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X²-The Threat Patch

The Egosoft Website now offers a new patch for X²-The Threat, updating the 4X space game to version 1.2. As with the version 1.1 patch, the update is available to registered users only, and mirrors are not allowed. Thanks Quboid.

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67 Replies. 4 pages. Viewing page 1.
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67. Re: No subject Jan 19, 2004, 20:43 Midnight
 
Capturing is my favourite means of gettign some quick cash. I have factories, but I love going out and snagging some Pirate ships and selling them off for upwards of 80,000 Cr. Sometimes I even find hornet missiles or 25 MW shields which I salvage for my own fleet.

I have an upgraded Nova at the moment, but I'm thinking of buying something different. I want to stick with a M3-class heavy fighter as the main ship I fly around in because it suits my play style, but I'm looking for something a little faster than the Nova. The Mamba looks awefully tempting, but I don't know if I want to sacrifice the excellent shields I have in my Nova for that huge speed boost.

http://www.davidcsimon.com
 
http://www.crimsondark.com
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66. Re: The Morrowind of Space Sims Jan 19, 2004, 20:08 ZzeusS
 
I got a big kick out of Morrowind. Bought the two expansions, too. In fact I keep putting off finishing it because I don't want to end it. I have my saved games folder tucked away for a rainy day reinstall.

X2 just didn't do anything for me. Didn't like the attitudes of their official forums, but I bought their game anyway. It probably should have clued me in that they have heavy handed board moderators. Ah well... I'll keep it around until I get the Patch That Makes It Fun

 
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65. No subject Jan 19, 2004, 20:06 space captain
 
just started capturing and in 2 days I got a new Nova from it

ive got a nice strategy for gunning them down - no missles

no probs with ramming them either, you gotta be a bit slower on the throttle but its simple once you get the hang of it.. then you can buzz them quite close actually.. its fun

_____________________________________________
Give me slack. Or kill me.
 
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
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64. Re: No subject Jan 19, 2004, 20:01 Gum
 
Nice post Strangelove.

I agree 100%. Perfectly stable on my system as well. I've had two crashes in hundreds of gameplay hours.

I should also point out that many of the negative posts over there are from the warez monkeys who stole the game and are now pissed that they have to register to get patches or are having problems because the copy protection messes with your saved games if it detects you have stolen the game.


 
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63. Re: No subject Jan 19, 2004, 17:45 strangelove
 
'Read from the people that actually bought the game.. you won't find any that recommend it to anyone else.'

I bought the game, and I DO recommend it to people. I don't recommend it to everyone, and I explain the fact that it's a sandbox game that takes a lot of hours to play, and never really ends. It's definately not for everyone, but don't think there aren't people happy with the game.

I have 104 factories now, so I'm pretty familiar with the game, it's economy, and how things change over time. I won't bother correcting all the misinformation in this thread, there's just too much of it. I will say that with 1.1 I've played, well, way too many hours without a single crash, corrupt save, etc, sometimes with the game running for several days solid. I haven't had a single CTD since the 1.1 patch. There are only a handful of games (ever) that I can remember approaching the stability of 1.1 on my gaming rig. While some people do have problems with the game's stability and performance, I for one, do not.

Is it perfect? heck no, but it provides a type of long-term open ended gameplay that is extremely rare, and I for one am quite happy that X2 exists and attempts to fill that niche.

As far as the hiding issues by requiring registration to get to tech support, that's total BS. There's a list of issues on the public forum, and they all get discussed in the public forum as well. Tech support tends to be more formal 'reporty' style posts is all, as well as more minor tweaky bugs and requests.

If you want to see people happy with the game discussing both high and low points cordially, then I suggest reading the spoilers forum a bit. That 4:1 flames to happy posts ratio is only the public forum. Most people who purchased the game seem to post in the spoilers forum, more than the public forum (especially those happy with the game) and many of the positive contributers are simply lurking until the rash of n00b posting goes away (same questions over and over and over...it's called 'search' people)

Creston: Yes, it does get easier to afford factories, but then keeping your factories churning profits becomes more difficult as markets get saturated. There's also the matter of defending your holdings, which is very expensive and provides long term goals. The economic problem solving has not stopped since I became a mogul, the nature has just changed. The game is very organic in that respect, which is why I'm basically never bored playing. Every evening I face a new problem to explore. There's huge aspects of the game I have hardly touched (like capturing ships as a primary income.) If you liked X:BTF at all, I suggest picking up X2.

