Thief Patch

A patch is now available for Thief: deadly Shadows, addressing the issue that caused the game's difficulty level to shift at times (story). The patch to update the game to version 1.1 is accompanied by the following description: "This patch fixes the problem the player has with the game resetting the difficulty from Expert or Hard to Normal, or from Easy to Normal, when the game is re-loaded in-mission or if the player transitions more than once in any mission." The 415 KB patch can be found on the Eidos Website, mirrored on 3D Gamers, ActionTrip, Boomtown (registration required), Computer Games Online, Fragland.net, Gamer's Hell, and Worthplaying.
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27.
 
Thanks
Jun 20, 2004, 23:20
27.
Thanks Jun 20, 2004, 23:20
Jun 20, 2004, 23:20
 
I am playing the T: DS demo tonight and plan on buying the game tomorrow or the day after, time permitting. I appreciate the advice and since I never finished Splinter Cell (the original) due to the linear gameplay so I may give Thief 3 a go.

This comment was edited on Jun 20, 23:21.
Avatar 11537
26.
 
Re: It Was Good
Jun 20, 2004, 12:27
26.
Re: It Was Good Jun 20, 2004, 12:27
Jun 20, 2004, 12:27
 
So if you had to choose between Thief: Deadly Shadows and Splinter Cell: Pandora Tomorrow which one would you buy and why?

Thief has far superior gameplay, PT has multiplayer and an extra coat of polish. If you've played the demo to PT you know that it is extremely linear and mostly consists of a series of stealth based puzzles on your way to your objective. The multiplayer component of PT is extremely fun on a LAN but less so on the internet, you have to put up with UBI.com and the PC version voice com is barely functional. Thief on the otherhand is much more of a skill based game, your not trying to figure out what the designers want you to do instead you are using your skill as a Taffer to advance.

25.
 
Re: It Was Good
Jun 20, 2004, 04:17
25.
Re: It Was Good Jun 20, 2004, 04:17
Jun 20, 2004, 04:17
 
I prefer the general Thief gameplay over that of Splinter Cell. Thief is more based on free-roaming stealth whereas Splinter Cell is more an action game with a puzzle-like stealth approach.

However, Pandora Tomrorow is a more well rounded title and the multi-player gives it a leg up on Deadly Shadows, too.

Of course, you can purchase Splinter Cell (original), Thief: Gold, and Thief 2 all for about $40 total...

Having my Arcanum party consist of a dog, lizard, ogre, dwarf, and human :D,
Ray

-----
"You're worried about morals? Beat them senseless and steal their clothing, dammit! Steal! Steal!!"
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24.
 
Re: It Was Good
Jun 20, 2004, 02:55
24.
Re: It Was Good Jun 20, 2004, 02:55
Jun 20, 2004, 02:55
 
So if you had to choose between Thief: Deadly Shadows and Splinter Cell: Pandora Tomorrow which one would you buy and why?

I was thinking about a new game but not sure which one just yet... thanks in advance for any input can you provide.

Avatar 11537
23.
 
It Was Good
Jun 19, 2004, 13:02
23.
It Was Good Jun 19, 2004, 13:02
Jun 19, 2004, 13:02
 
The bug didn't affect me too much, as I played the first run-though on normal anyway. I won't play through again for anothr month or so.

However, I think they did a superb job with the game. I'm not easily impressed, particularly lately with the crud that's out there. But Thief III was great.

On the contrary to what Ray was complaining about, I didn't mind the "purple mist."It was something recognizable, you knew what it was when you saw it. Here's something to know though, the "purple mist" is pretty much either; as in, if you find a spot with missing textures (I only found a couple), you'd see the same purple mist. So, the "purple mist doors" were probably areas without any textures or polygons.

I think they ket the same feel of the original ones. Sure, I would have LOVED larger maps, but I each map was complex enough so it didn't bother you. It wasn't like IW's maps, which one entire map would be a friggin alley between 2 other maps (that was horrible). They idd an aright job with the small maps, and the load times weren't that bad on my system.

The climbing gloves were "alright." I missed the rope arrows, but climbing globes were ok. They don't work on any surface (only stone), and even only on some stone surfaces at that. Sure, you could use them to get away (climb up to a shadowy spot), but it's not as bad as people make it seem. I mean, come on, if you don't like it, then don't use it unless you ABSOLUTELY need to.

As for the performance question, it's definately not smooth as silk, but it's pretty decent. I look at the Thief games as slow-paced: sneak around, walk slowly, don't take people head-on, etc. So I was probably only getting a little over 30 FPS on my Intel 2.4 GHz, 1024 RAM, ATI 9800XP at 1024x768. But that was good enough for me (and I don't tweak my system, so you might get better).


Pentium 4, 2.4GHz w/ 533Mhz FSB
1024MB PC2700 Crucial RAM
ATI Radeon 9800XT
Windows XP Pro
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
22.
 
No subject
Jun 19, 2004, 13:02
22.
No subject Jun 19, 2004, 13:02
Jun 19, 2004, 13:02
 

This comment was edited on Jun 19, 13:02.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
21.
 
Re: But still...
Jun 19, 2004, 12:56
21.
Re: But still... Jun 19, 2004, 12:56
Jun 19, 2004, 12:56
 
25 fps is fast with all settings at its fullest.

20.
 
Re: But still...
Jun 19, 2004, 08:08
20.
Re: But still... Jun 19, 2004, 08:08
Jun 19, 2004, 08:08
 
The scale/scope are drastically different in many ways, just like they were from DE to IW. This covers more than just the level size; look at what the pervious game(s) did versus what the newest version is doing.

