Gold - Deus Ex: Invisible War

Eidos sends word that Deus Ex: Invisible War, the highly anticipated follow-up to Deus Ex, is now gold. Here's the announcement:
As we near the Thanksgiving break, we want to keep with tradition and give thanks for the good things in life. What could possibly be better than announcing to the gaming community abroad that their anticipation is truly almost over. We are pleased to report that Deus Ex: Invisible War has OFFICIALLY GONE GOLD for both the Xbox and PC!!!! The day is now almost at hand when gamers no longer follow the leader being spoon fed their experience when they pick up the controller. Invisible War lets the player take the lead in their own gaming experience and create the world around them. The choices you make, the actions you take the directives you follow...or choose not to...will all play a key role. On December 3rd, Deus Ex: Invisible War hits retail shelves across North America....how will YOU choose to fight?
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129 Replies. 7 pages. Viewing page 5.
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49.
 
Re: No subject
Nov 26, 2003, 04:27
49.
Re: No subject Nov 26, 2003, 04:27
Nov 26, 2003, 04:27
 
"Some people liked to grab a machinegun, and run through the level blasting enemies Arnold style. Deus Ex let you do both, which is great. Invisible War does not."

That is complete nonsense. Deus Ex 1 did not let you run-and-gun because the combat was very awkward. Sure, DX2's combat is also awkward, and that's disappointing -- but don't make stuff up to prove your point. DX1 did not let you be the gun-toting maniac ... UNLESS you had upgraded lots of augs and weapons. And guess what? The DX:IW demo didn't show all the biomods and weapon mods that will be available in the full game. Don't judge the game on a demo that's incapable of showing that kind of gameplay (like I said, I know that's a cop out -- but it's also true).

48.
 
No subject
Nov 26, 2003, 04:24
48.
No subject Nov 26, 2003, 04:24
Nov 26, 2003, 04:24
 
This might have already been posted so apols.

http://66.193.119.177/index.php?showtopic=205527

Words from Spector himself on Deus Ex 2 (part in reponse to demo & gold announcement it seems)

"Despite constant warnings you have never met anyone who's had their arm broken by a swan"
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
47.
 
Re: No subject
Nov 26, 2003, 04:22
47.
Re: No subject Nov 26, 2003, 04:22
Nov 26, 2003, 04:22
 
are you quite mad squirmer ? the liberty isle demo was a fantastic demo, it allowed you to genuinely find multiple ways to solve the mission on_your_own. loads of replay value in a demo ffs!

46.
 
Re: No subject
Nov 26, 2003, 04:19
46.
Re: No subject Nov 26, 2003, 04:19
Nov 26, 2003, 04:19
 
I'll just remind everyone that the Deus Ex 1 demo did not show the gameplay that we all loved from the original game. That kind of story-driven, non-linear gameplay simply cannot be shown in a two map demo. I know it's a cop out, but we'll just have to wait for the full game to really see how it works. A ton of people hated the DX1 demo but then loved the full game. Let's hope it's the same this time.

45.
 
Re: No subject
Nov 26, 2003, 04:16
45.
Re: No subject Nov 26, 2003, 04:16
Nov 26, 2003, 04:16
 
"I enjoyed leaning around corners to spot security cameras or guards. I sneaked through the shadows, quickly and precisely killing enemies with my pistol. Collecting and conserving my ammunition, and switching between types when the situation called for it added another level to combat. That's the way I play, stealth and deliberation, mix with quick and intense combat.

Some people liked to grab a machinegun, and run through the level blasting enemies Arnold style. Deus Ex let you do both, which is great. Invisible War does not. My negativity comes from the fact that they completely neutered my playstyle, along with a good half of the realism."

They didn't completely neuter your playstyle-- this demo included a few enemies, one location that allowed for human-to-human combat, and a few weapons-- certainly not enough evidence make one believe that stealth gameplay is out. Who knows, maybe some of the new augmentations will allow for new methods of being stealthy. I wouldn't jump to conclusions, it's still obviously going to be a thinking man's shooter (well, shooter isn't really a good description at all actually, but you get the point).

I did play the demo, seemed pretty impressive to me. Actually, it seemed one hell of a lot like the first game. Not different enough to warrant hating DX2 completely. Bear in mind that if the designers made all of the changes that people are currently asking for, the gameplay would be... well, exactly like the original Deus Ex. And you'll get used to the interface, it's a very small element of the game.

This comment was edited on Nov 26, 04:18.
44.
 
Re: No subject
Nov 26, 2003, 03:53
44.
Re: No subject Nov 26, 2003, 03:53
Nov 26, 2003, 03:53
 
Unified ammo is a lesser gripe. Your friend just shot his way through the demo because they took out variable accuracy.

Even Counterstrike doesn't let you sprint forward and shoot with perfect accuracy. Jeez, maybe Deus Ex 3 will be a 2D sidescroller...

43.
 
