Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Deus Ex: Invisible War Demo

Considerably earlier than expected, the public version of the Deus Ex: Invisible War demo is now available for download. Here's word: "Only one event has been more anticipated than the December 3rd release of Deus Ex: Invisible War, and that is the release of the pre-release playable demo for Deus Ex: Invisible War. The demo gives an incredible glimpse into the unique player choice gameplay. Alex D needs transport in a jet held by Sophia Sak, mercenary. There are many ways to resolve the challenges in getting your ride, it's up to you how to choose to make it happen. You've got a few biomods and a few weapons at your disposal, but are they necessary. Will you use wits or brawn? And do you have enough of either to make it happen?" The 224 MB demo can be found on the Eidos Interactive Website, and mirrored on 3D Downloads, 3D Gamers, Boomtown (registration required), Computer Games Online, DeusEx2Files, FileFront, Filerush, FileShack (registration required), Gamer's Hell, Games Fusion, GameSpot DLX (registration required), GameTab, IGN, Loadedinc (registration required), NWSGaming, Pixelrage.ro, and Worthplaying.

View
352 Replies. 18 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >

332. Re: No. 327 Nov 25, 2003, 19:55 Yakumo
 
did you miss the whole point of that part of the post again?

let me help you along here

"from which with the rate of technological advance over the next hundred years, the possibilities (within the laws of physics) are limitless IRL!"

dx2 is set hundreds of years from now isn't it? I was pointing out flaws in what you seemed to have the biggest problem not beleiving, that we are already begining the path to such technology.
(that and the fact that you seeemed to have no clue at all what nano tech or a neural interface were )

CURRENT understanding you keep saying... listen to yourself...

I never argued the ammo was implausible,read post no. 296 and the summary in 317. I said it was possible, works fine withing the idea of the game world mechanics, but a highly stupid idea no military body / arms designer would follow through.

same power source as everything else in the world, whatevers contained in those tiny clips you pick up, that powers everything else you have including the stun rod you have. maybe they're the results of 200 years experimenting with fuel cells and making them 90% efficient. any suggestions anyone? I havn't thought much or read much on whatevers popular theory on what might power things such as portable laser pistols etcetera in the next few hundred years if anyone is able to make them reality.

BTW. there's the first official word on the state of things from chris corollo on the iron storm forums now : http://66.193.119.177/index.php?showtopic=205527
This comment was edited on Nov 25, 20:07.
 
Reply Quote Edit Delete Report
 
331. No subject Nov 25, 2003, 18:48 EvilGoof_Trollboy
 
i am pretty sure ion storm do not really give a shit about all of our whining so why are we still jamming on about it ? ms has probably smoothed away any pain or guilt any of the team feel after fuking up a great franchise with lots of the good ole dollar bill. besides i am pretty sure it will sell well on the xbox so who will care apart from us hard done by pc gamers ?

 
Reply Quote Edit Delete Report
 
330. Re: No subject Nov 25, 2003, 18:43 XEON
 
Just last week an interview with the big cheese himself was available for download - go back now and listen to him, he is talking sense - he is just not talking about this game.

Uh-huh, I've just been having a look to see if I could find out what game it was he was talking about as it sounds pretty sweet



"Despite constant warnings you have never met anyone who's had their arm broken by a swan"
 
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
Reply Quote Edit Delete Report
 
329. How the mighty have fallen Nov 25, 2003, 15:58 phorce phed
 
...Let me assure you that we have no plans to release a console version of DX2 or T3 before a PC version or to compromise one version to accomodate the needs of any other version we might develop. ...

Warren Spector
Project Director, Deus Ex
Studio Director, ION Austin
Tuesday, May 22, 2001

My only question now is: WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL WARREN SPECTOR?


 
Reply Quote Edit Delete Report
 
328. Re: Demo impressions Nov 25, 2003, 15:55 JediLuke
 
I've complained plenty about the demo, but don't complain about things that aren't there.

There was almost 1/2 sec between movement of the mouse and movement on screen

You can set mouselag to 0 in the .ini files. Check the "mod your DX2 demo" thread in the IS forums.

Physics. I didn't play the game long but it looked like there were no rag doll physics, and physics in general were pretty minimal

I dunno what demo you're playing. The ragdoll physics were way over the top in the demo; poorly implemented IMO, but hardly non-existent. The rest of the physics worked pretty well, except for Alex D. being able to hurl things huge distances and not being able to hurt enemies with them.

