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12. Re: Noteworthy. Aug 3, 2004, 18:00 osmium
 
so, no shaders in every single doom3 texture.. those bump, specular, and 'stencil' vectors aren't shaders? the refractive glass, the glowing lights, the pulsating crawling flesh of the demonic being taking over the base aren't shaders?

just because doom3 isn't surrounded by water doesn't mean there aren't impressive effects in the game... the fact that you haven't realise the complexity that goes into the sublte effects in doom3 is more a testament to id's prowess at making a convincing looking environment than crytek's where the effects are unreal and obvious, albeit very nice looking.

it makes me laugh that valve's attempt to mar the doom3 US release day goes pretty much unnoticed. damn shame.

 
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    Date Subject Author
  1. Aug 3, 11:22 Noteworthy. Caspar Nielsen
  2. Aug 3, 11:39  Re: Noteworthy. Gandhi
  3. Aug 3, 12:24   Re: Noteworthy. CrimsonPaw
  8. Aug 3, 15:42   Re: Noteworthy. quazz
  9. Aug 3, 17:29    Re: Noteworthy. Pr()ZaC
  10. Aug 3, 17:53     Re: Noteworthy. Bunko
  11. Aug 3, 18:00     Re: Noteworthy. quazz
>> 12. Aug 3, 18:00     Re: Noteworthy. osmium
  15. Aug 3, 19:17      Re: Noteworthy. Tango
  17. Aug 4, 00:59       Re: Noteworthy. Baudkarma
  13. Aug 3, 19:05     Re: Noteworthy. indiv
  14. Aug 3, 19:16      Re: Noteworthy. Tumbler
  18. Aug 4, 15:33    Re: Noteworthy. Ray Marden
  4. Aug 3, 12:40 Re: Rseman
  5. Aug 3, 12:59  Re: Tehol
  6. Aug 3, 13:49   Re: Tim
  7. Aug 3, 14:14    Re: Gandhi
  16. Aug 3, 20:36 No subject Pr()ZaC


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