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id's Next Game

'Doom' creator Id soon to start on new game on Reuters (thanks Gaming Horizon and Tiscali Games) has scant details on id's next project after DOOM 3, which will unsurprisingly begin development soon after DOOM 3's completion. The more newsworthy bit is the revelation that the game will not be another sequel or remake:

LOS ANGELES (Reuters) - Video game developer id Software, famed creators of games like "Doom" and "Quake", will likely start work on its new project almost immediately after completing four years of work on "Doom 3", its chief executive says.

In an interview with Reuters on the sidelines of the video game industry trade show E3 here, Todd Hollenshead said that the game in question was new intellectual property, and was not a "Doom", "Quake" or "Wolfenstein" game.

He offered few details on the style or content of the game, other than to say the id team would start serious work on it in short order, possibly a matter of days, after moving on from the PC and later Xbox releases of the new "Doom2".

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116 Replies. 6 pages. Viewing page 1.
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116. Re: DOOM3 in 2003??? May 21, 2004, 18:13 Kobalt
 
vajbern = troll

I would know

 
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115. Re: DOOM3 in 2003??? May 21, 2004, 15:38 Krovven
 
Dagok: Why don't you work for Electronic Arts anymore? Did they finally realise that you didn't know what the f**k you were doing? Or did they reach their demise, all thanks to you? (troll ends)

Just about anyone that has worked for EA can tell you, it's not always a pleasant place to work. They are a massive corporation...and I hate corporation atmosphere. Plus working on the same 3 sports games every year gets really boring.

As for the rest of your useless blather...I'm not even going to waste my breathe any more. You are just going to keep coming up with idiotic reasons to discount the public proof. So I'll just leave it at that. And I'll just keep telling you that you are a moron. BTW, you arent't going to find any release dates for 2003, cus everyone has updated them to reflect the new 2004 release time frame.

 
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114. Re: DOOM3 in 2003??? May 21, 2004, 12:22 PsycSui
 
Dagok is right, they were planning on releasing DOOM 3 in 2003. The poster at E3 said 2003 on it because that's when they were gonna release it. That is more than obvious. The Quake III Arena poster had 1999 on it, and they released it in 1999.

That's why when DOOM 3 got pushed back to 2004 there was a big press release on it. And Tim Willits said in an interview at the begining of 2003 that if they didn't get it out that year Jon C would fire everyone (he was joking of course). It is an obvious slip, whether they always said "when it's done" or not. From the day DOOM 3 was announced they said 2003.

C'mon guys. "When it's done" is a release date that allows them to slip a few months without us noticing. The only reason they said "not until 2004" when they did was because everyone and their mother knew that DOOM 3 was gonna ship in 2003.

Duh.

 
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113. Re: DOOM3 in 2003??? May 21, 2004, 08:21 vajbern
 

The problems between 3dRealms and Take Two shows us that there can be communication issues between developers and distributors.

That poster is the only indication of 2003 being the release year for DOOM3. Remember that John Carmack has never stated any release schedule for this game.

Dagok: Why don't you work for Electronic Arts anymore? Did they finally realise that you didn't know what the f**k you were doing? Or did they reach their demise, all thanks to you? (troll ends)

Why does Dagok want to argue this point so much when noone else took 2003 as a serious release "date"?

Unless the developers say it is going to be released at a particaular time then don't believe the hype, unless of course the developers are VALVE... then believe nobody.

 
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112. Re: Dagok May 21, 2004, 03:39 PsycSui
 
Isus, in the case of id software, Activision has no say in their creative process, release dates, etc. id does what they want, when they want. Activision doesn't care because every id title has sold over a million copies.

 
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111. Re: Dagok May 21, 2004, 02:59 Isus_in_Black.
 

I fail to see what your arguement here is now other than to be a troll. Its obvious you are just trying to be an antagonist, so I'll bite.

My point is that Activision can and will make marketing decisions without consulting about every detail with their developer.
And another thing if Activision was so hellbent on announcing to the world that the game would be out in 2003 why the hell is that dumb poster the only indication of it. Why is it that everywhere else I went in 2003 on the net, including Activisions and id's homepage stated "when its done"???? That is why I claimed that this poster was probably an error from someone inside Marketing at Activision.


