the Extreme right player: The lpb "Im on a lan and want to cap out the map" player. You know the folks that get angry when you put vehicles in the game.

Not sure if that spectrum is entirely accurate. The main conflict was between T1 vets and T2 vets/nubs. T1 vets longed for the speed and visceral feel of T1. T2 vets/nubs wanted to have overpowered vehicles, turrets, etc. I've played both games extensively and can honestly say that I enjoy both. However, I feel that vehicles should have never been the focus of T2. All the other game aspects (physics, capping, weapons, etc) suffered because of this focus. The Missile Launcher was created as the only effective counter to vehicles. This resulted in almost everyone being forced to carry Flares. In order to force people to use vehicles, physics and speed were nerfed, placing a cap on maximum speed and severely affecting the plausibility of HO. Capping became dumbed down. Instead of discovering and mastering ski routes, cappers simply hopped into a Shrike and used that to gain momentum. If they were lucky, they could hop right back into the Shrike and escape with a 1% chance of getting shot down. Simply put, vehicles added nothing to the game besides annoyance. The same can be said with T:V.

Before you go off calling me a T1 elitist, let me remind you that, unlike most T1 vets, I actually played T2 for more than a week. In addition, I enjoyed it (for the most part). However, any Tribes player who has played both T1 and T2 extensively should know that T1 is clearly the superior game.

Not one map is designed to make capping difficult. Any noob can cap. No auto defenses, flags sitting out there like a hooker selling her wares. This was the main reason I stopped playing Tribes2.

Uh, T2 was entirely focused on defense. Aside from the fact that the turrets were overpowered, many of the maps were not conducive to skiing. In T2 Classic, the return of mine-discing makes it even harder to cap. You say that the flags just sit out there waiting to be capped... have you ever played Quagmire? Good luck getting a noob to cap on that one.
This comment was edited on Sep 9, 06:20.
 
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59. Re: No subject Sep 9, 2004, 03:26 Beaner
 
People actually used the Sensor Jammers?

Yeah, you know like people that have played Tribes longer than 1 year.


 
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58. Flag Whores Sep 9, 2004, 02:46 nully null
 
Not one map is designed to make capping difficult. Any noob can cap. No auto defenses, flags sitting out there like a hooker selling her wares. This was the main reason I stopped playing Tribes2. They make it way too easy for the glory hounds.

Another gripe mute means mute (ie I don't want to hear or see their flappings)

 
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57. T:V belongs to the pro-gamer Sep 9, 2004, 01:43 DangerDog
 
Competitive play is the ultimate goal of T:V, I think it will do pretty well with the community in that regard. The casual, armchair commander isn’t going to be outright addicted to this game the way they were with Tribes 1 and 2. The two mix like oil and water. If sales warrant it, and they manage to get a green light for an add-on it would be cool if whomever got the gig would put back in Defend and Destroy game type that is over the top will all sorts of cool gizmos and vehicles to control in a slower paced more strategic game playing experience. I think people who want to roll play commander, or engineer really want to be placed in a battlefield rather than a sports arena. Sure other games offer this in part, but the Tribes Universe could offer up some unique twists that the others lack.

 
Avatar 6174
 
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56. Re: No subject Sep 9, 2004, 00:32 sc4r4b
 
I rarely played as a sniper... I never liked the weapon in Tribes2. I like it in T:V though it just feels right... In fact, that's one thing about T:V that I think is better than Tribes2... The weapons all have a really tight and natural feel. The nadelauncher is especially nice. I miss my plasmarifle though...



...
 
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55. Re: No subject Sep 9, 2004, 00:24 anon@24.76
 
I like using the sensor jammers to help out with sniping.
cause then you wouldnt have a giant arrow overyour head when sniping from near the enemy base

 
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54. Re: No subject Sep 9, 2004, 00:23 Jarek Forhanon
 
I suckrd at tribes 2 but thanks to the sensor jammers I ended up loving the game.

People actually used the Sensor Jammers?

 
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53. Re: No subject Sep 9, 2004, 00:18 4D-Boxing
 
I suckrd at tribes 2 but thanks to the sensor jammers I ended up loving the game. To bad about the command console.

 
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52. Re: No subject Sep 8, 2004, 23:59 sc4r4b
 
Sensor jammers were only good for tailgunners and well since the loud majority of Tribes1 players whined and whined about the vehicles there really isn't a need for the sensor jammers.

Waypoints would be nice... v vh vca vgw vgca

*edit
space between v"s so they didn't look like a w.
...
This comment was edited on Sep 9, 00:00.
 
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51. Re: No subject Sep 8, 2004, 23:50 MeatForce
 
Now put back the command console, sensor jammers, beef up the jets, improve the horizontal jetting...

Ok, now I'm starting to agree with Beaner -- sensor jammers were great (although admittedly an acquired taste), and the command screen was.. well, it was the command screen, damnit!!

At the very least, I'd like a buddylist of some kind, so I could have 'waypoints' set for my buddies like the old days (not the most useful function of the command screen of old, but if I was going to be stranded on a desert island with only one feature)..

-----
"... this has ALL been done before, better and by people who are slightly more competent than a pack of one eyed gerbils on acid."
 
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
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50. Re: No subject Sep 8, 2004, 23:49 sc4r4b
 
CS is just another example of how the term "popular" doesn't necessarily mean "the best."

I think the physics in T:V are fine... I haven't had any problem adjusting.

No doubt they can't please everyone all the time. And I can really understand what they are trying to achieve with the gameplay... it makes sense. I'm just getting older I want more depth, more options, and more variety in my games... Tribes2 *cough*classic*cough* had all of that. Which is why I have played it longer than any other game ever... Sure I would pick up other games but I always went back to Tribes2.

Just like what Hump was saying about "pick up and play games wearing thin" because of the lack of depth... They get old fast. On the flip side too much depth can kill the experience as well... I guess it takes a balance of well thought out game design with depth and fun gameplay to make it easy to learn hard to master.

I'm still thinking I won't be disappointed with T:V.

...
 
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49. Re: No subject Sep 8, 2004, 23:44 Jarek Forhanon
 
The classic mod for T2 turned it from a loser of a game to a better version than the orignal T1.

Dunno if I'd say that T2 Classic is better than T1 =\ The vehicles really damper the fun. Nothing quite as enjoyable as getting run over by a Shrike while chasing...

 
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