This is reminiscent of the "rebreaking" of the Fallout engine. A plague of errors that came with the first game are eventually corrected, only to inexplicably reappear in the sequel.
It seems like the transition from BF42 to BFV is two steps forward and one step back. Every marginal improvement apparently brings a brand new fuckup along for the ride.
I'm starting to suspect that DICE are not necessarily the sloppy amateurs they might come off as to some, but merely shortsighted. They've had plenty of experience with their engine by now; the headaches they're getting now just keeping it from falling apart with every alteration may suggest they shot themselves in the foot by failing to design it from the ground up to easily accomodate modification. That theory would explain bonehead maneuvers like blowing common settings on a common line of video hardware, excluding interface enhancements that had already been implemented into BF42, skipping standard features like integrated voice support or the lack of a publicly available SDK.
That M60/LAW thing, though...who the hell knows what that was all about.
Some guy: Screenshots (box art, posters, media releases) are rendered at extremely high resolutions (usually 4x or 9x 1024x768, maybe higher) at 32bit color and then scaled down
This other guy: Isn't that exactly what anti-aliasing is, or am I mistaken?
Yeah, basically. Even if you're talking about about a hard copy, the general principle remains the same.
The image will be naturally be rendered in 32-bit color, but then by necessity be converted from RGB to CMYK. Where game screenshots are concerned, I would imagine they'd use the highest resolution the engine can support. Media like the cardboard shit game boxes are made out of doesn't benefit much from anything over 300 dpi, which I can only assume is what's meant by this "4x" and "9x" business (in which case "4x" would be roughly equivalent to 300 dpi, as the native working density of an onscreen image -- irrelevant to the actual screen resolution once the screenshot has been snapped -- is 72 dpi).
Yup.
This comment was edited on May 22, 03:42.