Re: No subject
Nov 26, 2003, 03:39
43.
Re: No subject Nov 26, 2003, 03:39
Nov 26, 2003, 03:39
 
i can get over unified ammo issues but can't really respect the decision to leave out locational damage and the apparent piss poor ai and limited gameplay.

i know it was a small demo and i'll wait for reviews but as a 'demonstration' of the final content it does not bode well. make me wonder if you can patch this shit or do you have to squeeze another one off to make things better ?

This comment was edited on Nov 26, 03:40.
42.
 
Re: No subject
Nov 26, 2003, 03:34
42.
Re: No subject Nov 26, 2003, 03:34
Nov 26, 2003, 03:34
 
I remember Warren saying HE would be moving over to more of a focus on Thief 3 after DXIW shipped; I don't recall him (or anyone else) generalizing that to the entire DX team

I haven't played the demo yet (stupid gf2gts), but... unified ammo isn't really that big a deal, your having to store all different types of ammo in the first was a huge pain in the arse, and while it was cute, I could see the game being fun without it

However, lack of real headshots is a little more... suspect... and a friend said he did the entire demo just shooting his way through, which doesn't sound promising

41.
 
No subject
Nov 26, 2003, 03:11
41.
No subject Nov 26, 2003, 03:11
Nov 26, 2003, 03:11
 
After the Demo of Broken Dreams, I felt my soul leave my corporeal mass and since then I have turned into a cold, heartless creature vengeful of all forms of life.

40.
 
Re: way to talk Warren...
Nov 26, 2003, 02:45
40.
Re: way to talk Warren... Nov 26, 2003, 02:45
Nov 26, 2003, 02:45
 
'more focused' doesn't that mean like, pointing you in one, or a reduced number of directions pretty much?

doesn't that contradict the previous coments about how much freedom you have?

go read the iron storm forums and see how false the sense of freedom in the demo rapidly becomes when you find the artificialy forced limits on what your allowed to do, rather than using simple game mechanics and/ or an AI that doesn't seem to compare to half life 1's even.

----------------
"Nine times out of ten, unlike film sequels, game sequels surpass the original and succeed, improving upon it ,this is largely due to the developers implementing features they had hoped to put in the original, and improve cut back ideas and functionality and depth that had been dropped due to time constraints, building on everything that was already tried and tested and loved by the fans"

39.
 
Re: Deus Ex 2
Nov 26, 2003, 02:38
39.
Re: Deus Ex 2 Nov 26, 2003, 02:38
Nov 26, 2003, 02:38
 
and even the warez boys wouldn't download this rubbish and they download *anything*

38.
 
Re: Deus Ex 2
Nov 26, 2003, 02:37
38.
Re: Deus Ex 2 Nov 26, 2003, 02:37
Nov 26, 2003, 02:37
 
the fucking sell outs refuse to believe they have done anything wrong. they've done a romereo

37.
 
Thphphph! D-ooze Ecch 2...
Nov 26, 2003, 02:34
37.
Thphphph! D-ooze Ecch 2... Nov 26, 2003, 02:34
Nov 26, 2003, 02:34
 
1) I really liked DX1. I am not an RPG fan, but, those elements added to the FPS game and made it better than the typical "run and gun" fair.

2) I was looking forward to DX2 from the screenshots/etc. released before the demo. (Not that what the demo showed came anywhere close to those early shots.)

3) I played the demo and agree with many/most of the negative comments I have seen. The one I have seen the least mentioned about, that made one of the biggest impacts on me, was the lack of anything really to do in the demo. It was SO small. Not just the levels, but what the demo represented in terms of gameplay...eh go figure.

4) I am SHOCKED by the number of PC game (pre)reviews that were so ready to jump on the DX2 "oh so great" bandwagon even before the game is gold. I know some of them may have been provided with preview copies, but still, if the game just went gold, how "complete" were they. Did they even play the same game?

5) If the demo released is any idication of a more "complete" state than possible preview copies, these reviewers should take off their blinders and see this game for what it really is. A shame of an attempt to make a sequal to a great game that comes across, to anyone with eyes in their head, as an obvious sell-out (to M$ and the console crowd).

6) I remember the same kind of "we stand behind our(good) decisions" statements coming from Epic when UT2003 "went gold" one week after the demo was released too. The final version had most of the same problems as the demo, and, the PC community responded. Exactly how good has that game done now? (*note sarcasm)

7) Face it, PC gaming IS heading down a rough road. Release date push-backs, performance issues, rushed products, hardware requirements, etc., etc., etc....vs...a console where you plug the dang thing in, put in a game and play. Simplicity will usually win out every time (especially when taking "simple" mass-market average Joe's into account).

36.
 
way to talk Warren...
Nov 26, 2003, 02:27
36.
way to talk Warren... Nov 26, 2003, 02:27
Nov 26, 2003, 02:27
 
"In fact, we've been "dinged" by console gamers for making too-PC-centric a game as often as we've been dinged by PC gamers for making a game that's too consoley!"

WTF is he babbling about? Has ANYONE heard even a tiny fraction of people saying that the game is "too-PC-centric"? Is there anything even remotely PC-ish about the game??

