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Brothers in Arms Revealed

The teasing on Gearbox Software's War Story Website has culminated in the announcement of Brothers in Arms, the title of this upcoming World War II game they hope represents "the most realistic and authentic WWII shooter ever." Here's a bit:

Ubisoft, one of the world's largest video game publishers, today reinforces its strategy to dominate the war games market by announcing a long-term deal with award-winning developer Gearbox Software to publish a new military franchise: Brothers in Arms(tm). With its breakthrough squad-based combat mechanism and unprecedented realism, the first game in the series is poised to revolutionize the WWII genre when it ships on consoles and PC starting Holiday 2004. Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of all skill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system."

The first screenshots from the game are in UGO's Brothers in Arms Preview, which includes some first-hand impressions and offers some details not included in the press release.

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97 Replies. 5 pages. Viewing page 2.
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77. Re: Historical Aspect Apr 14, 2004, 04:33 Sty
 
Six years ago WWII was still just as important a point in global history as it is now, but nobody was making shooters based on it. But now that several companies have made good sales in it, we get a deluge of them.

Actually, in 1998 Illusion Softworks was in full development with the granddaddy of them all, Hidden & Dangerous. You ASSume too much.

 
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You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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76. No Subject Apr 14, 2004, 03:12 Awesome Spume
 
No ... shooting German Soldiers is about the best thing in any WWII game period.

Hitler kills a few million Jews. Becomes 20th century's vilest monster.
America immolates a few million Japanese with TWO A bombs. Let's throw a parade. (yup, they wanted to test BOTH designs.)
History books are written by the victors.

I guess they had some roll in slaughtering 30 million Russians as well.

No, that would be Stalin you're thinking of. He was a Russian.

And God bless all you right thinking Americans who are so appalled by the actions of Germany and their repression of another people. Remind me what year you started allowing people of colour into white restaurants?

Every country has skeletons in its closets. You don't have to forget but that shouldn't stop you forgiving.

 
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75. Re: Sigh Apr 14, 2004, 02:37 JediLuke
 
I'm not defending or refuting his claims, since I'm not familiar enough with the technicalities of the issue. Like I said, I didn't buy Halo and would be the first to agree that the performance was unacceptable. It's still silly and rude to act like you're able to refute a developer's claims as to the workings of his graphics engine.

You posed your reply like you had all the answers and were going to prove him wrong or catch him in a lie, when obviously you're not equipped with the knowledge to do so. Saying "Halo ran like crap, I won't buy this unless it runs better" is one thing, saying "You're lying about why Halo ran like crap" while clearly being unable to provide support for your argument is another.

~Steve

This comment was edited on Apr 14, 02:40.
 
http://stevegoldbergmusic.com
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74. Re: Sigh Apr 14, 2004, 02:27 Creston
 
But a developer who was cool enough to post on this forum doesn't need you browbeating him about the specifics of graphics programming, something with which I take it you aren't quite an expert on either.

Probably not, but a developer who continuously blames other miscellaneous factors which were never his company's fault is going to get every single one of these he can catch

Seriously, our systems are too much Teh Suck for his fantastic HALOSUPERRENDERERTURBO v 8.92b of the future, and that's why it runs like crap? Give me a break. I can't believe you're actually defending that, JL.

Creston

 
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73. Re: I don`t trust GearBox Apr 14, 2004, 02:13 JediLuke
 
you said it best, you know fuck all about 3d engines. so i think you should be heeding your own advice and shutting the fuck up

Pardon me douchebag, but when did I comment on 3D engine programming? I didn't, I advised people to stop harassing a developer over a subject about which they are ignorant. If I want to talk about 3D programming I'll consult the 1000 page book on the subject which is sitting on my shelf.

besides, being a hardcore gamer you read rediculous amounts of articles that explain the nature of fps engines and how they work.

I doubt that the complainers I addressed could even give a semi-accurate description of the workings of a 3D renderer, let alone write one. Get your head out of your ass.

~Steve

 
http://stevegoldbergmusic.com
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72. Re: I don`t trust GearBox Apr 14, 2004, 02:06 manic half
 
Besides the fact that this sentence makes no sense, you armchair developers need to shut up already. Yeah, it annoyed me as well that Halo ran poorly on my machine. So I played the demo and decided not to buy the game. My knowledge of programming does not extend very far into the realm of realtime 3D graphics, so I didn't feel the need to spout a bunch of utterly misled judgements about the coding of the engine. Somehow I doubt that you have any experience writing 3D engines, and the wording of your complaints is presumptuous and idiotic.

you said it best, you know fuck all about 3d engines. so i think you should be heeding your own advice and shutting the fuck up

besides, being a hardcore gamer you read rediculous amounts of articles that explain the nature of fps engines and how they work. you get a general idea of IF things are running slow, why they are doing so.

and more to the point, these forums are for hardc0re nerds (o/) and armchair programmers alike.


 
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71. Re: Sigh Apr 14, 2004, 02:02 JediLuke
 
So you're saying that a Radeon9800 or Geforce FX 5950 just CANNOT compete with the awesome graphics hardware of the Xbox. Is that what you're saying?

