"I love all this criticism of design decisions... folks, they did this stuff for a reason, and they put a lot more thought into it than you did. Maybe the decisions will turn out for the better, maybe for the worse, we shall see. Does unified ammo really make the game less fun? C'mon, simpler does not = lousier."First, you don't seem like you've played the demo. People don't like the basic changes they've made to combat and interface. The demo is representative of the game in that respect, so no, we won't have to wait and see.
All the ammo/interface removal just breaks realism and immersion, and reloading takes out some combat flow and strategy. Whatever. Here's why I am showing negativity:
I enjoyed leaning around corners to spot security cameras or guards. I sneaked through the shadows, quickly and precisely killing enemies with my pistol. Collecting and conserving my ammunition, and switching between types when the situation called for it added another level to combat. That's the way I play, stealth and deliberation, mix with quick and intense combat.
Some people liked to grab a machinegun, and run through the level blasting enemies Arnold style. Deus Ex let you do both, which is great. Invisible War does not. My negativity comes from the fact that they completely neutered my playstyle, along with a good half of the realism.
So yes, you're right, the developers put thought into the game so the players wouldn't have to.