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Splinter Cell: Pandora Tomorrow Gold

This Splinter Cell: Pandora Tomorrow Community Chat Log has low-key word that the stealth action game sequel is gold for both the Xbox and the PC (thanks BicycleRepairman). The associated post on BeyondUnreal outlines the projected release schedule: "The expected release date for the PC and Xbox versions is March 25th (26th in the UK), with the Gamecube and PS2 versions following 'a little bit later'."

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28. Re: Show Me The Demo! Mar 9, 2004, 09:45 Zyrxil
 
Hitman wasn't that linear. There was no place in SC where you could choose between two paths (backdoor or frontdoor, that kind of thing). You always had to do Exactly as the developers planned, which was kind of annoying.

I know what you mean, it was the biggest letdown of the first game. Only the CIA HQ infiltration mission had any non-linearity. But, the devs have promised "multiple entry points" for Pandora Tomorrow. How much improvement that translates into is sketchy, but it will be better for sure.

 
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27. Show Me The Demo! Mar 8, 2004, 09:18 Paranoid Jack
 
I may buy this one but only after I play a multiplayer demo. Does anyone know if there is one planned?

 
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26. Re: And Blue makes a rare post! Mar 8, 2004, 07:41 Geese
 
>but I read an article exclaiming how the game would only work just right if it was 2v2

Exactly. SC2 multiplayer won't be awesome in spite of 4 player maximum, it will be awesome *beacuse* of it. It's about time we had a FPS game (well, FPS/3PS) that allows a very small group of people to have a fufilling online experience without the need of hopeless AI. And because of the asymmetrical team structure, it shouldn't devolve into a simple creeping and sniping match.

 
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25. Re: multiple paths Mar 8, 2004, 07:26 Nyarlathotep
 
Hitman wasn't that linear. There was no place in SC where you could choose between two paths (backdoor or frontdoor, that kind of thing). You always had to do Exactly as the developers planned, which was kind of annoying.  
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24. Re: multiple paths Mar 8, 2004, 06:01 AcidDrone
 
kind of has to be linear to take advantage of scripted events :/
this is unreal engine not pie powered never to be released styles

 
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23. Re: Gamelength Mar 8, 2004, 04:53 Hunterzyph
 
I'll reckon it'll be about the same. The multiplayer will give it long lasting appeal though.

 
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22. Game Length Mar 8, 2004, 04:40 Eye 4N Eye
 
Does anyone know if this game will take longer to complete than the first one?
The original seemed kinda short to me.

snafu

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21. multiple paths Mar 8, 2004, 02:05 Nyarlathotep
 
If this game is not so linear as the first SC, I might pick it up. The first one was awefully linear, which really dampened pleasure.  
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20. Re: And Blue makes a rare post! Mar 8, 2004, 00:05 Fang
 
A nice franchise sure, but doesn't deserve nearly the amount of hype the console fanbois heap on it.

MMmm, like Goldeneye...

Though I do have to say that I have been turned onto console FPS's in the past few years. Mainly due to their ability to play coop games with friends in my living room. It's alot easier than having them bring their computers for a LAN party, and console games are forging ahead of PC's (imho) in the area of coop play.

 
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19. Re: And Blue makes a rare post! Mar 7, 2004, 23:30 Zyrxil
 
All MGS is cinematic dramatism and bad acting thrown in. Sure MGS1 was cool when it came out for the PS1, but geez it's not like there weren't stealth games on the PC before it. A nice franchise sure, but doesn't deserve nearly the amount of hype the console fanbois heap on it.

 
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18. Re: And Blue makes a rare post! Mar 7, 2004, 23:00 TangledThorns
 
not really a candle to metal gear solid franchise however.

Splinter Cell ownz MGS in the stealth department. MGS is good yet old fashioned stealth gameplay. MGS needs to update its gameplay. I even think Tenchu is more realistic than MGS, at least you can look around easily. And, the enemies dont respawn either.

 
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17. Penny Arcade Mar 7, 2004, 22:59 mag
 
Splinter Cell: Puppy Helmet

 
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16. Re: And Blue makes a rare post! Mar 7, 2004, 22:59 Bronco
 
Just another reason to hate the Flyers....

Go ahead and hate them. Nobody in Philadelphia cares about them anymore.

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15. Re: And Blue makes a rare post! Mar 7, 2004, 22:58 PHJF
 
The immediate outcry from PC gamers like myself is "wow, way to consolize a game even more", but I read an article exclaiming how the game would only work just right if it was 2v2. So I guess it shouldn't be that bad; the premise for it sounds freakin amazing.

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14. Re: And Blue makes a rare post! Mar 7, 2004, 22:15 Moonbender
 
4 players total, on two teams, AFAIK. Should be interesting.

 
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13. Re: And Blue makes a rare post! Mar 7, 2004, 22:12 John
 
But as has already been said, good use of unreal engine, still runs like ass though, god knows epic can't code like carmack.

The Unreal engine (running Unreal games) runs great for me.. I don't where you get that from. Just because certain games using that engine don't run so well, doesn't mean it is Epic's fault. And as for Carmack's coding ability, we'll see about that when Doom3 is released.

 
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12. Re: Btw Mar 7, 2004, 21:24 phorce phed
 
At last we won't mistake the title of the game for its gold date anymore.

"Get your Pandora Tomorow today!"

This comment was edited on Mar 7, 21:25.
 
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11. Re: And Blue makes a rare post! Mar 7, 2004, 21:03 Paranoid Jack
 
is that four players total in the multiplayer or four on four teams?

 
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10. Re: And Blue makes a rare post! Mar 7, 2004, 20:42 PHJF
 
yep, the multiplay does sound freakin amazing... even if it is 4 player.

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
 
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9. Re: And Blue makes a rare post! Mar 7, 2004, 19:50 AcidDrone
 
I actually hated the first game until I sat down and slowly played it, i actually got into it heavily, while i hate stealth games I do agree this was quite decent, not really a candle to metal gear solid franchise however.

But as has already been said, good use of unreal engine, still runs like ass though, god knows epic can't code like carmack.

 
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