~Steve

 
Reply Quote Edit Delete Report
 
327. Re: No subject Nov 25, 2003, 15:12 Moog Operator
 
A working nanomotor is no where close to a neural/biological nano-machine which augments the user with superhuman capabilities. Have you read about our current understanding of the brain, and our nervous system? While we understand it, manipulating it to our benifit has thus far proven impossible. Going from a motor (quite simple) to a machine capable of working with our biology to create bones as hard as steel, or make us jump 20 feet, (never mind the internal damage constant impact from 20 feet will have) is a gigantic leap - one you see easily. You even see cock-fights with transgenic organisms as plausible. So does Jedi Luke. But when it comes to unified ammo - you argue it is implausible? I don't like the way it affects the game either, but insulting someone because they see it as plausible, and you do not is retarded. If you really don't like it that much, don't play the game.

And as far as a little fucking robot shooting that much lightning around - WTF is it's power source? Tazers have a physical connection (wires attached to barbs), those little monkey fuckers have no tazers. To make an arc of electricity that size would require about 500kV. There is no known way, in the space of that robot (or your stupid hand-wand for that matter) to create that much electrical difference. Even if there was, you'd assume (since real world physics seem so important to you) that the initial difference would be either negative or positive on the little robot... yet I don't see it discharging into that bitch trainer, or the metal pipes in the sewer etc. etc etc.

 
STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
Reply Quote Edit Delete Report
 
326. Demo impressions Nov 25, 2003, 15:11 Tumbler
 
I'm annoyed with the demo and this is why:

1. Interface. That HUD really makes me feel like I'm playing an action game for a console. I feel like those are all my guns and ammo adn I have to blast everything to peices. Don't clutter the screen, there is no need to do that, if you wanted menu's to pop up after clicking on weapons or inventory fine, but why clutter the screen?

2. Darkness - Everything was so dark and it just wasn't fun trying to look around.

3. 1600x1200 - I run most of my games at 1600x1200 on my radeon 9800 pro AIW and they work great, except this one had some bizarre lag between mouse movement and screen movement. There was almost 1/2 sec between movement of the mouse and movement on screen. When I dropped res to 1280x1024 it got much better but there was still a little delay when looking around and it made targetting very frustrating.

4. Physics. I didn't play the game long but it looked like there were no rag doll physics, and physics in general were pretty minimal. When I killed ppl they just lost there footing and fell straight down. I threw wooden crates around like they were empty card board boxes.

 
99gamers.com-Game trading site, PC digital trading!
Kickstarter "Game Developer"!
Reply Quote Edit Delete Report
 
325. custard Nov 25, 2003, 14:14 subx
 
Disregarding specific issues for a moment...

In comparison to Deus Ex, playing this game feels like trying to have a fight in a phone box that's been partially filled with custard.


 
Reply Quote Edit Delete Report
 
324. Re: No subject Nov 25, 2003, 12:27 306
 
The fact of the matter is the game (albeit a demo) is not what ION (most notibally Mr S himself) have been talking about. Just last week an interview with the big cheese himself was available for download - go back now and listen to him, he is talking sense - he is just not talking about this game.  
If you can't improve on silence then don't speak.
Reply Quote Edit Delete Report
 
323. Re: No subject Nov 25, 2003, 12:18 JediLuke
 
If you read the thread you'd see that the plausibility was never a central point, but the argument deviated in that direction. However, as I said before and Yakumo pointed out, I think that a lot more suspension of disbelief is required to accept the ammo system. I only ask for a certain level of consistency within the game world, which DX1 and many other sci-fi games/movies/books manage to do reasonably well.

But completely disregarding that issue, I don't like the way it affects gameplay. By the way, are you trying to make a point here? It's hard to pick it out amidst the random caps and redundant punctuation marks.

~Steve

This comment was edited on Nov 25, 12:20.
 
Reply Quote Edit Delete Report
 
322. Re: No subject Nov 25, 2003, 12:15 Yakumo
 
it's a bug because it's a bug, there have been many posts about how the havoc physics engine implimented in dx2 needs to have the weights of the objects tweeked, and that headshot damage is in a similar state on the iron storm forums.

the spider robots are weapons, whats so far fetched about them having a miniture verson of the stun prod tazer thing you do?

nano technology is sci-fi norm, and in development today IN REAL LIFE. berkeley university of california have allready demonstrated a working nano-motor ( http://www.hindustantimes.com/news/5983_345568,004300120006.htm ) , from which with the rate of technological advaance over the next hundred years, the possibilities (within the laws of physics) are limitless IRL!


yes the huds there because it's projected directly into your vision, so what, that doesn't break the world logic, and if u set opacity to 0 it only comes up when you start using it.

and before you ask about thattoo, yes there are retinal display devices working today aslo ( random google example :http://www.spie.org/web/oer/september/sep97/Retinal.html ) though in the games (or just the future's) case rather than being projected from an external source, it would be provided directly to the backs of your retina inside your skull, or straight to your brain where your retina send the info for porcessing anyway , depending on how the neuro interface displayed anything.

greasel , so is this earth in the game? i forget, but so someone decided nano or genetically modifying a big lizzard to make cockfights more fun, and a few occasinoally escape and breed in the sewers. not unreasonable.

