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Battlefield Vietnam Patch

The first patch for Battlefield Vietnam is now available, updating the war-themed shooter to version 1.01. The update consists of a 17 MB client patch on the Battlefield Vietnam Website, mirrored on 3D Gamers, FileFront, FilePlanet ((registration required) thanks Brennon Thompson), Fileshack (registration required), and Worthplaying and a 111 MB dedicated server on the Battlefield Vietnam Website, mirrored on 3D Gamers, FileFront, Fileshack (registration required), and Worthplaying; while the new dedicated Linux server can be found on the Battlefield Dedicated Server Forum Distribution site (thanks BattleField Central) and mirrored on 3D Gamers and Fileshack (registration required). The server includes optimizations and GameSpy & ASE fixes, and here's the list of client fixes:

-Sort by Ping fixed in Server Browser.
-Scrollbar fixed in Server Browser.
-Player number now displays properly if more than 10000 players.
-Soldier prediction fixed to remove jerky movements when walking/jumping.
-M60 removed from the LAW kit and replaced with M14.
-M60 and RPD min/max bullet deviation increased when standing/moving.
-M60 and RPD max bullet deviation decreased slightly when prone.
-Rate of fire and velocity of M60/RPD adjusted.
-Player movement speeds on Heavy Assault kits reduced slightly.
-Network overhead of vehicle engines and airlifting significantly reduced.
-Added minimap warning icon when enemies are within capture radius of an opposing team flag.
-The Dedicated Server option in the Multiplayer -> Create Game menu has been removed to fix potential issues with Punkbuster. Non dedicated Internet servers started from this menu will no longer use Punkbuster. As a result of these changes, Punkbuster can only be enabled when using the Standalone Dedicated Server. The required exe's have been included in the client 1.01 patch.

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36. When you don't expect a sequel May 22, 2004, 02:39 gerauchertes
 
This is reminiscent of the "rebreaking" of the Fallout engine. A plague of errors that came with the first game are eventually corrected, only to inexplicably reappear in the sequel.

It seems like the transition from BF42 to BFV is two steps forward and one step back. Every marginal improvement apparently brings a brand new fuckup along for the ride.

I'm starting to suspect that DICE are not necessarily the sloppy amateurs they might come off as to some, but merely shortsighted. They've had plenty of experience with their engine by now; the headaches they're getting now just keeping it from falling apart with every alteration may suggest they shot themselves in the foot by failing to design it from the ground up to easily accomodate modification. That theory would explain bonehead maneuvers like blowing common settings on a common line of video hardware, excluding interface enhancements that had already been implemented into BF42, skipping standard features like integrated voice support or the lack of a publicly available SDK.

That M60/LAW thing, though...who the hell knows what that was all about.

Some guy: Screenshots (box art, posters, media releases) are rendered at extremely high resolutions (usually 4x or 9x 1024x768, maybe higher) at 32bit color and then scaled down

This other guy: Isn't that exactly what anti-aliasing is, or am I mistaken?

Yeah, basically. Even if you're talking about about a hard copy, the general principle remains the same.

The image will be naturally be rendered in 32-bit color, but then by necessity be converted from RGB to CMYK. Where game screenshots are concerned, I would imagine they'd use the highest resolution the engine can support. Media like the cardboard shit game boxes are made out of doesn't benefit much from anything over 300 dpi, which I can only assume is what's meant by this "4x" and "9x" business (in which case "4x" would be roughly equivalent to 300 dpi, as the native working density of an onscreen image -- irrelevant to the actual screen resolution once the screenshot has been snapped -- is 72 dpi).

Yup.

This comment was edited on May 22, 03:42.
 
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    Date Subject Author
  1. May 21, 19:13 Another link [AIX]Hood
  2. May 21, 19:15  Re: Another link Zetler
  4. May 21, 19:28   Re: Another link Ray Singh
  11. May 21, 20:10    Re: Another link Tabs
  20. May 21, 20:49     Re: Another link Krovven
  22. May 21, 21:08      Re: Another link Tabs
  23. May 21, 21:13      Re: Another link gnahcat
  26. May 21, 22:22       Re: Another link Krovven
  32. May 22, 00:52       Re: Another link m00t
  33. May 22, 00:55        Re: Another link F Diddle, Esquire
  34. May 22, 01:10         Re: Another link Tabs
  35. May 22, 02:08        Re: Another link dubfanatic
  45. May 22, 22:41        Re: Another link gnahcat
  37. May 22, 04:01   Re: Another link Marksman
  38. May 22, 04:32    Patch took too long Monty
  40. May 22, 04:45     Re: Patch took too long manic half
  42. May 22, 09:43     Re: Patch took too long cheese...monkey
  9. May 21, 19:55  Re: Another link PHJF
  10. May 21, 20:04   Re: Another link PsycSui
  13. May 21, 20:12    Re: Another link PHJF
  16. May 21, 20:30   Re: Another link JediLuke
  15. May 21, 20:19  Re: Another link F Diddle, Esquire
  21. May 21, 21:08  Re: Another link hebrew_national
  3. May 21, 19:18 No subject Jow
  5. May 21, 19:29  Cya LAW/M60 whores diseaser
  6. May 21, 19:32   Re: Cya LAW/M60 whores Tei
  7. May 21, 19:50    Re: Cya LAW/M60 whores MrShoop
  8. May 21, 19:51   Re: Cya LAW/M60 whores Fingers M
  12. May 21, 20:12   Re: Cya LAW/M60 whores Shataan
  14. May 21, 20:13 No subject Vek
  17. May 21, 20:33  Re: No subject barph
  18. May 21, 20:42   Re: No subject JediLuke
  19. May 21, 20:46    Re: No subject F Diddle, Esquire
  24. May 21, 21:26     Re: No subject F Diddle, Esquire
  25. May 21, 21:58      Re: No subject Jow
  27. May 21, 22:36 won't install gulo
  28. May 21, 22:50  Re: won't install Krovven
  29. May 21, 22:56  hmmm Shataan
  30. May 21, 23:07   Re: hmmm PHJF
  31. May 22, 00:07    Re: hmmm F Diddle, Esquire
  47. May 30, 18:29  Re: won't install Major Dick
>> 36. May 22, 02:39 When you don't expect a sequel gerauchertes
  39. May 22, 04:43 No subject manic half
  41. May 22, 06:05 No subject Ajax
  43. May 22, 11:46 No subject space captain
  44. May 22, 14:33 So.. Fleer
  46. May 25, 15:18  Re: So.. Ronin


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