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DOOM 3 Previews

Even a slow Sunday gets its DOOM 3 post du jour, as there are a pair of previews of the imminent shooter online this weekend (thanks Frans). There are previews of the game on GameSpot and on IGN based on getting to check it out at the G-Phoria deal from G4. Here's a bit from GameSpot::

The Doom 3 demo station at G-Phoria didn't subject eager attendees to the game's introductory segment, which is reportedly set before all the hellish action picks up. In fact, our experience with Doom 3 started with the second level of the game, at which time the nameless main character is tasked with navigating the labyrinthine research base and briefly traversing the Martian landscape in search of a missing scientist. Right about the time you find this scientist, all hell breaks loose--literally--as a terrible presence overruns the base and your former comrades begin to turn demonically against you.

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148 Replies. 8 pages. Viewing page 2.
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128. Re: No subject Aug 2, 2004, 08:18 quazz
 
Started the game again, I'm definitly not getting them, it could be a driver issue... Haven't updated them in a while. Anyone with a dx8 card getting [or not] light projection? By the way, running the benchmark ("timedemo demo1" in console [ctrl-alt-~]), I'm getting light projection from those orange flying balls that one of the first monster you encounter shoots.
edit: Forgot to say I also tryed the game with 'high quality' and I still didn't get more.


This comment was edited on Aug 2, 08:20.
 
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127. Re: lockers Aug 2, 2004, 08:14 Fillem
 
Spoiler: ]

yeah, I got it :-)

alt-enter is a good idea!!!

saves the loading time of almost a minute
 
"Porno laughs are not funny, ok?"
-David Brent-
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126. Re: No subject Aug 2, 2004, 07:53 Krovven
 
There is indeed light projection from weapons on walls and enemies.

http://www3.telus.net/dayzed1/d3images/flash-before.jpg
http://www3.telus.net/dayzed1/d3images/flash-after.jpg
http://www3.telus.net/dayzed1/d3images/flash-enemy.jpg
http://www3.telus.net/dayzed1/d3images/flash-enemy2.jpg

It's really hard to see in screenshots, but here is the two heat waves.

http://www3.telus.net/dayzed1/d3images/d3-heat.jpg
http://www3.telus.net/dayzed1/d3images/d3-heat2.jpg

http://www3.telus.net/dayzed1/d3images/fc-heat.jpg

Doom 3's heat wave is very large waves, where Far Cry's is alot smaller ripples...which I think gives a much nicer effect.

 
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125. Re: No subject Aug 2, 2004, 07:46  famished 
 
"In this thread before it explodes to 200 + posts about god, religion, and overclocking"

lol

 
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124. Re: No subject Aug 2, 2004, 07:22  famished 
 
"Looks like I'm missing something (and I'm thinking that FarCry had a similar 'heat haze' feature [without a dx9 card], I won't be able to compare them). "

Yeah I'm pretty sure heat haze in general doesn't need a DX9 capable card. I mean it's just particles with a refraction shader applied right? Refraction was possible even on the Geforce 2.

 
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123. HOT DAMN! CO OP! Aug 2, 2004, 07:21 Ihya
 
Some people have got a rough and ready Doom3 CO OP running!
Check out this thread for discussions, and where to get the video of Co op.

http://www.shacknews.com/ja.zz?id=8281025

Spoilers in the movie and thread discussion are a boss appearing so you have been warned. I have not watched it for this reason.

IN YOUR FACE X BOX!

This comment was edited on Aug 2, 07:22.
 
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122. Re: lockers Aug 2, 2004, 07:20 Moonbender
 
I was kinda miffed when I had to quit the game and log on to a website to find a code for the locker (didn't do it, still wondering if I would've found something nice in there).

Spoiler: Yep, you'd have found the Chain Gun - weeee. I wasn't miffed either, I think it's a hilarious idea. There are more websites, actually. Oh and quitting isn't necessary, just hit Alt-Enter to switch to windowed mode and again to get back to fullscreen after you've looked up the website.}

 
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121. Re: No subject Aug 2, 2004, 07:19 Krovven
 
For the record the Far Cry heat wave is way better than the heat wave in Doom 3. I'll load up Doom 3 real quick to check the light projection.