This comment was edited on Nov 25, 12:28.
 
Reply Quote Edit Delete Report
 
321. Re: No subject Nov 25, 2003, 11:40 Moog Operator
 
Yakumo:
I am not bitching about all the thing I cited, AND OMFG HOW COULD THE SHOOTING THE CORPSE WITH A BULLET AND HAVING IT BOUNCE/TWITCH NOT BE A DESIGN DESCISION?????????? YOU ARE SO SMART!!! I realize it is a bug. Arguing the PLAUSIBILITY of unified ammo not needing to reload in light of the whole premise of the WHOLE GOD DAMN GAME makes no sense. Obviously, since he (jediluke) is not complaining about the feasibility of Nanotechnology, the feasibility of those EMP grenades, the plausibility of spider-fucking-grenades, he has made a few mental leaps, a la "Hmm... robots today do not fire lightning out of their spider-like legs, BUT IT's OK IT's THE FUTURE!" and "Well, I can constantly see this fucking annoying HUD becasue it is on my retina, that seems on par with the future" and "I have little robots in my body which can "rebuild your body from the inside out at the cellular level, or combine to form mechanics that interface with your biology" and "I have never seen a Greasel, but this is the future where ANYTHING IS POSSIBLE!!!". But up comes Unified ammo, and he complains about it's plausibility? It's like saying "I love the nazis, I love Arean Nations, BUT FUCK THE KKK, WTF IS THEIR GOD DMAN PROBLEM ANYWAY"
It is a completely stupid argument to get into.


 
STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
Reply Quote Edit Delete Report
 
320. Re: No subject Nov 25, 2003, 11:21 Yakumo
 
yes, it was me, and RegularX earilly at the same time, look below, post no. 296 and 295.

the forum link in my last post ( http://66.193.119.177/index.php?showtopic=101713 ) also took you to a slightly rewritten synopsis of the whole thing by me on ironstorms forum.

This comment was edited on Nov 25, 11:24.
 
Reply Quote Edit Delete Report
 
319. Re: No subject Nov 25, 2003, 11:20 kanniballl
 
however, something existing in two places, at the same time, in the same dimension, breaks the laws of physics, so isn't, and he was looking for a reasonable explanation of how the developers could explain the ammo system it could fit within DX's game world instead of just being utterly retarded (though if you read all the posts you see it still is anyway)

Someone made a post that COULD theoretically explain this. I too had the same idea when I heard about this.

Instead of clips, or any other kind of buffer, the nanites are fed through channels in your arm directly into the weapon. So, let's say in a machine gun, when you hold the trigger, nanites are FLOODING into the gun, and are (one-at-a-time) being changed into bullets before firing. When you let go of the trigger, nothing is left in the gun (not even the chamber), because you have stopped the flow of nanites.

Then, when you grab the bolt-caster, the channels feed into the weapon as well, and when you press the trigger nanites go into the caster to immediately form a bolt (through probably slower than a machine gun).

No buffer means no "same place at the same time" violation, because ammo is converted on-the-fly. The faster the refire rate, the faster the nanites must flow into the weapon and form into a bullet/bolt/rocket/etc.

Then again, I still prefer the traditional method, which is you pick up traq darts and bullets around a warehouse and use what you find for each weapon. But this is a possible explanation (considering how "advanced" the tech is in the possible future).
This comment was edited on Nov 25, 11:22.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
Reply Quote Edit Delete Report
 
318. Re: Some facts Nov 25, 2003, 11:09 vacs
 
Many more video options, e.g., 32 bit textures, volumetric lighting, detail textures, etc., are available to tweak in the .ini file via a text editor. No, it doesn't seem that they can be changed through the in game options menu. No idea whether the next demo/full release will be tweaked for PC

If you knew what volumetric lighting is you would know that it doesn't work with the lighting engine of Deus Ex 2. It's just included in the ini files because it's included in every ini file of every Unreal engine based game.

Same for detail textures which you can enable in the ini file but that won't change a damn thing because there are no detail textures included in the demo... but will maybe be available in the full version.


