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On DOOM 3 Framerates

DOOM 3 Capped on IGN (thanks Frans) relates a tidbit about DOOM 3 gleaned at a recent NVIDIA editor's day, where they learned that the game will be capped at a maximum 60 FPS framerate. They quote id's John Carmack on the reason for this.

"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."

In a mostly unrelated note, we'd like to thank IGN for doing a story today on DOOM 3 and NVIDIA (who prefer their name be shown that way in print) to help celebrate INTRNATIONAL CAPS LOCK DAY.

View
51. Doom 3 Tick Rates Oct 22, 2003, 23:18 Tigger
 
We had a hint of this at Quakecon 2002. After the keynote (I think it was after the keynote) about 20 or 30 of us piled into a room for a little Q and A with John C. I seem to remember him discussing tick rates and how it was going to limit the maximum multiplayer limit. I guess it makes sense that setting a hard limit imposes a relative performance from all machines in multiplayer and probably does something to guarantee a certain level of performance overall.

Doesn't really matter anyway - 60fps is certainly fast enough.

Of course, everytime I say that I feel a little like Bill Gates - "No one will ever need more than 640k"


--
Tigger

'Got CS...gas?'
This comment was edited on Oct 23, 10:39.
 
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Tigger
Vic Fontaine for President
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Oct 22, 18:24 hahahaha Wiggamoe
  7. Oct 22, 18:46  Re: hahahaha Michael Bolton's hair dresser
  21. Oct 22, 19:34  Why 60? I think I can answer that... The Pyro
  2. Oct 22, 18:25 HEHE Devster
  3. Oct 22, 18:34 Why 60, when flicker-free is ~72Hz? wipeout
  4. Oct 22, 18:35  Re: Why 60, when flicker-free is ~72Hz? The Truth
  6. Oct 22, 18:44   Re: Why 60, when flicker-free is ~72Hz? kyleb
  15. Oct 22, 19:02   Re: Why 60, when flicker-free is ~72Hz? Enahs
  17. Oct 22, 19:10    Re: Why 60, when flicker-free is ~72Hz? Shataan
  19. Oct 22, 19:17     Re: Why 60, when flicker-free is ~72Hz? Tom
  11. Oct 22, 18:56  Re: Why 60, when flicker-free is ~72Hz? vacs
  31. Oct 22, 20:43  Re: Why 60, when flicker-free is ~72Hz? voxel
  5. Oct 22, 18:43 prediction garry
  8. Oct 22, 18:51 Re: Rseman
  10. Oct 22, 18:55  60 hz does not limit refresh rate. ZigZang
  16. Oct 22, 19:09  Re: sliv
  18. Oct 22, 19:15  Re: Tom
  20. Oct 22, 19:25  Re: Creston
  67. Oct 23, 10:29   READ CAREFULLY>>>> Blade_986
  68. Oct 23, 10:38    Re: READ CAREFULLY>>>> Enahs
  46. Oct 22, 22:51  Rseman Slippy theClown
  49. Oct 22, 23:00   Re: Rseman Enahs
  57. Oct 23, 00:24   id's bad decision ethernut
  69. Oct 23, 10:47    Re: id's bad decision hkm
  70. Oct 23, 10:47    Re: id's bad decision hkm
  9. Oct 22, 18:53 No subject John
  12. Oct 22, 18:57 thanks wipeout Wiggamoe
  13. Oct 22, 18:57 60 fps Bus Driver
  14. Oct 22, 18:59 i'm sorry vacs Wiggamoe
  22. Oct 22, 19:59 Wait... John
  23. Oct 22, 20:09  Re: Wait... Ralphus
  25. Oct 22, 20:18  Re: Wait... indiv
  29. Oct 22, 20:38  Re: Wait... MeatForce
  37. Oct 22, 21:25   Re: Wait... John
  38. Oct 22, 21:48    Re: Wait... MeatForce
  40. Oct 22, 22:20     Re: Wait... Rigs
  44. Oct 22, 22:33      Re: Wait... MeatForce
