Battlefield Vietnam Patch

The first patch for Battlefield Vietnam is now available, updating the war-themed shooter to version 1.01. The update consists of a 17 MB client patch on the Battlefield Vietnam Website, mirrored on 3D Gamers, FileFront, FilePlanet ((registration required) thanks Brennon Thompson), Fileshack (registration required), and Worthplaying and a 111 MB dedicated server on the Battlefield Vietnam Website, mirrored on 3D Gamers, FileFront, Fileshack (registration required), and Worthplaying; while the new dedicated Linux server can be found on the Battlefield Dedicated Server Forum Distribution site (thanks BattleField Central) and mirrored on 3D Gamers and Fileshack (registration required). The server includes optimizations and GameSpy & ASE fixes, and here's the list of client fixes:
-Sort by Ping fixed in Server Browser.
-Scrollbar fixed in Server Browser.
-Player number now displays properly if more than 10000 players.
-Soldier prediction fixed to remove jerky movements when walking/jumping.
-M60 removed from the LAW kit and replaced with M14.
-M60 and RPD min/max bullet deviation increased when standing/moving.
-M60 and RPD max bullet deviation decreased slightly when prone.
-Rate of fire and velocity of M60/RPD adjusted.
-Player movement speeds on Heavy Assault kits reduced slightly.
-Network overhead of vehicle engines and airlifting significantly reduced.
-Added minimap warning icon when enemies are within capture radius of an opposing team flag.
-The Dedicated Server option in the Multiplayer -> Create Game menu has been removed to fix potential issues with Punkbuster. Non dedicated Internet servers started from this menu will no longer use Punkbuster. As a result of these changes, Punkbuster can only be enabled when using the Standalone Dedicated Server. The required exe's have been included in the client 1.01 patch.
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47 Replies. 3 pages. Viewing page 1.
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47.
 
Re: won't install
May 30, 2004, 18:29
47.
Re: won't install May 30, 2004, 18:29
May 30, 2004, 18:29
 
yes what the ---- is going on? Have you fixed the problem if so please tell me

46.
 
Re: So..
May 25, 2004, 15:18
46.
Re: So.. May 25, 2004, 15:18
May 25, 2004, 15:18
 
From what I'm hearing on this forums, BFV is definitely not a game to purchase? That's a shame, I was really looking forward to this one too...

On the contrary...everyone will find something to bitch about, but the majority like it, such as myself.

People generally don't take the time to sing praises about something they like, cause they'd rather be doing that thing. People that DON'T like something will make sure everyone and their mothers know about it.

-Azrael
"Don't Fear the Reaper, fear ME."
Retarded Monkeys is looking for 3D animators...no there's no pay, but you get credit! http://gamershots.net
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45.
 
Re: Another link
May 22, 2004, 22:41
45.
Re: Another link May 22, 2004, 22:41
May 22, 2004, 22:41
 
"Where do you think those high resolution X-Box and PS2 screenshots come from? You don't think the game will run higher than 640x480 on your TV... Do you?"

No, that is not possible. If consoles had settings that improved graphical quality, I find it hard to believe they wouldn't turn them on for better screenshots. You don't think that the screenshots for the XBox version of Dragon's Lair 3D were made using a standard 640x480 res TV instead of HDTV 1080i... Do you?

44.
 
So..
May 22, 2004, 14:33
44.
So.. May 22, 2004, 14:33
May 22, 2004, 14:33
 
From what I'm hearing on this forums, BFV is definitely not a game to purchase? That's a shame, I was really looking forward to this one too...

43.
 
No subject
May 22, 2004, 11:46
43.
No subject May 22, 2004, 11:46
May 22, 2004, 11:46
 
they better start making a patch to include SOME FUCKING JUNGLE MAPS

considering this is supposed to be vietnam and all

how come a BF1942 mod (EoD) has 5x more jungle maps than a retail game developed with a million dollar budget??? its pretty damn sad...

most of the maps look more like key west or something

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Everybody happy in their ignorance and apathy
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42.
 
Re: Patch took too long
May 22, 2004, 09:43
42.
Re: Patch took too long May 22, 2004, 09:43
May 22, 2004, 09:43
 
they pay spotty nerds to taste women? wow, i wish i'd listened more carefully in careers lessons

41.
 
