 |
| 51. |
Doom 3 Tick Rates |
Oct 22, 2003, 23:18 |
Tigger |
|
|
We had a hint of this at Quakecon 2002. After the keynote (I think it was after the keynote) about 20 or 30 of us piled into a room for a little Q and A with John C. I seem to remember him discussing tick rates and how it was going to limit the maximum multiplayer limit. I guess it makes sense that setting a hard limit imposes a relative performance from all machines in multiplayer and probably does something to guarantee a certain level of performance overall.
Doesn't really matter anyway - 60fps is certainly fast enough.
Of course, everytime I say that I feel a little like Bill Gates - "No one will ever need more than 640k"
-- Tigger
'Got CS...gas?' This comment was edited on Oct 23, 10:39. |
|
 |
 |
|
 |
|
 |
|
-- Tigger Vic Fontaine for President |
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Oct 22, 18:24 |
hahahaha |
Wiggamoe |
| |
7. |
Oct 22, 18:46 |
Re: hahahaha |
Michael Bolton's hair dresser |
| |
21. |
Oct 22, 19:34 |
Why 60? I think I can answer that... |
The Pyro |
| |
2. |
Oct 22, 18:25 |
HEHE |
Devster |
| |
3. |
Oct 22, 18:34 |
Why 60, when flicker-free is ~72Hz? |
wipeout |
| |
4. |
Oct 22, 18:35 |
Re: Why 60, when flicker-free is ~72Hz? |
The Truth |
| |
6. |
Oct 22, 18:44 |
Re: Why 60, when flicker-free is ~72Hz? |
kyleb |
| |
15. |
Oct 22, 19:02 |
Re: Why 60, when flicker-free is ~72Hz? |
Enahs |
| |
17. |
Oct 22, 19:10 |
Re: Why 60, when flicker-free is ~72Hz? |
Shataan |
| |
19. |
Oct 22, 19:17 |
Re: Why 60, when flicker-free is ~72Hz? |
Tom |
| |
11. |
Oct 22, 18:56 |
Re: Why 60, when flicker-free is ~72Hz? |
vacs |
| |
31. |
Oct 22, 20:43 |
Re: Why 60, when flicker-free is ~72Hz? |
voxel |
| |
5. |
Oct 22, 18:43 |
prediction |
garry |
| |
8. |
Oct 22, 18:51 |
Re: |
Rseman |
| |
10. |
Oct 22, 18:55 |
60 hz does not limit refresh rate. |
ZigZang |
| |
16. |
Oct 22, 19:09 |
Re: |
sliv |
| |
18. |
Oct 22, 19:15 |
Re: |
Tom |
| |
20. |
Oct 22, 19:25 |
Re: |
Creston |
| |
67. |
Oct 23, 10:29 |
READ CAREFULLY>>>> |
Blade_986 |
| |
68. |
Oct 23, 10:38 |
Re: READ CAREFULLY>>>> |
Enahs |
| |
46. |
Oct 22, 22:51 |
Rseman |
Slippy theClown |
| |
49. |
Oct 22, 23:00 |
Re: Rseman |
Enahs |
| |
57. |
Oct 23, 00:24 |
id's bad decision |
ethernut |
| |
69. |
Oct 23, 10:47 |
Re: id's bad decision |
hkm |
| |
70. |
Oct 23, 10:47 |
Re: id's bad decision |
hkm |
| |
9. |
Oct 22, 18:53 |
No subject |
John |
| |
12. |
Oct 22, 18:57 |
thanks wipeout |
Wiggamoe |
| |
13. |
Oct 22, 18:57 |
60 fps |
Bus Driver |
| |
14. |
Oct 22, 18:59 |
i'm sorry vacs |
Wiggamoe |
| |
22. |
Oct 22, 19:59 |
Wait... |
John |
| |
23. |
Oct 22, 20:09 |
Re: Wait... |
Ralphus |
| |
25. |
Oct 22, 20:18 |
Re: Wait... |
indiv |
| |
29. |
Oct 22, 20:38 |
Re: Wait... |
MeatForce |
| |
37. |
Oct 22, 21:25 |
Re: Wait... |
John |
| |
38. |
Oct 22, 21:48 |
Re: Wait... |
MeatForce |
| |
40. |
Oct 22, 22:20 |
Re: Wait... |
Rigs |
| |
44. |
Oct 22, 22:33 |
Re: Wait... |
MeatForce |
| |
41. |
Oct 22, 22:26 |
Re: Wait... |
John |
| |
24. |
Oct 22, 20:15 |
Re: Re: |
Rseman |
| |
26. |
Oct 22, 20:24 |
... |
sinew |
| |
28. |
Oct 22, 20:30 |
Im not too bothered... |
robfdb |
| |
27. |
Oct 22, 20:28 |
Not a big deal. |
Talamius |
| |
30. |
Oct 22, 20:40 |
Re: It's FPS not Hz |
Zephalephelah |
| |
33. |
Oct 22, 20:51 |
Re: It's FPS not Hz |