"We stand by our game design choices and don't believe we've done anything that "dumbs the game down" or compromises the gameplay experience."

So not being able to target specific body parts isn't dumbing down? ACME universal ammo isn't dumbing down? That godawful interface.. err.. ok.. that wasn't dumbing down, that was just fucking dumb.

"We believe the Invisible War demo does a fair job of introducing the core Deus Ex gameplay elements. It provides a good overview of the kinds of interactions and choices available to players of the full game."

Now I'm positively terrified. Thanks Warren.

"We honestly feel we've delivered a more focused, purer version of the game we set out to make the first time, one that's more compelling for experienced players and more accessible to the uninitiated. Play the full version of the game and I believe you will agree."

I intend to do that, but if you think I'm paying for the full game before I get to play it, you're even more off your rocker than everyone already thinks you are.

"God isn't interested in technology. He cares nothing for the microchip or the silicon revolution. Look how he spends his time, forty-three species of parrots! Nipples for men!"
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
Avatar 9540
35.
 
Case in point:
Nov 26, 2003, 02:27
35.
Case in point: Nov 26, 2003, 02:27
Nov 26, 2003, 02:27
 
Why don’t headshots with a pistol take out enemies in one shot? That isn’t very realistic.

"This is another balance issue we’re reevaluating. The problem we were trying to avoid was the case where the player could simply run directly towards an enemy at top speed and shoot them once in the head with a pistol, thus conserving other types of ammo."

- Yeah. I guess variable accuracy based on movement was one of those unecessary details that got streamlined. Obvious solution: 3-4 shots to the head should kill someone now.

"The goal with the current setup is to get the player to use more appropriate weapons if they want a one-shot kill. Of course the player can always mod out a regular pistol or find a more effective pistol to cause more damage. Also, we want weapons like the sniper rifle to serve as the best 'head shot' weapon."

- Yeah. It's an arcade shooter now. You get a weak starting weapon, and some bullets don't hurt very much at all. Certain rifles have a special magic bullet specially coated to penetrate the skull. Realism! I guess that new universal plasma ammo they switched to isn't very damaging.


This comment was edited on Nov 26, 02:28.
34.
 
Re: No subject
Nov 26, 2003, 02:18
34.
Re: No subject Nov 26, 2003, 02:18
Nov 26, 2003, 02:18
 
"I love all this criticism of design decisions... folks, they did this stuff for a reason, and they put a lot more thought into it than you did. Maybe the decisions will turn out for the better, maybe for the worse, we shall see. Does unified ammo really make the game less fun? C'mon, simpler does not = lousier."

First, you don't seem like you've played the demo. People don't like the basic changes they've made to combat and interface. The demo is representative of the game in that respect, so no, we won't have to wait and see.

All the ammo/interface removal just breaks realism and immersion, and reloading takes out some combat flow and strategy. Whatever. Here's why I am showing negativity:

I enjoyed leaning around corners to spot security cameras or guards. I sneaked through the shadows, quickly and precisely killing enemies with my pistol. Collecting and conserving my ammunition, and switching between types when the situation called for it added another level to combat. That's the way I play, stealth and deliberation, mix with quick and intense combat.

Some people liked to grab a machinegun, and run through the level blasting enemies Arnold style. Deus Ex let you do both, which is great. Invisible War does not. My negativity comes from the fact that they completely neutered my playstyle, along with a good half of the realism.

So yes, you're right, the developers put thought into the game so the players wouldn't have to.

33.
 
Re: Official statement
Nov 26, 2003, 02:11
33.
Re: Official statement Nov 26, 2003, 02:11
Nov 26, 2003, 02:11
 
I'm actually very concerned for Thief 3 now.


"Physical reality is consistent with universal laws. Where the laws do not operate, there is no reality."
- Mr. Spock
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
32.
 
Re: Official statement
Nov 26, 2003, 01:56
32.
Re: Official statement Nov 26, 2003, 01:56
Nov 26, 2003, 01:56
 
They said the same thing about SS2 and DX1 so I'd take the lack of a SDK with a grain of salt.

31.
 
Re: Official statement
Nov 26, 2003, 00:44
indiv
 
31.
Re: Official statement Nov 26, 2003, 00:44
Nov 26, 2003, 00:44
 indiv
 
Xombie:

there are currently no plans to release the SDK. it would take a long time to get them in a stable, usable state for release, and right now we're already switching the company's focus to shipping thief 3.

http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=45043

I didn't see a followup to this news post rebuking the claims, so I guess it still stands.

30.
 
Re: No subject
Nov 26, 2003, 00:20
30.
Re: No subject Nov 26, 2003, 00:20
Nov 26, 2003, 00:20
 
Good lord, I haven't seen this much negativity toward a game based on a demo since Daikatana!
That's because Daikatana is the last time a demo was released before the game itself.


This comment was edited on Nov 26, 00:21.
Xombie x0mbie x0mb|e Xombie
129 Replies. 7 pages. Viewing page 5.
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