Nothing to do, or limitless possibilities, it really is up to you.

 
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62. Definitely NOT a bad game! Jan 19, 2004, 16:47 Fleer
 
I got this game over X-Mas and have to say that I do indeed love it. Sure, it has its problems, but the scope of the game is just amazing. The graphics aren't bad at all, and it's the best space sim to come out since Freespace. Totally blows Freelancer out of the water. I have a Pentium III 1ghz processor, 256 megs of RAM and a GeForce 2 and it runs at about average 25 fps with shadows and bumpmapping turned off and auto-quality turned on. It looks fine and runs fine as well. The game was optimized for Nvidia cards, so that may be a problem for you ATI users. And for people complaining about the mazura crap - yeah, I think it is weird, but after a while you get used to it, and there IS a description of it posted in the back of the manual. Also, I agree that they should open the patches to everyone. But I don't think it's a conspiracy or anything. They just want to limit the complaints about the game to people who actually bought the game, and not people who have a cracked version of it. I do understand their point of view, but I think they're getting a little anal about it. Anywho, it is still a great game and I'm having a lot of fun with it.

 
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61. Re: Morrowind in space... Jan 19, 2004, 16:45 Midnight
 
Interesting to note that all of my friends who bought Morrowind also bought X2...

I bought the game, I recommended it to my friends. They came and watched me play it, then two of them bought it for themselves. One of them is now getting heavily into the very powerful in-game script editor. I do not regret buying this game. It is fun, relaxing, slow (yes, I like a change of pace every now and again) and excercises my brain cells.

Raven, it's pretty obvious that you don't like this game. That's fine, it's not made for everybody. But that does not make it a bad game which nobody should buy. It just makes it a niche game.

Re: your paranoid ramblings about the patch distribution. They say it is to make piracy harder, and I have no reason to doubt that. I wholeheartedly approve of anything that makes life even slightly more difficult for warez-scum, and registering for the Egosoft forums takes practically no time or effort. I don't get why people are whining about it.

http://www.davidcsimon.com
 
http://www.crimsondark.com
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60. The Morrowind of Space Sims Jan 19, 2004, 15:46 Hunterzyph
 
For everyone who has a great dislike for X2's gameplay, I have no doubt that you would (or already have) torn apart Morrowind's.

What it comes down to is that until AI can do the scripting for us on the fly, truly dynamic gameplay will elude us.

 
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59. Re: Troll City Jan 19, 2004, 15:33 Rigs
 
Yes, you being one of them...you're either on crack or just haven't played it and are just looking for freakin' attention...Dan does it often, but we love him so that's ok, we don't love you, go away - troll...

And I have played the game, all the way and then a lot more and I've recommended it to everyone that likes to spend time on such a game and not just wanna blast things...I've been playing this thing for over a year, I know the in's and out's better than most, the game is good, you're just trying to start shit...

=-Rigs-=
This comment was edited on Jan 19, 15:34.
 
Avatar 14292
 
'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that is exactly where we're going!'
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58. Troll City Jan 19, 2004, 14:33 ZzeusS
 
There are a lot of trolls on this one.

Read from the people that actually bought the game.. you won't find any that recommend it to anyone else.

 
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57. Re: The problem is... Jan 19, 2004, 13:35 Moog Operator
 
Wow, Dan, all that mazura injestion has totally mazura'd your mazura!

SWEET MAZURA!

We cannot eat solar panels, nor solar power.
We cannot eat wind power, nor wind turbines.
92% of the world relies on eating oil, via fertilizer, pesticides, transport, and irrigation.
How long until oil is too valuble for farming?
www.oilcrash.com
 
STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
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56. Point is: Jan 19, 2004, 12:57 Raven737
 
Anyway point being is that the reason you can't access their forums without registering, and can't access the tech-support forum without having bought the game is because they think that you won't know that it has extreme technical problems and are suckered into buying it, hence me trying to tell people that have not bought it how bad it really is right now.

They show you screens, even give you a non-interactive demo that runs great to get you to buy the game, and then you find out how bad it is, of-course without access to tech-support forum or patch change log without buying the game they hope you won't actually know until it's too late.

