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Painkiller CD Woes

Several readers have reported the in-store available availability of Painkiller, the new first-person shooter from Polish developer People Can Fly showing up a bit earlier than expected (story). Unfortunately, as described in this post to the DreamCatcher Forums (thanks Gameguru Mania), there is a problem getting the game to run on many systems due to conflicts between the game's copy-protection scheme and a number of CD-ROM drives. The DreamCatcher Forums also offers their attempts at addressing this problem, along with word that: "Painkiller Update v1.1 will soon be available for download that will address a number of issues." Update: Robert Stevenson of Dreamcatcher made a post to our forums about this issue, here's a bit:

- The copy protection scheme used on Painkiller (Macrovision SafeDisc) is commonly used in the game's industry on major titles. It and other such systems are primarily to prevent the casual copying of games which ultimately hurts everyone, developers, publishers, and end consumers alike.

- For almost everyone there should be no issue running or playing Painkiller at all.
...
- There may be more drives that have issues, but the game has been tested with hundreds of drives with no problems and most of the support calls and emails to date (bearing in mind that Painkiller has been available in several places in Europe all week) have been on disabling emulators and not CD/DVD drive hardware problems. We are however continuing to look into this matter further.

- A Painkiller 1.1 update is in testing now should be ready next week. It is truly an update (and not just a patch) and will offer some more professional level multiplayer features as well as a new multiplayer map. Some known issues will of course be addressed in it as well.

- If anyone has further issues, please contact the DreamCatcher technical support team. Their information can be found in the Painkiller manual or on the painkillergame.com website and forums.

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117 Replies. 6 pages. Viewing page 1.
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117. Re: Where have we seen this before? Apr 23, 2004, 08:50 samouri
 
where can i get a no cd crack for painkiller

 
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116. CD Quick fix posted Apr 14, 2004, 15:39  rstevenson[DC] 
 
Hi all -

Just a brief note. Glad to see most people are enjoying Painkiller For those of you that are still having problems getting it running a CD Quick fix has been posted here:

http://www.painkillergame.com/media/PK_CD_Fix.zip

A couple of quick comments on it:

- Included in this .zip file is an installable fix for improving the CD dialogues coming up when running Painkiller.

- This fix does not change anything significant with the game itself, but focuses on making the dialogues clearer so as to make sure people with any CD problems are given a clear indication of what the problem might be (i.e. running off the wrong CD or having some background emulation software running) by eliminating the vagueness of "The application failed to initialize properly (0xc00000142)" error.

- Since launch we have handled hundreds of calls and emails on general CD or start-up issues and thus far have found few people that can not get Painkiller running fine. Most are due to older computers or video cards. However, I would encourage anyone having start-up issues to grab the quick fix and try it.

- We are still in development and testing of a 1.1 update to Painkiller, which should be available soon. It will feature minimally 1 new multiplayer map, several enhancements to multiplayer including demo recording, voting, spectator mode, better respawning variance, among other things. Also expect fixes for a few known exploits and single player bugs. The changes incorporated in the quickfix will be included in the 1.1 update as well.

Cheers -


 
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115. Re: What a shame :( Apr 13, 2004, 06:40 JMke
 
"Look at HL, afaik to this date no one has been able to work out the algorhythm (sp?) for creating a false CD Key"

you mean a CD key for Single Player ? there are 1001 keygens out there for that:)
 
http://www.madshrimps.be
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114. Re: Apr 11, 2004, 10:04 Hump
 
I don't think most rational people would call it useless. Some degree of copy protection is absolutely necessary. The thing is, the people who know how to bypass the simplest form of copy protection also know how to bypass the most complex.

In other words, while some copy protection is necessary and effective, Ultra Mega Protection isn't any more effective than just a simple, single hidden data thread that wouldn't affect performance. There is no additional benefit to bigger protection, but there are additional problems.

nail hit on head

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"Perhaps the answer to the perennial problem of delinquent teenagers dropping bricks from motorway and railway bridges is to sue the creators of Tetris."- Unknown Author
 
Avatar 10137
 
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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113. Re: One quick question... Apr 11, 2004, 10:03 Furious
 
For people who are able to play the game with no problem, how's the game itself? I need some more opinions before I buy it

Lets just say I had to stop the game for about 5 minutes so I could stop laughing. I hit the first 'minor' boss in a church, when entering the church I had collected 65 souls (they give you 1 health each) and knew that the 66th would turn me into a Demon (you turn REALLY nasty), I walked through the door, killed a witch and collected her soul (getting my 66th soul ), the 'minor' boss came and many minions came at me as I turned into the demon and I concluded to blow the living fuck out of them all, it was a beautiful massacre and I laughed my ass off and had to stop playing for a few minutes. The atmosphere is dark, sounds are demonic and spooky and the action is wild.