Again, give it a rest already. I doubt most people were running the game in 640x480 interlaced mode. Yes, the game performed poorly on a lot of systems. Feel free not to buy it, and even to warn prospective buyers that it runs poorly, if you should feel the need. But a developer who was cool enough to post on this forum doesn't need you browbeating him about the specifics of graphics programming, something with which I take it you aren't quite an expert on either.

~Steve

 
http://stevegoldbergmusic.com
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70. Re: Historical Aspect Apr 14, 2004, 02:01 Creston
 
Stop being such an ass Scottish, and deliberately misreading what I'm saying. I'm complaining about the SETTING in which it's put, not about the TYPE of game they're trying to pull off. Notice the "(in this case WW II)" bit you quoted there? Gee, I wonder why that's there. I must not have been saying anything with that.

Maybe next time I should draw you some pictures with bright red crayons?

Creston

 
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69. Re: Historical Aspect Apr 14, 2004, 01:59 Scottish Martial Arts
 
I'm just getting a bit tired of constantly seeing the same crap brought forth in a computer game (in this case, WW II.)

Didn't realize that there were so many WWII shooters that cast you as a squad leader that *gasp* actually has you leading a squad in historically accurate scenarios. Can you point me in the direction of all these great WWII games I've been missing?

Seriously, there's nothing wrong with doing a game in a proven setting if you bring something new to the table. If the UGO preview is any indication then Brothers in Arms will bring a whole hell of a lot more to the table than CoD. The fact that I've played already played a bunch of MoH clones doesn't matter if the game in question isn't a MoH clone.

 
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68. Re: Historical Aspect Apr 14, 2004, 01:53 Creston
 
I just do not understand the ignorance

It has nothing to do with ignorance, it has to do with the "Hey, everyone is doing WWII themed shooters, and they sell like hotcakes, let's jump on the bandwagon!" mentality that pervades the industry these days.

Six years ago WWII was still just as important a point in global history as it is now, but nobody was making shooters based on it. But now that several companies have made good sales in it, we get a deluge of them.

I'm just getting a bit tired of constantly seeing the same crap brought forth in a computer game (in this case, WW II.)
When are we going to see a good futuristic shooter again? Or even something as fresh and original as Tron 2.0 was?
I guess I just expect too much out of an industry in which the sequel is the Holy Grail.

Creston

Edit : And actually, I did forget about Farcry there for a second. THANK YOU Crytek.

This comment was edited on Apr 14, 01:59.
 
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67. Historical Aspect Apr 14, 2004, 01:49 North
 
I never will understand why people complain about the creation of WWII games/movies. Firstly, if you don't want to play/watch it, don't.

Second, and most importantly, do you not realize that the sole reason why WWII themed media is so prevalent is because of the fact that it was one of the, if not the most, important points in global history? I just do not understand the ignorance.

 
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66. Sigh Apr 14, 2004, 01:41 Creston
 
ANOTHER WWII game? And developed by Gearbox. You'll forgive me for not wetting myself with excitement, although some of their ideas look pretty cool.

Creston

Edit :

2 - Halo is fill rate limited because Bungie did an outstanding job of using the specialized pixel shader hardware on the Xbox.

So you're saying that a Radeon9800 or Geforce FX 5950 just CANNOT compete with the awesome graphics hardware of the Xbox. Is that what you're saying?

3 - FarCry is awesome, but it's not any faster than Halo as far as a rendering engine goes. They make different trade-offs and the result is that the game looks great and is fun on the PC. Halo made different tradeoffs with the content, but those decisions were not Gearbox's to make - they were Bungie's decisions when they first developed the game on the Xbox.

Funny how all the problems with your last two ports have always been someone else's fault. Respectively, EA's and Bungie's.
I guess the first game that you've done by yourself (and is not an expansion pack) will finally show everyone what Gearbox is really capable of. I'm just hoping for your sake, Randy, and for the sake of your employees (financially speaking), that the end result is a lot better than your last two projects.

This comment was edited on Apr 14, 01:50.
 
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65. Re: No subject Apr 14, 2004, 00:55 Scottish Martial Arts
 
Just read the preview, sounds excellent. The fact that they brough a technical advisor onboard for developing gameplay is readily apparent. I hope that they make it clear that Baker's rifle squad is part of some Lieutenants Platoon which is part of some Captains Company etc. Technology is probably too limiting to get anything more than squad versus squad but as long as it doesn't feel like your squad is an independent unit by itself it shouldn't be a problem.

This is what I wanted CoD to be. Looking forward to leading a WWII rifle squad.

This comment was edited on Apr 14, 00:56.
 
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64. Re: No subject Apr 13, 2004, 23:11 BrushBaron
 
Just wait, the gaming industry needs to get this war theme fix out of its system and then it will move on to other "theaters" (wars are scripted?). Remember, the movie industry does the same thing. They've been making WWII movies since the 40's and still going strong. WWII is an incredible time period for the history of man kind, it's not going away, ever. However, eventually we'll see more thought provoking games that may even present their own political or social statement regarding WWII. Much like Full Metal Jacket and others... yeah I know Full Metal Jacket was about a different war but it was deeper than, good guys vs. bad guys.