This is not a game anyone should be spending money on!

Developers that use such insidious tactics to sucker people into buying their pre-beta crap are just evil!

This comment was edited on Jan 19, 14:31.
 
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55. Re: No subject Jan 19, 2004, 12:32 ExcessDan
 
haha all those conversions you typed up are great

and also dumb at the same time... sorry
i save my money for the good games... and my bills

------------
Love,
Mayor Dan
 
ExcessDan
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54. Re: hmmm Jan 19, 2004, 12:29 ExcessDan
 
pete, go flyers


------------
Love,
Mayor Dan
This comment was edited on Jan 19, 12:29.
 
ExcessDan
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53. hmmm Jan 19, 2004, 12:07 Pete
 
so its either
a) game runs like crap
b) your system is crap
c) you did something to your system, thats why it runs like crap.

im sure its somewhere in the middle. i played it, read the manual, tried to play it some more. not my cup of tea.

Supporter of the "A happy fredster is a muted fredster" fanclub.
 
Doin' it Big
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52. Re: Earnings Curve Jan 19, 2004, 11:58 FalloutIsDead
 
Funny, part of the fun for me is dealing with Khaak, building ships to defend sectors, doing sector patrols, etc.
I keep them 'in line' (so far) with heavily armed corvettes.
The key is to start off building your facs in heavily guarded sectors (such as one with a a local race's cap ships patrolling).

My factories (I have over 10 now, not including mines) have run into problems with running out of supplies, overstocking supplies, over saturating the local economy etc., so I haven't had your particular experience.
This game is not for the light hearted consumer, it takes much time and patience (akin to a 4X game) but the payoffs are huge.
It does start slow.
I put around 20 hours into it before I shot my lasers in anger.
It can be a monster to manage a large trading empire, but then you could opt to capture ships for money instead (or in conjunction with).
It is an utterly rich, detailed, and HUGE game.
I love how many different classes and types of ships and their upgrades and mods you can have.
I still haven't explored every sector and I've almost got 150 hours into this game.
It runs pretty well on my (underpowed) system, and I only get slowdowns in heavily populated sectors or in large battles.
And it just looks beautiful.
System specs: P4 1.7 ghz, 512mb ddr2100 ram, GF4 4200ti (oc'd), WinXP Home

 
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51. Re: Earnings Curve Jan 19, 2004, 11:57 Raven737
 
Well once you have enught money you would probably buy a space station to manufacture goods, a solar plant is good to start out with, it produces resources that you can then sell.

Most space stations however also require at least one type of raw material to convert into the final product which you have to buy. The more money you get however the more space stations you can build, so that for example you can build a factory space station for all raw materials for all the other factories. you can also build mines that mine certain raw materials such as ore. The more space stations you have the more income you get which you can use to build more space station to get more income, in theory pirates should attack you but it never happened to my transports or space stations.

This however is also where it get's boring, there is absolutely no competition, i never saw prices change in any sector, never saw anybody else build space stations, so it was then too easy. You may as well just use a cheat or something to get all the money in the first place as there is no real challenge, just time, involved in getting it through trade, only thing you have to watch out for is that you should place your factories in the right sectors where they have easy access to all required resources, make sure all transports are armed and your set.

The economic aspect of building your own space stations is a good idea and the only thing that kept me playing for a little while, but it also got very boring very quick, I rather play some other economic simulation without the 3d space crap if it at least runs well.

Also i don't think it's my system because i can run all other games that i recently tried perfectly at high resolutions with FSAA (if game supported it) such as: Battlefield 1942 Desert Combat, Beyond Good and Evil, Prince Of Persia Sands Of Time, Age Of Mythology: The Titans, Spellforce Order Of Dawn, Dungeon Siege Legends Of Aranna, Unreal 2 XMP, Wolfenstein Enemy Territories, Delta Force Black Hawk Down, Freelancer, Armed and Dangerous and some other i can't think of, all at highest resolution without any performance problems at all, the only games that bug me are X2 and DeusEx2 that both run horrible.

