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Guild Wars E3 Demo Launches

In a surprise move, the promised E3 demo of Guild Wars has gone live a bit earlier than the original plan to launch the E3-concurrent demo of ArenaNet's upcoming MMORPG. News of this is up on GameSpot, where the small 61 KB client stub has been available from GameSpot DLX (registration required), but will now access the additional data for the demo rather than halting at the title screen. Here's word on the demo, which is slated to run through the 15th:

Since the game is still months from release, the demo limits players to a portion of the game available in the closed alpha test. As specified in one of the demo's loading screens, characters are limited to level 15, the number of quests and missions is limited, some professions lack a full range of abilities, and guild and trading features are not yet implemented.

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46. Re: No subject May 11, 2004, 20:13 ZzeusS
 
capes are for fags.

 
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45. Re: No subject May 11, 2004, 16:19 Furious
 
There is no monthly fee. They have announced this.

Ah! Well, that is good. I might just give this a try then.. but not till next semester when I'm back on a broadband connection.

Hmmm.. well.. technically, if GW is going to sell expansions every 6 months or so to add quests, items, spells, etc.. and if they price those expansions at $40-50, then in MMO terms you'll be paying $6.66 - $8.33 a month. But I guess the spin is you don't have to get expansion but you can't see any new stuff either... and we all want to see new stuff :). Still cheaper then the new crop of MMO's at $14 a month but certainly NOT free.

 
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44. Re: No subject May 11, 2004, 14:51 John
 
There is no monthly fee. They have announced this.

Ah! Well, that is good. I might just give this a try then.. but not till next semester when I'm back on a broadband connection.

 
This space is available for rent
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43. Re: No subject May 11, 2004, 13:49 quazz
 
Started happening after the last "patch". I think it's because everyone needs the same version of the game to group.

 
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42. Re: No subject May 11, 2004, 13:49 quazz
 
Startied happening after the last "patch". I think it's because everyone needs the same version of the game to group.

 
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41. No subject May 11, 2004, 11:03 Fillem
 
keep getting an error when trying to join a group (something about not being able to join with disconnected players) weird..

 
"Porno laughs are not funny, ok?"
-David Brent-
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40. Re: No subject May 11, 2004, 10:59 Furious
 
GFX are all you need?
Bit of a shallow statement regarding todays games aint it?

Guess I said it wrong, I meant they are good enough for me to enjoy the game, I don't need cutting edge graphics to enjoy any game. So far I like it, runs great for an alpha build.

 
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39. Re: No subject May 11, 2004, 10:32 Jippy
 
GFX are all you need?
Bit of a shallow statement regarding todays games aint it?

They are lush i agree
But dont you think they have a kinda smoothed fudged look to em?


 
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38. Re: No subject May 11, 2004, 10:25 Furious
 
This being my first MMORPG, I really liked it.

No, this IS NOT an MMORGP. I'm not ragging on you or trying to be demeaning but you should really try a full fledged MMO before making such a statement. They are calling this a CORGP, meaning Cooperative Online Role Playing Game, so this being your and my first CORGP, it sounds like we both like it.

So far I like it, most released games aren't this stable... and this is alpha! Graphics are all I need, so they are fine with me.

I look forward to the release!!!

 
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37. Savvy Marketing / Good company? May 11, 2004, 10:25 Kevlar
 
I completely applaud ArenaNet for this move. While it's certainly a hype-building marketing ploy to give us the E3 demo and only let us play it for a few days, E3 demos are typically so carefully crafted/scripted that this is also a big risk on their part to let us bang around in it. In other words, this is not some screenshot with a cheesy tagline to get us talking - these developers are putting what they've got out there with no guarantee of how it will be received.

It speaks to a respect of the gaming community to let us make up our own minds about their product instead of having to listen to 45 drunk reports from the show floor about the bloom effect.

Whether this current build impresses or not, I'm still going to like them for this move and for simply having a hand in the Diablo series. (Yup, biased.)

 
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36. Re: No subject May 11, 2004, 09:56 Flo
 
Just played this first story mission with a friend. Totally rocked. This is the definitive party coop game.  
Supporter of the "Chewbacca Defense"
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35. Oh my May 11, 2004, 09:14 THX
 
God, I was suppose to study for an exam.. well that didn't happen and this game is to blame!