No subject
May 22, 2004, 06:05
41.
No subject May 22, 2004, 06:05
May 22, 2004, 06:05
 
Now that people stopped calling each other m60 noobs, I notice the new trend is "Heli noob" for using a helicopter, which takes a good bit of a learning curve to get the hang of.

HELI NOOBS! HOW DARE YOU USES THE GAME MECHANICS TO WIN!

40.
 
Re: Patch took too long
May 22, 2004, 04:45
40.
Re: Patch took too long May 22, 2004, 04:45
May 22, 2004, 04:45
 
Some people moan, it's like a drug, they have to moan about something, they will have been moaning about BFV M60 bug since it came out. Now that its fixed they have to moan about how long it took to fix.

I would bet that these moaners are spotty faced nerds that have never tasted a woman and are probably never going to do so (unless paid). People with no lives, friends or even testicles, I feel sorry for them


your moaning about moaners.. what does that make you? :p


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"im not supposed to be here, im not supposed to be"
39.
 
No subject
May 22, 2004, 04:43
39.
No subject May 22, 2004, 04:43
May 22, 2004, 04:43
 
i think there probably doing what ion storm did with deus ex 2.

realising they made some really bad descisions, fixing a few of them, and then hopeing that the fan base will come along with them for the next game.

but the only reason i know ion storm did that is because i read an interview with warren spector. :p

---------------------------------------------------
"im not supposed to be here, im not supposed to be"
38.
 
Patch took too long
May 22, 2004, 04:32
38.
Patch took too long May 22, 2004, 04:32
May 22, 2004, 04:32
 
Some people moan, it's like a drug, they have to moan about something, they will have been moaning about BFV M60 bug since it came out. Now that its fixed they have to moan about how long it took to fix.

I would bet that these moaners are spotty faced nerds that have never tasted a woman and are probably never going to do so (unless paid). People with no lives, friends or even testicles, I feel sorry for them

37.
 
Re: Another link
May 22, 2004, 04:01
37.
Re: Another link May 22, 2004, 04:01
May 22, 2004, 04:01
 
It's an ATI issue. Download the CAT 4.5 beta drivers from Guru3D and you can be glitter free.

36.
 
When you don't expect a sequel
May 22, 2004, 02:39
36.
When you don't expect a sequel May 22, 2004, 02:39
May 22, 2004, 02:39
 
This is reminiscent of the "rebreaking" of the Fallout engine. A plague of errors that came with the first game are eventually corrected, only to inexplicably reappear in the sequel.

It seems like the transition from BF42 to BFV is two steps forward and one step back. Every marginal improvement apparently brings a brand new fuckup along for the ride.

I'm starting to suspect that DICE are not necessarily the sloppy amateurs they might come off as to some, but merely shortsighted. They've had plenty of experience with their engine by now; the headaches they're getting now just keeping it from falling apart with every alteration may suggest they shot themselves in the foot by failing to design it from the ground up to easily accomodate modification. That theory would explain bonehead maneuvers like blowing common settings on a common line of video hardware, excluding interface enhancements that had already been implemented into BF42, skipping standard features like integrated voice support or the lack of a publicly available SDK.

That M60/LAW thing, though...who the hell knows what that was all about.

Some guy: Screenshots (box art, posters, media releases) are rendered at extremely high resolutions (usually 4x or 9x 1024x768, maybe higher) at 32bit color and then scaled down

This other guy: Isn't that exactly what anti-aliasing is, or am I mistaken?

Yeah, basically. Even if you're talking about about a hard copy, the general principle remains the same.

The image will be naturally be rendered in 32-bit color, but then by necessity be converted from RGB to CMYK. Where game screenshots are concerned, I would imagine they'd use the highest resolution the engine can support. Media like the cardboard shit game boxes are made out of doesn't benefit much from anything over 300 dpi, which I can only assume is what's meant by this "4x" and "9x" business (in which case "4x" would be roughly equivalent to 300 dpi, as the native working density of an onscreen image -- irrelevant to the actual screen resolution once the screenshot has been snapped -- is 72 dpi).