MeatForce |
| |
32. |
Oct 22, 20:50 |
Hz vs FPS |
Krode |
| |
34. |
Oct 22, 21:12 |
look people... |
Jigen |
| |
35. |
Oct 22, 21:21 |
Re: look people... |
tallone |
| |
36. |
Oct 22, 21:21 |
Re: look people... |
Vlad the Impaler |
| |
42. |
Oct 22, 22:30 |
Re: look people... |
Steele Johnson |
| |
39. |
Oct 22, 22:18 |
Hz and FPS |
vacs |
| |
43. |
Oct 22, 22:31 |
confusing |
HIGH_PING |
| |
45. |
Oct 22, 22:35 |
. |
2coasts |
| |
47. |
Oct 22, 22:56 |
Re: . |
Jigen |
| |
62. |
Oct 23, 09:28 |
Re: . |
m00t |
| |
63. |
Oct 23, 10:00 |
Motion Blur |
Zan Lynx |
| |
65. |
Oct 23, 10:22 |
Re: Motion Blur |
sc4r4b |
| |
77. |
Oct 23, 13:56 |
Re: Motion Blur |
MeatForce |
| |
83. |
Oct 23, 19:42 |
Re: MeatFarts Motion Blur |
Zephalephelah |
| |
90. |
Oct 24, 11:01 |
Re: MeatFarts Motion Blur |
MeatForce |
| |
48. |
Oct 22, 22:58 |
Re: . |
Tony!!! |
| |
50. |
Oct 22, 23:01 |
Re: . |
Enahs |
| |
53. |
Oct 22, 23:28 |
Re: . |
Jason Morales |
| |
54. |
Oct 22, 23:36 |
Re: . |
L0cky |
| |
55. |
Oct 22, 23:45 |
Re: . |
JediLuke |
| |
71. |
Oct 23, 11:29 |
VSync |
Brian |
| |
60. |
Oct 23, 04:22 |
Re: . |
Quboid |
| |
61. |
Oct 23, 08:25 |
Re: . |
DrEvil |
| |
66. |
Oct 23, 10:23 |
Re: . |
Bronco |
| |
73. |
Oct 23, 11:33 |
Re: . |
Quboid |
| |
74. |
Oct 23, 13:28 |
Re: . |
Silicon Avatar |
| |
75. |
Oct 23, 13:31 |
Re: . |
Bronco |
| >> |
51. |
Oct 22, 23:18 |
Doom 3 Tick Rates |
Tigger |
| |
52. |
Oct 22, 23:28 |
60 is fair |
ildon |
| |
56. |
Oct 23, 00:12 |
(hopefully) simple explanation |
Dexter |
| |
58. |
Oct 23, 01:20 |
Re: (hopefully) simple explanation |
indiv |
| |
59. |
Oct 23, 01:46 |
Re: (hopefully) simple explanation |
Wazootyman |
| |
64. |
Oct 23, 10:19 |
No subject |
space captain |
| |
84. |
Oct 23, 22:56 |
MY HEAD |
Sniper7 |
| |
72. |
Oct 23, 11:32 |
Re: Apple Memories |
Ghost |
| |
76. |
Oct 23, 13:46 |
WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
78. |
Oct 23, 16:44 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
Julian |
| |
80. |
Oct 23, 17:43 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
85. |
Oct 23, 22:59 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
87. |
Oct 24, 02:13 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
88. |
Oct 24, 03:08 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
89. |
Oct 24, 09:14 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
91. |
Oct 24, 11:59 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
93. |
Oct 24, 14:22 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
95. |
Oct 24, 16:08 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
96. |
Oct 24, 23:11 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
99. |
Oct 25, 10:39 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
92. |
Oct 24, 13:28 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
79. |
Oct 23, 17:20 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
Jason Morales |
| |
82. |
Oct 23, 17:49 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
81. |
Oct 23, 17:45 |
Unreal Engine has been using ticks |
Slaimus |
| |
86. |
Oct 24, 01:42 |
Hmmmmnnn |
Mopap |
| |
94. |
Oct 24, 15:29 |
Tics per second |
Xtro |
| |
97. |
Oct 25, 01:27 |
sweet |
Bob |
| |
98. |
Oct 25, 02:46 |
dee |
Winger |
| |
100. |
Oct 28, 15:33 |
this thread.... |
Mister Right |
| |
101. |
Oct 29, 17:24 |
Re: this thread.... |
DrEvil |
|
|