DOOM 3 - Site Seeing, Networking Q&A

Following the game's gold announcement, the DOOM 3 Website is now online (thanks Tiscali Games), quite the intrusive full-screen Flash affair replacing the placeholder previously occupying that space. The site offers news, content, and links for the upcoming shooter. There is also an article with first-impressions from the game on TIME.com. Finally, PC DOOM 3 multiplayer networking info on GameSpy features id programmer Robert Duffy discussing the game's multiplayer capabilities. In addition to confirming that the architecture will be client/server (story) and that multiplayer will be capable of scaling beyond four players (story), he also says the Win32 dedicated sever for the game will be available in the box, the Linux dedicated server "should" (as opposed to "will") be available online by the time the game is on shelves, and also describes the reason for drifting away from the controversial plan to only provide peer-to-peer multiplayer gaming:
The primary reason is that, due to a variety of things, it was next to impossible to keep all the clients in perfect synchronization. That's a short answer to a difficult problem, but that's the bottom line of why we went with a new client-server architecture.
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65 Replies. 4 pages. Viewing page 3.
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25.
 
Re: comp. problem
Jul 17, 2004, 00:04
25.
Re: comp. problem Jul 17, 2004, 00:04
Jul 17, 2004, 00:04
 
hey guys, when the doom 3 alpha was leaked, there were some sites which said their geForce 4Ti 4200 worked with 47FPS, not bad?

24.
 
Re: comp. problem
Jul 16, 2004, 23:46
24.
Re: comp. problem Jul 16, 2004, 23:46
Jul 16, 2004, 23:46
 
If it ain't Tool then whoever made it when to a lot of trouble to make it sound like Tool. I know Tool, and this sounds like Tool. The bass, the riff, the drums are all VERY Tool.


23.
 
tool
Jul 16, 2004, 23:39
23.
tool Jul 16, 2004, 23:39
Jul 16, 2004, 23:39
 
i'd bet money it is tool, i'm a big fan and i am pretty sure i know them when i hear them.

and Ihya, most of tool's fans are well above the teenage years and not goth by any means. trust me, i have been to quite a few of their concerts.

22.
 
Re: comp. problem
Jul 16, 2004, 23:12
22.
Re: comp. problem Jul 16, 2004, 23:12
Jul 16, 2004, 23:12
 
It's definately not Tool, if it was tool, the marketting would be all over that months ago.

It was all in house

21.
 
Re: I will admit
Jul 16, 2004, 22:42
21.
Re: I will admit Jul 16, 2004, 22:42
Jul 16, 2004, 22:42
 
And that Cybey is back

Im gonna wait until september/october sometime to upgrade to a 6000 series Geforce etc to get the most out of D3, HL2 etc, still havent played Far Cry yet.

Having said that im massively excited about D3, but its gonna be an effort to avoid reading any spoilers etc.

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20.
 
Re: HL's Goodness ??
Jul 16, 2004, 22:23
J/K
20.
Re: HL's Goodness ?? Jul 16, 2004, 22:23
Jul 16, 2004, 22:23
J/K
 
Could be Tool could be not. Drumss in the beginning sound a bit like Tool, but the guitars seem a bit simplistic for Tool.

and jeeeez.. A) if it's Tool than Sonic Mayhem really can't even be compared
B) I love it when people listen to couple of seconds of music and already judge by that.

Nevertheless.. I don't see much point of music in such a game. can only distract.


19.
 
I will admit
Jul 16, 2004, 22:04
19.
I will admit Jul 16, 2004, 22:04
Jul 16, 2004, 22:04
 
that as we're approaching the first week of August, I'm beginning to get quite giddy with anticipation for D3. I just hope it won't be a big letdown. And that Cybey is back

Also, whispers came to me that Raven might be working on a new Soldier of Fortune, with the Doom 3 engine? Dear God, let it be so. I'm replaying SoF2 right now, mostly out of sheer boredom, and it's still a quality shooter, but the engine is not aging very well. The gory goodness in the Doom 3 engine would just be excellent.

Creston

Avatar 15604
18.
 
Re: HL's Goodness ??
Jul 16, 2004, 21:34
18.
Re: HL's Goodness ?? Jul 16, 2004, 21:34
Jul 16, 2004, 21:34
 
Da..GOK
Ya...Rock!

I'm still working on this...


2 weeks blah blah. Wait and see. God knows who or what will have come out of the closet by then. Right, Daggy?

17.
 
Re: HL's Goodness ??
Jul 16, 2004, 21:28
17.
Re: HL's Goodness ?? Jul 16, 2004, 21:28
Jul 16, 2004, 21:28
 
Dagok, you said you loved bad rap and techno, so long as it was me rappin. Did you lie, huh? Huh? Why's your opinion so fickle? It's like your opinions are crap. Or something. Probably crap though.

16.
 