Looking purely at the level scale, the mists-o-loading were a terrible idea. Even if you are going to have multiple loads, at least make some attempt to hide them - behind a door, when you access a grate, going through a dark tunnel etc.

Purple mist is a no-no.

Liking Thief 2 much, much more,
Ray

-----
"You're worried about morals? Beat them senseless and steal their clothing, dammit! Steal! Steal!!"
http://users.ign.com/collection/RayMarden
http://www.dvdaficionado.com/dvds.html?cat=1&sub=ANF&id=ray_marden
I love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
19.
 
But still...
Jun 19, 2004, 06:49
19.
But still... Jun 19, 2004, 06:49
Jun 19, 2004, 06:49
 
I play on normal anyway (don't have the time to play anything harder :)) so the patch doesn't do much for me.

But what gets me about Thief 3 is the levels. Sure, the small locales aren't as noticable as in Deus Ex 2, and they are well realised, but just imagine the game as it would be if it had been designed for teh pc exclusively. Imagine levels like that one from Thief 2: the run across the rooftops, getting into the tower...theif 3 just lacks that grand scale due to the transitions which shouldn't have been neccessarry on the ppc

18.
 
No subject
Jun 19, 2004, 05:45
18.
No subject Jun 19, 2004, 05:45
Jun 19, 2004, 05:45
 
I don't think he cares, but aside from that, Thiefbot is good shit.

Deus Ex 2 and Thief 3 both unfortunately suffer from small spaces, but I have to say, with Thief 3, they've made it an acceptable size. I was actually impressed with their organization of the locations.

I'll pimp anything Thief.

Note: XBox users. You are whores of the Micro Machine.

Avatar 13202
17.
 
Re: No subject
Jun 19, 2004, 01:53
17.
Re: No subject Jun 19, 2004, 01:53
Jun 19, 2004, 01:53
 
Uhh so your promoting a hack that was made to get around the bug that this patch fixes? Are you retarded?

Okay, I'll explain that program better: it lets you set difficulty in areas like how well an NPC can hear you, how well he can see you, how well he can feel you, how many hitpoints he has, how much damage he does to you, and how fast he attacks. It gives a LOT more customisation than four distinct difficulty levels give you. Like someone else said, you can set the loot requirements lower by selecting a lower difficulty, but this program will bump it back up to whatever settings you choose, so you can control loot requirements that way too.

Furthermore, the City sections in Thief 3 are always Normal difficulty, regardless of what difficulty you choose for individual missions. This program sets the difficulty for the WHOLE game, so you can play the City on Expert (or higher). Which is very good because there are plenty of places in the City that could almost be called missions in their own right.

16.
 
FYI
Jun 19, 2004, 01:36
16.
FYI Jun 19, 2004, 01:36
Jun 19, 2004, 01:36
 
There was word on the street of a possible Thief 3 Xbox recall...but no word yet.

15.
 
Re: No subject
Jun 19, 2004, 01:32
15.
Re: No subject Jun 19, 2004, 01:32
Jun 19, 2004, 01:32
 
Can anyone run this game on full settings with a good framerate?

Define good framerate. Morrowind ran at 25fps but seemed smooth because of the slower pace of the game. I haven't run a benchmark of TDS but I wouldn't imagine I am getting much more than 25fps. But because of the slow methodical pace of TDS that feels smooth even if by UT2k4 standards it is unbearably slow.

14.
 
Re: No subject
Jun 19, 2004, 01:23
14.
Re: No subject Jun 19, 2004, 01:23
Jun 19, 2004, 01:23
 
Uhh so your promoting a hack that was made to get around the bug that this patch fixes? Are you retarded?

The hack lets you customize difficulty even more than the now working settings allow. Two things T3 fans would be interested in is making it harder than expert, or making the AI expert at a lower difficulty setting (so you don't have to find 90% of the loot)

This comment was edited on Jun 19, 01:24.
13.
 
No subject
Jun 19, 2004, 01:06
13.
No subject Jun 19, 2004, 01:06
Jun 19, 2004, 01:06
 


dave snider
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dave snider
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12.
 
Re: No subject
Jun 19, 2004, 01:05
12.
Re: No subject Jun 19, 2004, 01:05
Jun 19, 2004, 01:05
 
Uhh so your promoting a hack that was made to get around the bug that this patch fixes? Are you retarded?

11.
 
Re: No subject
Jun 19, 2004, 00:58
11.
Re: No subject Jun 19, 2004, 00:58
Jun 19, 2004, 00:58
 
Just pimping this great Thiefbot program that gives you custom difficulty: http://www.team5150.com/~andrew/project.thiefbot/

10.
 
No subject
Jun 19, 2004, 00:45
10.
No subject Jun 19, 2004, 00:45
Jun 19, 2004, 00:45
 
good thing the patch wasnt stolen before they could get it out

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9.
 
Re: No subject
Jun 19, 2004, 00:35
9.
Re: No subject Jun 19, 2004, 00:35
Jun 19, 2004, 00:35
 
it's definetly not an x-box port like game. the only thign xboxy is the small locales... everythign else is great. It's not the same crap that Deus Ex2 was by any means, and yeah I own both.

8.
 
Re: No subject
Jun 19, 2004, 00:34
8.
Re: No subject Jun 19, 2004, 00:34
Jun 19, 2004, 00:34
 


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