THX
Guild Wars Chronicle
http://www.gwchronicle.com
 
THX
Guild Wars OGaming
http://guildwars.ogaming.com
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34. Re: Great May 11, 2004, 08:08 Ihya
 
I'm sure it's a great game but for me it just reaffirms why I don't like these types of games. I'll try again after coercing some buddies online who I know will love it. For those into online RPG's who don't like having the second mortgages that are SWG and whatnot I hope it's great.

-----------------
"Humour is a rubber sword - it allows you to make a point without drawing blood." - Mary Hirsch
----------------
 
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33. Re: No subject May 11, 2004, 07:25 Flo
 
Canceled my World of Warcraft Preorder
ordered Guild Wars.
 
Supporter of the "Chewbacca Defense"
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32. No subject May 11, 2004, 06:59 Xero
 
This being my first MMORPG, I really liked it. I see there is no monthly fee which makes me wonder if I should buy it. Feels like Morrowind online. Cheers!

"This my finest sword. If in your journey you should encounter God, God will be cut." -Hattori Hanzo ~Kill Bill
 
Avatar 16605
 
Currently playing: Sanitarium, Duke Nukem 3D Megaton Edition, Shadow Warrior Classic Redux
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31. Re: wow. May 11, 2004, 05:08 Cutedge
 
Yeah, mission 2 is hella long. We died pretty far into it, but we stomped it the second time through.

It'll be interesting when they have tons of different weapons and armor a la diablo ii, and the fact that it's all connected into one game world seals the deal. I'm definitely going to have to pick this one up when it's out.

 
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30. Re: wow. May 11, 2004, 04:53 quazz
 
I've been playing for the past... oh shit, it's 4:40 am.

-PvP is actually fun. Since gamemode are your avarege FPS gamemode, the game really needs a scoreboard (especially in CTF). Other then that... well, let's say that I didn't really see the last few hours pass. Oh, and they need to be more consistent with reward. On some PvP mission, you'll get "fame points" for suceeding, on other you'll get nothing.
-for the big PvE quest, they really need to had some kind of saving system. Checkpoint would be perfect for this game (and I hate checkpoint). Just so we could respawn in the mission with your current group. We were far along mission 2 (2nd trebuchet) and we lost. Getting back there is an hour of gameplay, the first half I had already done 2 other times.

It's obviously still an alpha (and for those in alpha testing, try to remember what you read in the next few days and pass it on to the devs).

 
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29. Re: wow. May 11, 2004, 04:43 Flo
 
Absurdly incredible alpha demo!

I second that. Sure it's no "full" MMORPG but I could care less. It has nice (really nice) graphics, fine hack and slay action (good controls there) and conveys an excellent fantasy atmosphere PLUS it does not penalize what I call "casual MMORPG players", guys like me who are not willing to spend 24/7 on one game just to level up a char because that's the thing you have to do in other online games if you wanna have fun. Let's face it, it really IS all about leveling your char and ..well i can do that in guild wars for no monthly fee
 
Supporter of the "Chewbacca Defense"
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28. Re: Capes!! May 11, 2004, 04:38 Dupy22
 
"However there is alot of clipping that takes place and looks like crap."

I honestly don't care about the subject as much as some, but seriously, it's a game about SUPER HEROES. If there's one game that needs capes it's a game about freakin' super heroes.

As for the GW demo I've been pretty impressed so far (about an hour of playtime). Agreed that there need to be more mobs, and navigating can sometimes be a pain in the ass (lots of awkward ledges and corners that you get bounced off of). But overall pretty cool stuff. I see the gameplay as somewhere between a full RPG and Diablo, so I expect good things from the full version. Could be very addictive:P

 
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27. Re: Capes!! May 11, 2004, 04:32 Krovven
 
The creators of COH need to play this game and find out how they created the "impossible" "will never be done" "can't be done on today's computers" capes.

They're professional and should be able to make something that simulates cloth

If you think you can do it successfully in a MMO they shut up and do it. You both seem to think you are better than the developers, so put your money where your mouth is. Go get a job at Cryptic or wherever and prove it to everyone.

Primary problem with capes is THOUSANDS of players running around with capes on their back is going to cause alot of frame loss because a good looking cape is going to require alot of Polys. Guild Wars is not a MMORPG, its a hack and slash action that borrows from MMO games. There is a handfull of players together fighting in GW and thousands in CoH.

Second major reason is the clipping problems you run into. Take a look at various models in Lineage 2. They dont use capes, but they use skirts, flaps from clothing, etc and do it for the most part successfully. However there is alot of clipping that takes place and looks like crap. They decided they could live with it...it would be 10x worse with capes.

This comment was edited on May 11, 04:32.
 
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