Re: HL's Goodness ??
Jul 16, 2004, 21:17
16.
Re: HL's Goodness ?? Jul 16, 2004, 21:17
Jul 16, 2004, 21:17
 
100x better than having to listen to more bad rap and techno like in most games these days.

15.
 
Re: HL's Goodness ??
Jul 16, 2004, 21:05
15.
Re: HL's Goodness ?? Jul 16, 2004, 21:05
Jul 16, 2004, 21:05
 
1st thing I'll do is switch off the music then! Unless a bunch of teenage goths with bad skin turn up half way through the game I can't see it adding much.

14.
 
Re: HL's Goodness ??
Jul 16, 2004, 20:49
14.
Re: HL's Goodness ?? Jul 16, 2004, 20:49
Jul 16, 2004, 20:49
 
Just listened to the short music clip. Blah

They should of brought back Sonic Mayhem IMHO. Sonic Mayhem pwns.

13.
 
Re: HL's Goodness ??
Jul 16, 2004, 20:45
13.
Re: HL's Goodness ?? Jul 16, 2004, 20:45
Jul 16, 2004, 20:45
 
Yeah I was wondering if that was tools contribution to the game as well. It certainly sounds like them but I don't know for sure. Sounds good either way.

As for Trent Reznor's stuff? I think it was mentioned awhile ago that he was off the project...

- Erratic
12.
 
Re: No subject
Jul 16, 2004, 20:30
12.
Re: No subject Jul 16, 2004, 20:30
Jul 16, 2004, 20:30
 


its a releif to hear that one will be able to play on servers with more than 3 other players. That would've gotten old quickly.

False. For reference, see "Doom" and "Doom 2". A lot of people logged a lot of hours and a lot of lan parties with those two games.

I'm sure it was, and still is, fun for those who remember having that as their only option for MP. But its over a decade later and people expect much more.

1v1's and 2v2's are serious fun. Four person FFA on small maps actually creates gameplay you don't get with lots of people on larger maps -- like the two good players battling to hunt the two ass players to pump up their frag count, camping certain spots because you know a particular player is about to run by, etc. Larger groups tend to make gameplay just that bit more anonymous.

I agree that small groups are fun but I'd rather see the option for more players. You can always limit the amount of players in your game but if the game doesn't support larger numbers of people its not like you can double click a checkbox in the menu and make it happen.


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11.
 
Doom 3 website
Jul 16, 2004, 20:21
11.
Doom 3 website Jul 16, 2004, 20:21
Jul 16, 2004, 20:21
 
Did anyone else download the "theme song" on the website?
Is that still done by Tool?
Has there been any noise lately about whether Trent Reznor's material is going to be included?
Just interested, cos the Quake score was fantastic.

10.
 
Re: punks
Jul 16, 2004, 20:06
10.
Re: punks Jul 16, 2004, 20:06
Jul 16, 2004, 20:06
 
pretty much as expected. doom iiis mp has been designed around 4 players, in balance, map design and so on, but the engine can do a lot more. i'm still excited for the mp since splash damage really did a good job on enemy territory.

9.
 
Re: Can't Wait...
Jul 16, 2004, 20:05
9.
Re: Can't Wait... Jul 16, 2004, 20:05
Jul 16, 2004, 20:05
 
just read the first review of Doom3 in PC Gamer about 2 horus ago, and finished viewing every page on that Doom3 website about an horu ago... good stuff.

I can't wait for another good SP experience. Far Cry only wet my whistle for more.

8.
 
Re: No subject
Jul 16, 2004, 20:04
Quboid
 
8.
Re: No subject Jul 16, 2004, 20:04
Jul 16, 2004, 20:04
 Quboid
 
Yeah, few player matches are just a totally different game. Much tenser and much more about thinking.

According to the interview, D3 DM is limited to 4 players but mods (and presumably D3 engine games) can have more.

Quboid
Avatar 10439
7.
 
Re: client-server
Jul 16, 2004, 20:03
7.
Re: client-server Jul 16, 2004, 20:03
Jul 16, 2004, 20:03
 
what, exactly, is Doom 3? peer to peer or client-server? in the Gamespy interview Duffy says it is client-server.. then, a few questions below, he implicitly states it is peer to peer.

it is client-server. Originally it was stated to be p2p, why is why he's explaining why p2p didn't work...

6.
 
Re: No subject
Jul 16, 2004, 20:01
6.
Re: No subject Jul 16, 2004, 20:01
Jul 16, 2004, 20:01
 
its a releif to hear that one will be able to play on servers with more than 3 other players. That would've gotten old quickly.

False. For reference, see "Doom" and "Doom 2". A lot of people logged a lot of hours and a lot of lan parties with those two games. 1v1's and 2v2's are serious fun. Four person FFA on small maps actually creates gameplay you don't get with lots of people on larger maps -- like the two good players battling to hunt the two ass players to pump up their frag count, camping certain spots because you know a particular player is about to run by, etc. Larger groups tend to make gameplay just that bit more anonymous.

65 Replies. 4 pages. Viewing page 3.
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