 
Reply Quote Edit Delete Report
 
317. Re: No subject Nov 25, 2003, 11:00 Yakumo
 
Assume all weapons are made of materials from the current time within the game world and there's the possibiilty they are practically weightless, ammo being supplied by energy/nanites also vastly reduces overall weight considerations.

the idea of nanites is like highly advanced cybernetic augmentation, nanometer sized machines/electronics that can rebuild your body from the inside out at the cellular level. or combine to form mechanics that interface with your biology.

from this reforming muscles and bones strong as steel to enable you to jump , and survive jumps, more akin to a kangeroo is plausible. enhanced running speed from the same source.

neural interface is just having a computer in your head, think 'the terminator', a HUD in your brain, it gets like the matrix when you close your eyes so all you see is just the CGI image instead of a HUD overlayed over the real world.

it's your also UI to controlling the nanites in your body.

seeing through walls, seeing in the dark is currently available today via nightscores, infra-red and thermoptics, all that's done here is the equipment needed has it's been scaled down to a nanotech level, and the output directly fed to your vision by the neural interface.

so within reasonable conifines of the defined game world set hundreds of years in the future it is plausible.

however, something existing in two places, at the same time, in the same dimension, breaks the laws of physics, so isn't, and he was looking for a reasonable explanation of how the developers could explain the ammo system it could fit within DX's game world instead of just being utterly retarded (though if you read all the posts you see it still is anyway)

"A single bullet to the head doesn't hurt people, yet the same single bullet makes people's dead bodies fly around like so many weightless ragdolls"

that's a bug not a design decision.

i tihnk bitching about console decisions screwing the UI, and the graphics, going from the e3 previews, is entirely founded, but the rest of it is just bad decisons on the dev's part..

-----
http://66.193.119.177/index.php?showtopic=101713
(IP is ironstorm forums post DNS problems)
This comment was edited on Nov 25, 11:16.
 
Reply Quote Edit Delete Report
 
316. No subject Nov 25, 2003, 10:10 Moog Operator
 
Man, after looking at old movies and old screens (planetdeusex) I am beginning to feel murgderous rage towards MS... for the 3283rd time.
JediLuke: You are a dumbass, RegularX is correct. Arguing the lack of "plausibility" of unified ammo in a game where: A single bullet to the head doesn't hurt people, yet the same single bullet makes people's dead bodies fly around like so many weightless ragdolls, you are running around with: A Shotgun, Flamethrower, Sub Machinegun, a pistol, up to 7 grenades a lightning baton, magic door unlockers, etc. etc. etc. IS FUCKING RETARDED. Read your posts, and hang your head in shame... using lame physics (item a cannot be at place b and c simultaneously) doesn't make you smart, or even look it when you do not explain why you believe Item A (ammo) is in place b (belt) and c (gun) at the same time. Either way, in a game where you play a secret agent who can, due to robots nanometers long, jump 20 feet, see through walls, light up everything with a switch of the eye, connect to computers matrix-style (or what ever tf a neural interface is), run inhumanly fast AND ON AND ON AND ON... Arguing the plausibility of unified ammo with no reloading is a whole fucking weekend of flogging a dead horse (with a fucking laser whip). BUT IT'S JUST NOT PLAUSIBLE!!! If you find it tough to accept, get the fuck out of playing video games dude, you are in for a life of frustration.
The only good point you had was that no reloading fucks around with gameplay, and is definetely an xbox compromise.
If you have only two braincells, and one has fallen off it's pedestal, don't get into long arguments where your stupidity is logged.
PS to ION STORM: Fuck you. Money Grubbing for MS has ruined a great franchise, and at this point, fucked what could have been a Fantastic game.

 
STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
Reply Quote Edit Delete Report
 
315. old enough Nov 25, 2003, 08:41 G_ManX
 
Oh..I just heard it somewhere, and thought "that's me in a nutshell".  
Old enough to know better, young enough not to care.
Reply Quote Edit Delete Report
 
314. Re: contractual obligations Nov 25, 2003, 06:59 Von Helmet
 
Old enough to know better, young enough not to care.

Where did you get that from? I thought of that ages ago, and was going to put it on a t-shirt, but I settled for just "Old enough to know better".

 
Reply Quote Edit Delete Report
 
313. contractual obligations Nov 25, 2003, 05:25 G_ManX
 
Feel free to correct this post(and if this topic is already covered then - soz) but, after playing the demo - and looking at screenshots from way back, could it possibly be the case that since the Xbox deal was signed, the game has had to be graphically scaled down? The character models, textures etc in the early screenshots were way more detailed than is evident now. And according to what I understand, both versions will be visually identical. The PC is capable of so much more, shame eh?

If this is the price we pay for commercial stability, then it's a high one.

Just checked the last coupla pages, and Yakumo brought it up then "282 - crap what happened" still, any other comments?

This comment was edited on Nov 25, 05:40.
 
Old enough to know better, young enough not to care.
Reply Quote Edit Delete Report
 
352 Replies. 18 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >


footer

.. .. ..

Blue's News logo