Is it like Quake and Doom 2? Yeah, remember a full room of Demon's in Doom 2? You could charge in, circle stafe around the whole room and get the Demons to get pissed at each other and start killing each other? Pk has this feature and I love it, you can circle strafe and the MOB's will get pissed at each other and start to fight, cracks me up.

Great game. Period.

 
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112. Re: One quick question... Apr 11, 2004, 07:01 BicycleRepairMan
 
CD-keys is ok as copy protection, and its not useless.

What I'm talking about is all that other crap, that prevents the game from running if you have certain programs, or dont have the CD in the drive. With Broadband, DSL etc being more and more common, Simply downloading a cracked game from P2P is EASIER, FASTER, AND MORE RELIABLE than going out to buy the game. Its just extremely ANNOYING that I need to download CD-cracks etc, that could be stealing my legal CD-key or installing viruses/spyware or WTF do I know, JUST TO PLAY THE GAME I PAYED $50 FOR.

My Red Orchestra Tribute video!
http://bicyclerepairman.shackspace.com/ROBlackDiamond.zip
 
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111. Re: One quick question... Apr 11, 2004, 04:29 manic half
 
yeah man, go buy it it's brilliant fun

i'd say it's a mix of quake,heretic/hexen and serious sam.

there's something so satisfying about nailing evil dead knights to walls with huge wooden stakes

 
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110. No-CD Crack Apr 11, 2004, 04:16 NotOneOfUs
 
I'd like to thank DEViANCE for making a nice no-cd crack so that, you know, people can actually play the game.

Here's the edited (removed the obviously illeget key generator) file:
http://www.notoneofus.com/DEViANCE-NoCD-for-Painkiller.rar

This comment was edited on Apr 11, 04:17.
 
Avatar 13188
 
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109. Re: Apr 11, 2004, 01:20 Blackhawk
 
I don't think most rational people would call it useless. Some degree of copy protection is absolutely necessary. The thing is, the people who know how to bypass the simplest form of copy protection also know how to bypass the most complex.

In other words, while some copy protection is necessary and effective, Ultra Mega Protection isn't any more effective than just a simple, single hidden data thread that wouldn't affect performance. There is no additional benefit to bigger protection, but there are additional problems.

 
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108. Re: yeesh Apr 11, 2004, 00:40 instant
 
You dont understand jack shit.

 
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107. Re: Apr 10, 2004, 22:21 anon@24.76
 
Howabout valve thinking their game is so godly, they want you to be online to authenticate every time you play! Now thats one big steaming pile of BS!

well, its the logical conclusion of the perverted thinking of these game publishers (ie that all their customers are crooks)

It still wont work though.


 
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106. "Useless" copy protection Apr 10, 2004, 19:54 Mr. Bigs
 
Man, some people need to get a grip. Saying copy protection's useless is the about ignorant. I've never copied a protected game, nor have I downloaded warez. But I myself can say I'm responsible for handing out my games to people. I remember when I bought UT. I gave that game out to about 20 or so friends and school-mates(sorry guys). But that's just little 'ol me. Keep counting people who've done the same, and it really adds up. I'm not arguing the fact that these copy protection schemes are getting out of hand. I'm just saying that it's there for a reason, and a damn good one. If we were to just stop copy protection, there'd be more copied games being played than originals. It's happened in the past, and that's why copy protection is here to stay. Now, you want something to yell about? Howabout valve thinking their game is so godly, they want you to be online to authenticate every time you play! Now thats one big steaming pile of BS!

This comment was edited on Apr 10, 19:58.
 
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105. Re: Copy Protection is EVIL Apr 10, 2004, 18:51 S_DOG34
 
It's all about balance. The copy protection affects X number of legit ppl who buy the game. The copy protection stops Y number of people who don't know where to get an illegit copy who eventually buy the game instead.

Y > X

Conclusively prove otherwise. Until then, shut up about the whole [whiney toneP is useless. Companies are dumb to use them. When will they learn?[/whiney tone]

God! Buy the goddamn game, then get the NO-CD if you are so self-righteous.

Don't be stupid. There is no way you can conclusively argue that CP either works or doesnt.

Take the music industry. There have been studies by the RIAA that peer-to-peer sharing has dramatically decreased music sales. Than university studies come out saying that there is no effect on cd sales (I am also a big fan of those "when you pirate a movie you are hurting joe blow set constructor). The truth is probably somewhere in the middle, i.e. more than none, but not enough to warrant the uproar by musicians. Albums still go multiplatinum and artists are still rolling in cash last time I checked. Games are different...it takes a much much savier person to get a cracked game than to get an mp3.

As for CP, the onus is on the publisher to prove that CP should be implemented, not the gamer to prove that it should not. Don't make a stupid "prove me wrong or shutup" argument. It has no validity and neither do you.

People here may be whining, but if CP stops a purchaser from playing a game, the gamer has every right to complain.