 
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110. Re: Dagok May 20, 2004, 16:30 Krovven
 
Erm, where did u dig up that piece of usefull information..lol...Please refrain from making comments about things that u have no idea about.
As far as I know Activision is in charge of marketing any game they publish so why would that be any different for Doom 3?

I can guarantee I have alot more know-how than you do about how software companies function internally. I've worked for Electronic Arts in the past, and currently work for a web development company.

I fail to see what your arguement here is now other than to be a troll. Its obvious you are just trying to be an antagonist, so I'll bite.

Activision indeed pays their bills (but Im sure id has their own money invested too), and I dont think you have a single clue as to how expensive it would be for both companies to "jump ship". Doesnt matter if there are 100 publishers lined up outside, after 4 years of development, and millions of dollars invested Activision cannot just be fired.

If you really think Activision is going to hang a sign that says Doom 3 2003 without calling up John Carmack and saying "hey, is Doom 3 going to be done in 2003? We plan to hang a sign at E3" You are sadly mistaken. Again I don't think you have a freaking clue as to how anything works in the corporate world.

 
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109. Re: Dagok May 20, 2004, 08:10 Isus_in_Black.
 
Uhhm yea, ok, so someone at id just paid out a few thousand bucks to have that sign printed and hung from the side of a building with no contact to anyone else in Activision or id software. You delude yourself.

Erm, where did u dig up that piece of usefull information..lol...Please refrain from making comments about things that u have no idea about.
As far as I know Activision is in charge of marketing any game they publish so why would that be any different for Doom 3?

All you idiots that think "when its done" applies to internal deadlines, you can think again. "when its done" is what they tell the public, not the people footing the bill for development and publishing.

Erm, are we talking about the same id software here? You know the guys who are filthy rich, drive ferraris and have rocketeering as hobbies?? I know that Activision is paying their bills, but Im pretty sure that the folks at id who are in charge of busieness matters made sure their contract with Activision is one that can easily be broken if they are getting too much pressure from the execs at Activision.
Name one publisher that wouldnt jump at the smallest opportunity to publish Doom 3 if id decides to call it quits with Activision.
And "when its done" might not mean "when its done" to Activision but what difference does it make what deadlines they get, when ultimately its "when its done" to the probable customers and the general public.

 
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108. Re: Dagok May 20, 2004, 05:14 Krovven
 
sure Activision may have put up that banner, or someone from Activision anyway, but that person was obviously uninformed and didnt have any contact WHATSOEVER with Id software.

Uhhm yea, ok, so someone at id just paid out a few thousand bucks to have that sign printed and hung from the side of a building with no contact to anyone else in Activision or id software. You delude yourself.

Bottomline is they made public a 365 day release date (actually less since that sign is probably from E3 2003), that was made public. For those that can't figure it out, its now halfway through 2004. They missed their scheduled timeframe.

All you idiots that think "when its done" applies to internal deadlines, you can think again. "when its done" is what they tell the public, not the people footing the bill for development and publishing.

 
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107. Re: Dagok May 20, 2004, 03:43 Isus_in_Black.
 
Since when does 2003 have the same meaning as "when its done",
sure Activision may have put up that banner, or someone from Activision anyway, but that person was obviously uninformed and didnt have any contact WHATSOEVER with Id software.
As far as I can remember Id have very rarely mentioned any fixed release dates. "Maybe summer 2004" is probably as good as you'll get from them till the game goes gold.
Activision can pressure all it wants, but ultimately Id holds all the reins cos they know if Activision wants to publish this game, they will wait as long as it takes for it.

 
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106. Name the game May 19, 2004, 18:20 Arithon
 
Well, this project of ID's - What do we think it might be? It's going to be a FPS, that's a given AND they say it won't be a sequel. So, what do we think ID are up to this time?

A tombraider that isn't crap? Or how about an FPS where the player is the monster and the humans are the bad guys?

How about a game where you go house-to-house and shoot anyone watching Pop Idol, or anyone playing a SIMS game? Call it "Natural Selection"

 
Avatar 20899
 
There are 10 types of people in this world. Those who understand binary and those who don't.
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105. Re: Dagok May 19, 2004, 18:18 Kobalt
 
Ahh how I love it when people try and argue even when it's a fact that they are wrong.vajbern give it up.