 
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63. No subject Apr 13, 2004, 23:01 phyrephox
 
That UGO preview is right, this sounds like a WW2 Full Spectrum Warrior (where is that game? great concept).

I'm of the opinon that the depiction of WW2 needs a new paradigm shift. Either emphasize a different kind of gameplay or an unused theater/concept (the aforementioned German viewpoint would be great).

Stereotypes and cliched are getting old fast. The constant glorifying of the Allied war experience is grating in its regularity. Yes yes, let's make another game/movie about a member of the Good Guys going in for the Big Win.

How come movies have moved from this ideology to critical/ironic modernism to jaded/satrical pastiche and postmodernism? WW2 in gaming is behind the times and someone needs to reinvent the wheel.

 
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62. Re: I don`t trust GearBox Apr 13, 2004, 22:46 JediLuke
 
Personally, if Halo PC had the detail of Far Cry, Halo PC would probably run at about 1 FPS because again, its awesome engine is just not that optimized... or awesome for that matter.

Besides the fact that this sentence makes no sense, you armchair developers need to shut up already. Yeah, it annoyed me as well that Halo ran poorly on my machine. So I played the demo and decided not to buy the game. My knowledge of programming does not extend very far into the realm of realtime 3D graphics, so I didn't feel the need to spout a bunch of utterly misled judgements about the coding of the engine. Somehow I doubt that you have any experience writing 3D engines, and the wording of your complaints is presumptuous and idiotic.

Play Far Cry and don't play Halo if that's what you want, but leave the programming critiques to the folks who know what they're talking about.

~Steve

This comment was edited on Apr 13, 22:46.
 
http://stevegoldbergmusic.com
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61. Re: I don`t trust GearBox Apr 13, 2004, 22:33 Shataan
 
"but it's not any faster than Halo as far as a rendering engine goes"

That`s not the point. The point is, Far Cry outta the box runs awesome, and is pretty optimized for coming right outta the box. And they immediately followed up with an awesome 1.1 version patch.

Halo PC on the other hand came to us with what? Pretty badly optimized code, repleat with R. Pritchfords excuse that it is the consumer base PC at fault for not being able to run such a forward thinking and feature rich game. Not to mention at the end of the day, and I quote Randy here, "at the end of the day I am just happy to be playing Halo on PC at all". End quote.
Now Halo is pretty detailless in comparison to Far Cry which is chockfull of detail.
Personally, if Halo PC had the detail of Far Cry, Halo PC would probably run at about 1 FPS because again, its awesome engine is just not that optimized... or awesome for that matter.

GearBoxes new ww2 game as well looks to be pretty detailed along the lines of Far Cry. I hope when this game arrives it runs as sweet out of the box or better, than Far Cry.

 
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60. Re: Its official... Apr 13, 2004, 22:02 Hump
 
Why can't a game set in WWII be original? So little of what makes the setting intriguing has actually been utilized. It seems as if there have been a large number of WWII games, if you actually sit down and count them there arn't any more WWII games then there are SciFi games or Fantasy games or any other number of settings that continue to produce imaginative titles.

I am excited about this game because it sounds like one I want to play, a WWII setting has no bearing on that. I just hope that Gearbox can make use of the setting better than Infinity Ward or EA.

well said.

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"Perhaps the answer to the perennial problem of delinquent teenagers dropping bricks from motorway and railway bridges is to sue the creators of Tetris."- Unknown Author
 
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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59. Thanks to Gearbox guys here Apr 13, 2004, 21:59 Istari
 
Man, does anybody care that the developer actually took the time to stop by and post a response that addressed some of the critiques?

Look, I wasn't wild about HALO PC either. Bought it, tried it out, was appalled at the frame rate (even after patches and tweaking) and returned it.

So I agree that Gearbox has some wins and some not-so-greats - but I still think it shows guts to come in here and post in a topic thread that is mostly flaming Gearbox.

With that kind of effort to reach the fans, I'm willing to give Gearbox the benefit of the doubt and see how "Brother in Arms" turns out. Frankly, my big worry is it'll be another game "dumbed-down" for consoles - hello DX:IW. But I'm willing to give the man a chance.

Istari

This comment was edited on Apr 13, 22:01.
 
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58. Re: Its official... Apr 13, 2004, 21:54 Scottish Martial Arts
 
I dont care how good this game might be (and I think it will probably be mediocre at best) the gaming community is ready for something ORIGINAL!!!!!!

Why can't a game set in WWII be original? So little of what makes the setting intriguing has actually been utilized. It seems as if there have been a large number of WWII games, if you actually sit down and count them there arn't any more WWII games then there are SciFi games or Fantasy games or any other number of settings that continue to produce imaginative titles.

I am excited about this game because it sounds like one I want to play, a WWII setting has no bearing on that. I just hope that Gearbox can make use of the setting better than Infinity Ward or EA.

 
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97 Replies. 5 pages. Viewing page 2.
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