And what the hell does that last sentence mean? I am no dictionary, but I don't think self-righteous makes sense at all there. Might want to check that out before you go throwing big words around.

 
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104. One quick question... Apr 10, 2004, 18:15 Q
 
For people who are able to play the game with no problem, how's the game itself? I need some more opinions before I buy it.

So ppl say it brings back the Quake deja vu feeling. Is it true? Going on a killing rampage in a creepy environment? Huge kick-ass bosses? Game worth buying?

This comment was edited on Apr 10, 18:15.
 
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103. Re: Copy Protection is EVIL Apr 10, 2004, 17:01 Xenu
 
It's all about balance. The copy protection affects X number of legit ppl who buy the game. The copy protection stops Y number of people who don't know where to get an illegit copy who eventually buy the game instead.

Y > X

Conclusively prove otherwise. Until then, shut up about the whole [whiney toneP is useless. Companies are dumb to use them. When will they learn?[/whiney tone]

God! Buy the goddamn game, then get the NO-CD if you are so self-righteous.

 
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102. Re: Copy Protection is EVIL Apr 10, 2004, 15:56 wtf_man
 
Oh... an another example besides Morrowind....

Far Cry... Before a NO-CD hack... my Far Cry CD would spin literally for 5 minutes before allowing the Animated Logos / Game Menu to come up. With a NO-CD hack... I get to the Game Menu in like 15 seconds.

That's just fuckin ridiculous for a game that I legitimatlly bought.

 
Avatar 19499
 
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101. Bicycle-repairman! But how?!? Apr 10, 2004, 15:30 hordak
 
Well said.

When a legal version is a bigger hassle to use than an illegal one, people will pick the illegal one. Just like when a music cd doesn't play on your computer, you just download someone else's rip.

And if you're gonna download someone else's rip anyway, then why bother buying the album in the first place?

The entire movie-, music-, and computer industry needs to realize that 90% of all IP piracy isn't calculated on the consumers' behalf. It's not just about the money, it's also about convenience.


This comment was edited on Apr 10, 15:33.
 
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100. Re: Copy protection since way back when. Apr 10, 2004, 14:59 BicycleRepairMan
 
There is a need for copy protection. It does stop the casual copier

Broadband is more and more common, soon P2P services will be the easy way to get PC games that actually work, because all that crap that stops the regular version from working has been cracked for you.

As I said, I LIKE buying games, but the way "Copy protection" today works, its getting less and less tempting to buy games, if it doesnt go away, I'll start downloading warez instead. GG game publishers, youre about to shoot yourself in the foot

My Red Orchestra Tribute video!
http://bicyclerepairman.shackspace.com/ROBlackDiamond.zip
 
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99. Re: Copy Protection is EVIL Apr 10, 2004, 14:51 wtf_man
 
I always buy my games.

I always use NO-CD cracks.

While having copy protection requiring that "you shuffle CD's to play a game", can be very annoying... what pisses me off more than anything, is the "performance hit" some of these copy protections incurr.

Example: Morrowind.

For machines / video cards of the time... Morrowind would stutter like a mofo with the SafeDisk copy protection... If you used a NO-CD crack and the stutter would go away, for the most part.

Another thing that pisses me off is that newer copy protections don't run on some older CD-ROM drives... even if you update the firmware.... forcing you to upgrade the drive, for a game that you legitametly paid for.

Copy protection is getting WAY too intrusive. It's getting to the point where I may stop buying / playing games all together. (Which would save me a lot of bux, since I wouldn't have a reason to upgrade my machine anymore.)

Copy protection is a BOGUS expendature for game comapnies. People that are going to Warez, are going to do it anyway. They have a game hacked WITHIN DAYS of release. I rather see a company put the money they spend on copy protection into "polishing a game more".... than wasting it on something that DOESN'T really protect them from the warez guys. It's a TOTAL waste of funds... and in reality, we... the legit consumers... end up paying for it.

 
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98. Copy protection since way back when.... Apr 10, 2004, 14:42 richcz3
 
I remember in the early eighties the movie studios tried to make their commercial released VHS tapes copy-proof. The original Back to the Future was the 1st to try and failed miserably. The playback on many VCR's was terrible. It came as no surprise that a few slick people were able to make duplicates free of the copy protection scheme and started selling them. The copy protection was soon dropped in manufacture as rentals and purchases of the movie dropped.

There is a need for copy protection. It does stop the casual copier. I think that it should be serial based as opposed to CD or DVD based. There are just too many CD and DVD models out there spanning over 5 years alone. Paying customers should not have to suffer poor perfomance or being locked out of something they legitimately paid for. This makes it so that a casual PC gamer has to know someone who can get cracks for them leading to eventualy getting it themselves. So it turns into a catch 22 for the developer and publisher unless its a super hit.

This comment was edited on Apr 10, 14:43.
 
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