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Gangland Demo

A single-player demo for Gangland is now available, offering the chance to check out Whiptail Interactive's "arcade style action game that combines the RTT, RPG & SIM genres into a whole new breed." The demo is a 125 MB download, available from 3D Gamers, ActionTrip, Adrenaline Vault, Boomtown, FileFront, FilePlanet (registration required), GameCenter.cz, GameSpot DLX (registration required), Gamer's Hell, GameTab, and Worthplaying.

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25. Re: No subject Feb 21, 2004, 08:16 Moonbender
 
Wow. First Sid Meier is redoing Sid Meier's Pirates, and now the original Syndicate team is redoing Syndicate. What's next? David Braben redoing Elite?

OTOH, gamesindustry.biz reports: However, we have been unable to confirm these rumours - with one EA insider telling us that the reports had "got their wires crossed" regarding Syndicate.
(http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3000)
This comment was edited on Feb 21, 08:18.
 
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24. No subject Feb 21, 2004, 06:50 f13
 
syndicate eh? how's this then: http://spong.com/x?art=6217

 
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23. Re: Pretty good Demo, Feb 21, 2004, 03:11 Halsy
 
Syndicate I & II are still sonm of my fave games of all time. They really need to do an updated version of it.

Syndicate
http://www.the-underdogs.org/game.php?gameid=1916

Syndicate Wars
http://www.the-underdogs.org/game.php?gameid=1917




"The ability to quote is a serviceable substitute for wit."
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22. Not impressed. Feb 21, 2004, 02:58 Ant
 
I didn't like this demo at all. It is nothing like Syndicate gameplay to me.

Ant @ The Ant Farm: http://antfarm.ma.cx
 
Avatar 1957
 
Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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21. Re: ewww Feb 21, 2004, 02:42 Wazootyman
 
Razkul saud
"Any turn-based game put into a real-time environment is much faster paced, giving the need to not only control your actions, but the time taken to choose those actions. "

Thus speaks someone who has never commanded a group of people toward a multi goal set of tasks.

I believe what Razkul meant, was that, in an RTS the player must not only plan their strategy and manage tactics (as in turn based games) but also consider how much time is put into each task. Will you personally watch over one of your attack forces, ensuring a better outcome, or spend time tweaking your economy? Will you take the time to precisely position units to give a tactical advantage, or instead spend the time ensuring your build queues are full and upgrades are being researched?

VultureMAN - you seem to be talking about real-life command situations, where this kind of thing is (usually) not an issue, while Razkul was referring to games. In an RTS game, the time it takes for you to give an order is just as important a tactical concern as the order itself.

 
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20. Re: Pretty good Demo, Feb 21, 2004, 01:55 Halo
 
Syndicate... =D
/me has warm thoughts... mmhhh

~Halo

 
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19. Re: Pretty good Demo, Feb 21, 2004, 01:47 sponge
 
WHO DARE MENTION SYDNICATE IN MY PRESENCE!

*downloads*

 
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18. Re: No subject Feb 21, 2004, 01:22 tunis5000
 
yeah this game is great... for me to poop on.  
-----------------------------------------------
I like pie.
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17. Re: ewww Feb 20, 2004, 23:57 VultureMAN
 
Razkul saud
"Any turn-based game put into a real-time environment is much faster paced, giving the need to not only control your actions, but the time taken to choose those actions. "

Thus speaks someone who has never commanded a group of people toward a multi goal set of tasks.

PS West Point laughs at your assumption.


 
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16. Re: ewww Feb 20, 2004, 23:56 Zyrxil
 
The RTS =you're= talking about is mostly micromanaging. Turned based takes the time crunch out so you can actually plan. Otherwise, the only real strategy games would be the Combat Mission games - give orders and strategy, then it plays out, then you can give orders again, not 20 orders every minutes as you watch things play out.

 
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15. Re: ewww Feb 20, 2004, 23:15 Cynic9
 
Real time strategy games lack strategy at all... It's more number punching and stuff, and being able to counter. Turn based games give you the time to think through decisions... it's like chess on steroids. Some of the best fun I've had was with Fallout: Tactics lan games and Disciples

Real-time strategy games are far more strategic then turn-based strategy games. Any turn-based game put into a real-time environment is much faster paced, giving the need to not only control your actions, but the time taken to choose those actions.

I haven't had a chance to check this demo yet but if its anything like Syndicate I'll be one of the first to the stores to pick it up.

 
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14. No subject Feb 20, 2004, 22:11 Nonicknameforme
 
Ya know, I might be stupid but Masters of Magic was the best strategy game ever made. To bad I've only played it a few times, it was a blast.

 
"I'm too much of a narcisist to really hate stupid people."
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13. Re: ewww Feb 20, 2004, 19:03 ZzeusS
 
Yea.. WarCraft I was the bomb. Go on peon raids with your wolfriders, etc. Think it was one of the first RTS multiplayer games like that. We used to play over the modem and it was good.

 
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12. Re: Pretty good Demo, Feb 20, 2004, 18:58 JHMirage
 
Syndicate?! This is like Syndicate? Seriously?! Well, I'll swallow my skepticism for a minute and download it then.

I agree with this sentiment... I wasn't too interested, but I'll give it a shot if it's drawing these comparisons.

Hmmm... intriguing.

Jeff

 
Avatar 11160
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Computer over?
Virus = very yes?
That's not a good prize!
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11. Re: ewww Feb 20, 2004, 17:14 Sty
 
Real time strategy games lack strategy at all...

I don't see how. The Close Combat series were nothing but strategy. Trying to out-plan and out-maneuver your opponent while half the time you didn't know where their forces were or where they were going to hit you from. Tank battles were edge of your seat (Allied trying to sneak a shot on the ass of a Panther). You made due with what you had on the field and every loss was felt. I think the games with active resourcing (Command and Conquer, Real War, etc) should have been in a different category of RTS. Amassing forces and rushing... rinse, repeat isn't my idea of 'strategy'. But that's just IMHO. I've enjoyed both turn-based and real time.

 
Avatar 13874
 
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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10. Re: Pretty good Demo, Feb 20, 2004, 16:51 Apathy Curve
 
Kinda reminds me of the futuristic game that I think either Interplay or Bullfrog did.

Syndicate?! This is like Syndicate? Seriously?! Well, I'll swallow my skepticism for a minute and download it then. Mind you, it'll have to really impress me to even be allowed in the same paragraph with Syndicate, but I'll give it a try.

 
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9. Pretty good Demo, Feb 20, 2004, 16:42 The Half Elf
 
Will defintly look at getting the retail version.
Kinda reminds me of the futuristic game that I think either Interplay or Bullfrog did.

 
Avatar 12670
 
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8. Re: ewww Feb 20, 2004, 16:38 PHJF
 
Real time strategy games lack strategy at all... It's more number punching and stuff, and being able to counter. Turn based games give you the time to think through decisions... it's like chess on steroids. Some of the best fun I've had was with Fallout: Tactics lan games and Disciples.

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
 
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Steam + PSN: PHJF
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7. ewww Feb 20, 2004, 16:22 space captain
 
starcraft?... please

I was playing Warcraft 1 with my buddies in highschool and I got my fill then... Warcraft 2 was like an extra peice of cake that you have to finish... but after that - FUCK NO

TBS ALL THE WAY BABY!!!!

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Everybody happy in their tents and caravans
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6. Re: No subject Feb 20, 2004, 15:55 Sepharo
 
Nah man, I got 2 words for you... Silent Storm.

 
Avatar 17249
 
[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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25 Replies. 2 pages. Viewing page 1.
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