Following the game's gold announcement, the
DOOM
3 Website is now online (thanks
Tiscali Games), quite the intrusive full-screen
Flash affair replacing the placeholder previously occupying that space. The
site offers news, content, and links for the upcoming shooter. There is also
an article
with first-impressions from the game on TIME.com. Finally,
PC DOOM 3 multiplayer
networking info on GameSpy features id programmer Robert Duffy discussing
the game's multiplayer capabilities. In addition to confirming that the
architecture will be client/server (
story) and that multiplayer
will be capable of scaling beyond four players (
story), he also
says the Win32 dedicated sever for the game will be available in the box, the
Linux dedicated server "should" (as opposed to "will") be available online by
the time the game is on shelves, and also describes the reason for drifting away
from the controversial plan to only provide peer-to-peer multiplayer
gaming:
The primary reason is that, due to a variety of things, it was
next to impossible to keep all the clients in perfect synchronization. That's a
short answer to a difficult problem, but that's the bottom line of why we went
with a new client-server architecture.