Star Trek MMORPG

Following a spate of rumors (story), a press release on Star Trek Online Universe confirms that a Star Trek MMORPG is in the works, planned for release in early 2007. In addition to first dibs on the press release, they also have posted a preliminary FAQ for the project. Here's a bit from the announcement:
SAN FRANCISCO — Sept. 7, 2004 Perpetual Entertainment, Inc. announced today that it has secured the exclusive worldwide rights from Viacom Consumer Products to develop and publish a massively multiplayer online game based on Paramount Pictures' Star Trek franchise.

Star Trek is one of the world's most popular, longest-running, and beloved sci-fi properties, with millions of passionately devoted fans throughout the world. As Star Trek celebrates its 38th anniversary, Star Trek gaming begins its next evolution.

The license encompasses all live-action motion pictures and television series including, Star Trek , Star Trek: The Next Generation , Star Trek: Deep Space Nine , Star Trek: Voyager , and Star Trek: Enterprise . "The scope of the content license is extraordinary for a game of this kind, giving us the opportunity to immerse fans and players in the incredibly rich, diverse and exciting universe of Star Trek ,? said Joe Keene, CEO of Perpetual Entertainment.

The game will deliver action, adventure and combat mechanics unique to persistent world games. Its design includes a rich array of solo and multiplayer missions set in space, on planets and in starbases throughout the universe. At launch, it will take place during the 24th century timeline in the series with other aspects of the Star Trek universe to be interwoven and added through expansions.
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23.
 
Re: Bound to happen
Sep 7, 2004, 10:29
23.
Re: Bound to happen Sep 7, 2004, 10:29
Sep 7, 2004, 10:29
 
Well, I played EQ for four years. I don't know anyone, myself included, that continued having fun after the six month milestone. I stuck around mainly for friends and what-not, had "uber" items and was in one of those high tier guilds. You know why I quit? I realized it wasn't fun.

It wasn't just me feeling that way. I know well over a hundred people that said they didn't really have any fun anymore, but they couldn't stop playing because they already had so much time involved, or they wanted to get into that one guild, or they wanted just that one AA skill, or they wanted to master all tradeskills to make the ultimate item, which no longer was ultimate after the latest 6 month expansion which was $30 for a damn download (nothing like making shitloads of cash charging the same amount as a store-bought expansion that doesn't require packaging, distribution, or even heavy advertising with the 400k+ playerbase that will have to get it just to keep up and play with others).

The thing with EQ, UO, et al is that they start you out with a repetitive set of actions that eventially become a conditioned response. It is a prime example of behavioral modification. Keep killing, get that XP and ahhh mental stimulus, level! The fact that in EQ you hear a DING when a character levels is almost like a cruel mocking reminder of the Pavlovian experiment involving the dog and the dinner bell.


I know not one person that ever thought the games were fun after six months. I played various MMO's for five years and watching the effects it had on myself, my friends, and many other people in the game, I feel quite justified in saying this: MMO's are not fun- they are work and can lead to compulsive disorders.


They don't call it EQ 'Evercrack' for nothing!

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