 
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120. Re: No subject Aug 2, 2004, 06:51 quazz
 
Looks like I'm missing something (and I'm thinking that FarCry had a similar 'heat haze' feature [without a dx9 card], I won't be able to compare them). Couldn't care less though.

As far as texture goes, I asked for a difference between 'medium' and 'Ultra' There goes that 'reading' thing again ;} But there's also no difference in texture resolution, so your point still stand. Only in compression/anisotropic filtering.
I had forgotten about that [H] article.
Anyone as seen light reflection produced by weapons? I've heard someone says he did on another forum, but I'm sensing a bad case of blind fanboyism...

This comment was edited on Aug 2, 06:53.
 
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119. Re: No subject Aug 2, 2004, 06:37 samuelk
 
]You're not all that good at that 'reading' thing, are you?

I'm thinking neither are you... check the HardOCP review (or just about any other review of the game) out there, and you'll answer your question quite easily.

I mispoke -- too used to talking about DX 9 -- post corrected.

This comment was edited on Aug 2, 06:38.
 
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118. Re: No subject Aug 2, 2004, 06:28 quazz
 
The GeForce4ti doesn't have the ability to render DX 9 effects (like normal mapping and heat haze--heat haze is the wavy distortion effect you see created by steam or other hot objects).
You're not all that good at that 'reading' thing, are you? This is an OpenGL game. It does not render DX9 effect because it doesn't use it for it's graphics.
My question still stand.



Thinking this is way better then resorting to post scriptum, (Thanks Ray :))

This comment was edited on Aug 2, 06:30.
 
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117. Re: No subject Aug 2, 2004, 06:22 samuelk
 
Here's a random though, seeing as I have a GeForce4ti and this is an OpenGL game, what am I missing graphically? OpenGL itself has not been significantly updated in a long time and AFAIK, the difference between 'medium' and 'ultra' setting is only in the textures resolution.

The GeForce4ti doesn't have the ability to render effects like heat haze--heat haze is the wavy distortion effect you see created by steam or other hot objects.

As for texture resolution, there's no difference between high and ultra modes. The difference is in the texture compression. In ultra mode, NONE of the textures are compressed. In high mode, some textures (I think specular maps, possibly others) are compressed. There's very little visual difference between high and ultra modes.

This comment was edited on Aug 2, 06:36.
 
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116. Re: No subject Aug 2, 2004, 06:13 quazz
 
Here's a random though, seeing as I have a GeForce4ti and this is an OpenGL game, what am I missing graphically? OpenGL itself has not been significantly updated in a long time and AFAIK, the difference between 'medium' and 'ultra' setting is only in the textures resolution.

Not caring about framerate...

This comment was edited on Aug 2, 06:14.
 
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115. No subject Aug 2, 2004, 04:51 D4rkKnight
 
And Btw, on graphics, bump-mapping is a great technology, but it lacks substance close up, you can tell the whole thing is just an illusion of depth.

This is the problem with games that use it excessively.


Edit: Of depth not or depth :/


This comment was edited on Aug 2, 04:51.
 
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114. No subject Aug 2, 2004, 04:47 D4rkKnight
 
Yeah its very addictive gameplay. Those flying things are fucking awesome, and the thing they shoot distorts the space around it and look really sweet.

I'm starting to get to the hell areas, and the game is becomming more psychological and just...wierd and sadistic.

The action is intense and I love it, altough I dislike the little spider things when i'm forced to fight like 15 at once comming from all angles...OMG ENOUGH SPIDERS FOR CHRIST SAKES!

Playing on moderate difficulty (Or whatever the middle one is).
This comment was edited on Aug 2, 04:48.
 
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113. lockers Aug 2, 2004, 04:35 Fillem
 
I was kinda miffed when I had to quit the game and log on to a website to find a code for the locker (didn't do it, still wondering if I would've found something nice in there).

I do think it's a frggin' disturbing and scary game.
I played it during the day and it was..oh ok...