  41. Oct 22, 22:26     Re: Wait... John
  24. Oct 22, 20:15 Re: Re: Rseman
  26. Oct 22, 20:24 ... sinew
  28. Oct 22, 20:30  Im not too bothered... robfdb
  27. Oct 22, 20:28 Not a big deal. Talamius
  30. Oct 22, 20:40  Re: It's FPS not Hz Zephalephelah
  33. Oct 22, 20:51   Re: It's FPS not Hz MeatForce
  32. Oct 22, 20:50 Hz vs FPS Krode
  34. Oct 22, 21:12 look people... Jigen
  35. Oct 22, 21:21  Re: look people... tallone
  36. Oct 22, 21:21  Re: look people... Vlad the Impaler
  42. Oct 22, 22:30  Re: look people... Steele Johnson
  39. Oct 22, 22:18 Hz and FPS vacs
  43. Oct 22, 22:31 confusing HIGH_PING
  45. Oct 22, 22:35 . 2coasts
  47. Oct 22, 22:56  Re: . Jigen
  62. Oct 23, 09:28   Re: . m00t
  63. Oct 23, 10:00    Motion Blur Zan Lynx
  65. Oct 23, 10:22     Re: Motion Blur sc4r4b
  77. Oct 23, 13:56     Re: Motion Blur MeatForce
  83. Oct 23, 19:42      Re: MeatFarts Motion Blur Zephalephelah
  90. Oct 24, 11:01       Re: MeatFarts Motion Blur MeatForce
  48. Oct 22, 22:58  Re: . Tony!!!
  50. Oct 22, 23:01   Re: . Enahs
  53. Oct 22, 23:28    Re: .  Jason Morales 
  54. Oct 22, 23:36     Re: . L0cky
  55. Oct 22, 23:45     Re: . JediLuke
  71. Oct 23, 11:29     VSync Brian
  60. Oct 23, 04:22  Re: . Quboid
  61. Oct 23, 08:25   Re: . DrEvil
  66. Oct 23, 10:23   Re: . Bronco
  73. Oct 23, 11:33    Re: . Quboid
  74. Oct 23, 13:28     Re: . Silicon Avatar
  75. Oct 23, 13:31     Re: . Bronco
>> 51. Oct 22, 23:18 Doom 3 Tick Rates Tigger
  52. Oct 22, 23:28 60 is fair ildon
  56. Oct 23, 00:12 (hopefully) simple explanation Dexter
  58. Oct 23, 01:20  Re: (hopefully) simple explanation indiv
  59. Oct 23, 01:46   Re: (hopefully) simple explanation Wazootyman
  64. Oct 23, 10:19 No subject space captain
  84. Oct 23, 22:56  MY HEAD Sniper7
  72. Oct 23, 11:32 Re: Apple Memories Ghost
  76. Oct 23, 13:46 WHY FRAMES > TIC = GOOD EXPLAINED islander
  78. Oct 23, 16:44  Re: WHY FRAMES > TIC = GOOD EXPLAINED Julian
  80. Oct 23, 17:43   Re: WHY FRAMES > TIC = GOOD EXPLAINED islander
  85. Oct 23, 22:59    Re: WHY FRAMES > TIC = GOOD EXPLAINED JediLuke
  87. Oct 24, 02:13    Re: WHY FRAMES > TIC = GOOD EXPLAINED indiv
  88. Oct 24, 03:08     Re: WHY FRAMES > TIC = GOOD EXPLAINED JediLuke
  89. Oct 24, 09:14     Re: WHY FRAMES > TIC = GOOD EXPLAINED islander
  91. Oct 24, 11:59      Re: WHY FRAMES > TIC = GOOD EXPLAINED indiv
  93. Oct 24, 14:22       Re: WHY FRAMES > TIC = GOOD EXPLAINED islander
  95. Oct 24, 16:08        Re: WHY FRAMES > TIC = GOOD EXPLAINED JediLuke
  96. Oct 24, 23:11        Re: WHY FRAMES > TIC = GOOD EXPLAINED indiv
  99. Oct 25, 10:39         Re: WHY FRAMES > TIC = GOOD EXPLAINED islander
  92. Oct 24, 13:28      Re: WHY FRAMES > TIC = GOOD EXPLAINED JediLuke
  79. Oct 23, 17:20  Re: WHY FRAMES > TIC = GOOD EXPLAINED  Jason Morales 
  82. Oct 23, 17:49   Re: WHY FRAMES > TIC = GOOD EXPLAINED islander
  81. Oct 23, 17:45 Unreal Engine has been using ticks Slaimus
  86. Oct 24, 01:42 Hmmmmnnn Mopap
  94. Oct 24, 15:29 Tics per second Xtro
  97. Oct 25, 01:27 sweet Bob
  98. Oct 25, 02:46  dee Winger
  100. Oct 28, 15:33 this thread.... Mister Right
  101. Oct 29, 17:24  Re: this thread.... DrEvil


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