Yup.

This comment was edited on May 22, 03:42.
35.
 
Re: Another link
May 22, 2004, 02:08
35.
Re: Another link May 22, 2004, 02:08
May 22, 2004, 02:08
 
Screenshots (box art, posters, media releases) are rendered at extremely high resolutions (usually 4x or 9x 1024x768, maybe higher) at 32bit color and then scaled down

Isn't that exactly what anti-aliasing is, or am I mistaken?


34.
 
Re: Another link
May 22, 2004, 01:10
34.
Re: Another link May 22, 2004, 01:10
May 22, 2004, 01:10
 
AA/AF are not produced by drivers - they are hardware features built into the graphics chip. Enabled by the driver yes, but they absolutely are supposed to be used with any 3d game. Current generation video cards are not designed to run without AA/AF - they're supposed to use it because it's a primary selling point of the vid card...

33.
 
Re: Another link
May 22, 2004, 00:55
33.
Re: Another link May 22, 2004, 00:55
May 22, 2004, 00:55
 
m00t you are just making this up as you go along
32.
 
Re: Another link
May 22, 2004, 00:52
32.
Re: Another link May 22, 2004, 00:52
May 22, 2004, 00:52
 
Where did you find this gem? Do you think they created their game selling screenshots without AA/AF?

Actually... Yes.

Screenshots (box art, posters, media releases) are rendered at extremely high resolutions (usually 4x or 9x 1024x768, maybe higher) at 32bit color and then scaled down to the size for printing so it looks a lot better than it would even on the best system.

This is standard practice in the industry.
Some games use AA/AF with this, some don't or custom fit it in there just for the media samples and then pull/disable it in the final release due to bugs, unsupportedness (more trouble than it's worth maybe), or simply because they don't have the time to finish it.

Really.
Where do you think those high resolution X-Box and PS2 screenshots come from? You don't think the game will run higher than 640x480 on your TV... Do you?

31.
 
Re: hmmm
May 22, 2004, 00:07
31.
Re: hmmm May 22, 2004, 00:07
May 22, 2004, 00:07
 
there are lots of games that EA was paid by nvidia to fuck up ATI cards. Madden 2004 for example. 2003 worked fine, 2004 has the nvidia logo, surprise surprise certain graphics features stop working.
30.
 
Re: hmmm
May 21, 2004, 23:07
PHJF
 
30.
Re: hmmm May 21, 2004, 23:07
May 21, 2004, 23:07
 PHJF
 
Dagok you stupid ass, you're entirely missing the point.

Every other game runes AA/AF perfectly fine on ATI cards.
Battlefield 1942 runs AA/AF perfecly fine on ATI cards.
Battlefield Vietnam runs in the Battlefield 1942 engine.
Put two and two together, see what you get.

When a new graphics feature comes around it's understood that game companies will place it in their engines. Then again AA/AF arn't even new, so there's absolutely *zero* reason why an extremely popular video card shouldn't be entirely supported by some stupid game like BFV.

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29.
 
hmmm
May 21, 2004, 22:56
29.
hmmm May 21, 2004, 22:56
May 21, 2004, 22:56
 
"They definitely should have issued an interim patch to fix the M60 problem and continued working on the network issues."

I remember the interview where a DICE rep said there was no problems with the M60/LAW combo, or rather they didn`t see it being any kind of problem with balance. Remember that after the success of BF 1942, they prolly felt they can do no wrong. Sounds sorta like Bungie actually. lol
The interview took place AFTER all the b*t*hing started after release about how blatantly overpowering the LAW/M60 combo was. Supposedly the last patch fixed it, but it was a decision forced by the player commun ity definately. And IMHO it was a well founded b*t*h from the players pov. Funny how the beta testing didn`t catch this. They shoulda used mil combat gamers instead of UT/Quakers to test I think. The mil combat gamers never would have let that one slip to final release.

This comment was edited on May 21, 22:57.
28.
 
Re: won't install
May 21, 2004, 22:50
28.
Re: won't install May 21, 2004, 22:50
May 21, 2004, 22:50
 
Mine is also installed on e:\BFV and took about 5 secs to do the intall, works fine. Sorry I cant help.

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