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Total Annihilation Follow-up

An article on IGN has some info about possible plans for some form of Total Annihilation follow-up gleaned from a talk by Gas Powered Games' Chris Taylor, designer on the RTS while at Cavedog. Here's a bit on what was said, though they admit it's not clear whether this refers to a true Total Annihilation sequel, or just an RTS game in the same vein:

While Taylor said he couldn't give too many details to the crowd, he did confirm that Gas Powered Games was working on "an RTS follow-up to Total Annihilation."

Taylor also confirmed that the game already had a publisher, but wouldn't say who it was. He did, however, mention that it was "a big one... one that doesn't also publish operating systems." This is obviously a reference to Microsoft, publisher of Gas Powered Games' Dungeon Siege.

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35. Re: Don't add something for the sake.. Feb 9, 2004, 00:59 Wazootyman
 
CREATING A TRUELY 3D ENVIRONMENT HAS YET TO ADD ANYTHING TO ANY RTS GAME!

The Myth series - the range/melee bonus for elevated terrain was a major gameplay factor and added a lot to the game.

The Homeworld series - while some argue the 3rd dimention didn't really contribute that much to gameplay, I would definately say it added to immersion... imagine your all fleet on a single horizontal plane, flying around each other... It's just not as cool.

 
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  28. Feb 8, 19:37     Don't add something for the sake.. z0dd
  29. Feb 8, 19:50      Re: Don't add something for the sake.. Nexus
  30. Feb 8, 20:11       Re: Don't add something for the sake.. raz-0
  34. Feb 8, 23:28      Re: Don't add something for the sake.. Gandhi
>> 35. Feb 9, 00:59      Re: Don't add something for the sake.. Wazootyman
  36. Feb 9, 02:45       Re: Don't add something for the sake.. Midnight
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