Should have known that I would hurt some fanboy with my post again... sigh.
Actually I haven't played MW in a couple years after going through and getting my fill of it, you're not hurting anyone's feelings. Sorry you think your argument is iron-clad, but the holes needed pointing out and you're not taking it too well.
The atmosphere was was simply put sterile, the models looked stupid, most of the scenery looked like they came out of the head of some 5 year old boy, and all the things didnt fit together. Baldurs Gate for example is awesome, Arx Fatalis is awesome, Dungeon Siege is nice (tho no real RPG) and there are tons of other RPGs that own Morrowind lefthanded.
I'll grant you that Baldur's Gate was good, but it also has decades of D&D history behind it. Of course it's going to have more atmosphere from all that source material. What I find hard to believe is that you think Arx and DS have better atmosphere. It's pretty obvious you're a sucker for cookie-cutter Tolkien RPGs, which is fine. What's retarded about your opinion is that you think MW, which really
is unique, is dumb because it's not like everything else. Your examples alone say as much.
The Striders for example. Duh.
Ahhhh ok, so your "so many things it stole from The Neverending Story and The Dark Crystal that don't fit" is the quicktravel mode? That's really pushing it. Striders look nothing like landstriders, apart from the long legs.
This made the game look sterile. If everything would have worked together, ok. But it didnt. Some things looked like the classic Tolkien fantasy and others looked like sci fi stuff or things from other fantasy styles. They stole so many things from different movies, games, books and thought all together would pose a good new style. It didnt create a dense atmosphere just because of this. I am sure some people love such screwed up things because it comes close to what they think would make a better fantasy style.
So... Anything that's different is bad. Dungeon Siege is good because it's just like everything else. Morrowind "stole" ideas from other things and is therefore not worth a second look, and yet the other games you like are simply riding the Tolkien fantasy bandwagon without attempting to make a new spin on fantasy. No offense, but your logic is awful.
As for different elements not working together, have you bothered looking out your window or travelling at all? Even in one city, you can find a ton of different cultures and architectural styles. By your logic, that makes it not good. Hmm.
By the way, I'm still curious as to how the heck MW is even remotely sci-fi, as you threw that out as a major part of your original argument yet, even though it's totally wrong, you can't seem to let it go. You've yet to defend that and continue calling it a sci-fi hybrid game. Is it just because the elves have pointy eyes and ears and remind you of Spock?
Wah wah youre stupid because because and I know it better you suck blah blah my ass blah blah whine whine. I really wonder why I made the effort writing this after I read this childish comment.
Well that was interesting.
I guess you don't like discussing things, eh? Problems with criticism? Lash out if it makes you feel better, just try and defend your argument next time instead of this immature crap. Actually being able to back up your stance makes for a more interesting read, I wouldn't resort to tantrum-throwing quite yet if I were you. And
I was happy to have written back, I'm curious to see what you think about more of the holes in your opinions, nevermind your totally erroneous knowledge of the game. In the end, don't play it if you don't like it. You have more than enough Dungeon Sieges to keep you busy for years.
I enjoy your signature, by the way. Doesn't at all make you a huge hypocrite.
m19
This comment was edited on Sep 3, 09:50.