I played it when it was dark out, turned the lights off, surround sound up high and I was shooting at shadows and feeling....uncomfortable

loving the game so far!
 
"Porno laughs are not funny, ok?"
-David Brent-
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112. Re: Where to buy? Aug 2, 2004, 04:00 Krovven
 
I'd expect my weapon's muzzle flash to be reflected on wall and ennemy

Yea the game is definitely far from perfect. Its about what I was expecting, and it is still excellent. I know some people were expecting the 2nd coming of christ with the engine, and when I pointed out some of the engines shortfalls a few months back (based on the leaked demo) I got flamed for it. ie: the blocky textures near the edges, which is due to the bump mapping. Turns out those problems still exist.

The way they have chosen to handle shadows is very strange. railings and NPCs dont actually cast shadows onto the environment, they instead of a drop shadow, which looks like it is casted on the environment when viewed quickly...but if you stop and really look at it, its a shadow that is just hanging off the object. Some shadows do cast on the environment, but not all...just strange.

 
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111. Re: Where to buy? Aug 2, 2004, 03:54 Krovven
 
Mayor, maybe now you see what I was refering to?
Jeez, you even defended him and he still insulted you.

Look at his history of posts...he isnt worth the time or the effort.

75fps? Yea ok...as Quazz already pointed out the game is capped at 60fps. Even the best computer that HardOCP had didnt pull out an average of 75fps.

The whole framerate debate is tired...films, tv, etc, all have a fixed framerate. They don't have highs and lows like games. The difference you can see is the change in framerate. ie: you are going to see it visually when something goes from 40 to 30fps and back to 40 on the monitor. If a game stayed at a fixed 30fps, regardless of what was occuring on the monitor, thats all we would need. Unfortunately thats not the case.

Even in HardOCP's Fraps tests they had lows dropping below 10fps on their best rig, but they said that was during cutscenes. Dont know why they would even factor cutscenes into the testing anyways.

 
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110. Re: Where to buy? Aug 2, 2004, 03:36 quazz
 
How could I forget this, the game is capped at 60FPS. The thing is, a smooth constant 60FPS is better then an average 75FPS jumping between 40-100. And don't bring back the goddamn fps/refresh rate debate. It sucks and we've all been down that road 100 time.

Back to the game, did anyone else then me notice how the game completely lack weapon flash. What I mean is that I'd expect my weapon's muzzle flash to be reflected on wall and ennemy. I've tryed some MP to look at this and explosion (grenades and rockets) fail to light up the room and thus produce any kind of realistic lights. Same thing go for that gun shooting blue plasma thingy. The damn gun is shooting blue light and it doesn't even act as a light source.

Keeping being unimpressed by the DOOM3 engine,

quazz

ps: anyone can confirm that on High/Ultra details setting (but it shouldn't change that). Playing with every advance setting ON.


edit: sp
This comment was edited on Aug 2, 03:38.
 
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109. Re: well listen Aug 2, 2004, 03:34 TheNarcis
 
no man a monitor can go 120 fps thats what HERTZ means dont u know anything or are you too stupid to ever read a monitor spec. ?????? my minitor is at 85 Hz so its going 85 fps so you must be pretty dumb if you dont know that the eye can see that


Refresh Rate (Hz) and FPS are 2 totally different things scholar.

You can pump out 150 FPS on 60 Hz and still have the eye sore from the FLICKER. And phenominal screen tearing.

Syncing the frames to the refresh rate solves the tearing of the graphics, but doesnt mean just because the flicker leaves at 85Hz means you can see past 60FPS.

It has been proven in plenty of studies the average human eye cannot see past 62-68FPS. Unless we are dealing with a bunch of Xmen here, its all in your mind where you think you can see 100+FPS.

The game may "feel" smoother due the the dips in the frame rates are not as noticeable, but if you have the game locked at 60FPS and the same game locked at 120FPS I doubt you will notice a difference. Then again everyone is a mutant geek now-a-days.

This comment was edited on Aug 2, 03:36.
 
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148 Replies. 8 pages. Viewing page 2.
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