Ok i did upgrade to the latest drivers, reinstalled DirectX9 and Then reinstalled 3.10 Cat drivers (yes i used driver-cleaner), and it runs a little better but not by much, i use Fraps 2.0 to check my frame rates in game, as the demo mode runs ok (like average of 50 fps) but the actual in game runs very bad, now around 12-18fps with only main view and if i have multiple views it goes down into the sub 10 again! I switched around resolutions but frame rates stay as low regardless of resolution or FSAA. Again WHY THE FU#K does it have to be SO slow?! if Freelancer can run perfectly fine the X2 should be able to do the same!
I mean it's SPACE how fu$#i%g hard can it be to render EMPTY SPACE + BACKGROUND + SHIP?!!

Also the reason I’m ranting, complaining and telling people NOT TO BUY X2, is not because I have nothing better to do, but because I expected great things from the game long before it came out, I loved Freelancer and this seemed even better from what I read, so I bought it, played it, and now after second patch I’m very pissed off, I mean if it was near something that was playable, if one of the 3 main aspects of any game such as: 1:Control 2:Graphics 3:Concept where good I would be ok with that game, I don't need awesome graphics if the concept good and well implemented, i don't need great graphics if i the controls are intuitive and responsive. Now X2 fails in all 3 areas.
1.) control, horrible, very very horrible, after setting controller dead zone to 0 in registry, mouse control was better, but insane oversteering made me use map + autopilot only, so it utterly fails.
2.) graphics, ok they are not bad if it's at such an extreme performance cost it does not count, Freelancer looks better and runs better, so it can be done.
3.) concept, the entire concept is good, the implementation is not, the way it is right now it's just boring, combat is frustrating, economics are static, story is forced and lame (at best).

This comment was edited on Jan 19, 12:27.
 
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50. Re: No subject Jan 19, 2004, 11:53 EvilGoof_Trollboy
 
supposedly you can get the patch on the p2p networks anyway

 
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49. Re: Earnings Curve Jan 19, 2004, 11:45 Armengar
 
lets see how good you think it is after a lot of trading and the khaak start eating your weeks worth of ships up.

It isnt freeform, it forces you to do the missions so you get rid of the khaak otherwise they just destory your hard work and your fleet.

I was very very disappointed with X2. Install too much rudder optimisation and you cant steer your ship because it is too twitchy. Can you take it off? nope. Great.

Dynamic economy? Not really. I destroyed every ship I could find coming in the ore belt. Did the corporate solar power plant run out of crystal? nope. Did it overstock its energy cells? nope.

not very dynamic is it. X2 is still a joke and needs to get its AI sorted and the twitchy controls sorted and if 1.2 allows you to properly remap your keys then good otherwise im not bothering installing it again.

 
Its not the cough that carries you off but the coffin they carry you off in.
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48. Earnings Curve Jan 19, 2004, 11:07 Creston
 
I'm still very interested in X2, despite the performance and AI issues, but there is one thing that I'm kinda hesitant about.

I'll see if I can put it into words correctly, and then hopefully someone can enlighten me on it.

I assume, that when you start X2, it takes a long time to earn some decent money, say....20 hours before you can buy a decent vessel with some decent upgrades. However, once you've got that ship, it becomes easier to make money, since you can carry more cargo, fight more pirates, whatever, right?

What I'm curious about, is does this earnings curve extend all the way throughout the length of the game, or does it eventually stop? The thought of owning multiple vessels, space stations, factories etc sounds great, but how easy is it to get them? I realise that your first space station isa massive achievement, but does it then become just a matter of a few hours before you buy your next one, and the next one, and the next one, until finally you're making so much money that every hour you play you can buy 20 more capital ships and 5 more space stations?

Or does it "cap" at some point, and is every space station you buy the result of dozens of hours of hard work and some good business decisions?

The thing for me is, that if it's like my first scenario, it's really not all that different from Freelancer (and privateer, for that matter). Once you've made your first xxxx amount of credits, it becomes so easy to make more that there is no more challenge involved in getting the best ship, best equipment, whatever. The only thing is that in X2, it's then extended farther out, with muiple ships, capships and space stations. Every capship and space station you buy should be a major achievement, it shouldn't eventually become something you just spend your spare change on.

I hope any of this makes sense, no review really tells me about this, hopefully someone who's played it for awhile can inform me.

Thanks peeps.

Creston


 
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67 Replies. 4 pages. Viewing page 1.
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