 
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104. Re: Dagok May 19, 2004, 17:08 Krovven
 
That banner is the only mention I can remember seeing regarding the release status of DOOM3. And it is so vague that it is irrelevent

Your entire post is worthless, you have no arguement. I said that Doom 3 was due in 2003 and they missed it as well (as Valve did with HL2). Some other fucknut argued the FACT and someone posted proof (see the link) that D3 was due in 2003. You are still arguing what has already been proven. At least the other idiot(s) stopped posting when they knew they were proven wrong.

The banner was payed for by Activision (and maybe id as well) and manufactured and hung on a building, which proves they intended D3 to be released in 2003. The only thing irrelevant here is your arguement.

 
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103. Re: Dagok May 19, 2004, 16:37 vajbern
 
id may not have released a specific release date...

That is the important thing here, Dagok.

... but both id and Activision said for a long time that it would be out by the end of 2003.

That is irrelevent. An actual release date has some relevance. Every company has a goal release period (Xmas/summer/whenever), but I can't remember another company denying delays up to less than a week from their scheduled release date (VALVE).

Even though I have looked for any mention of a release date for DOOM3 I can't say I have seen every mention of a release information from id software. That banner is the only mention I can remember seeing regarding the release status of DOOM3. And it is so vague that it is irrelevent... as are you Dagok (see how I added that pathetic troll ending?).

Enough!! Not everyone is going to enjoy each or both of these games so everyone should STFU and wait and see how good each game is.

"GOOD DAY!!!... GOOD DAY!!!" (in my best "70's Show" FES accent)

This comment was edited on May 19, 16:38.
 
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102. Trollerama Weenerboy Boredom Alert May 19, 2004, 16:05 d@rK 93n6u1N
 
It's interesting to see how the threads here so often start as genuine discussions but quickly digress into troll-infested flamer wars. When a thread gets as many posts as this one, you can bet there's one or more trollerama weenerboys alternately spewing insults and claiming they're merely defending themselves against imagined slights.

The thrust of this particular war seems to be: "Doom 3 will suck donkey" VS "How can you tell before it's out?", "'Cuz I can!" "No You can't!" "Oh, yeah?" "YEAH!" followed by a lot of boring posts filled with the most elaborate insults unimaginative, anonymous adolescents can concoct. The best part is when the weenerboys claim to be victims of the wrath they've incited.

Eventually the bickerbitches peter out (very small peters at that) and the grownups can continue their conversation. Here's some advice: don't take the troll bait, and they won't get the attention they're so transparently fishing for. And trollerama weenyboy bickerbitches (and you know who you are)? If you haven't anything nice to say, please don't say anything at all. Thanks!

 
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101. Re: Trolls Galore May 19, 2004, 15:54 Isus_in_Black.
 
Heh, like I said you'll know him when u "see" him.


 
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100. Re: Trolls Galore May 19, 2004, 15:18 Kobalt
 
Does anyone admin this board? It seams there is a great tolerance for trolls here. I know its off topic but still,
I said my piece a few posts back and all the response I got was a typical brainless flame.


Sorry if your used to running to the admins whenever someone disagrees with you, faggot.And yeah you got flamed because your "piece" happend to insult people. Insult people and get flamed back WHO WOULD HAVE THOUGHT OF THAT SHIT ?!?

 
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99. Re: Romero's contribution to Quake May 19, 2004, 11:38 nin
 
Actually Tango dug it up...

http://www.ash-official.com/
 
http://www.nin.com/pub/tension/
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98. Re: Romero's contribution to Quake May 19, 2004, 11:29 Kevlar
 
Nice find, nin, haven't read that article in a long time.

Did anyone else notice who the author is? Never noticed that before...

 
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97. Re: Romero's contribution to Quake May 19, 2004, 10:34 Isus_in_Black.
 
Heh Thanks for the info nin.

As far as Romero is concerned, i sure am glad he's not part of id anymore. He might have done a great job on Quake 1, and although i think that Quake 1 has one of the best Deathmatch experiences ever created, i found its single player campaign largely dissapointing. (Especially episode 2 which together with episode 4 sucked a great deal). It lacked that over the top evil atmosphere of Doom 2. To be fair most processors at the time had a difficult time running Quake even with so few monsters on the screen. (Min requirement 486 Dx2 66 Mhz...hehe yeah right)
And then of course there was Daikatana. No further comments on that are neccesarry

I hope that id doesnt go the way of MMOG, after Doom 3, and I would like to see a RTS using whatever engine Carmack comes up with next...

 
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116 Replies. 6 pages. Viewing page 1.
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