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| [Oct 22, 2003, 6:18 pm ET] - Share - Viewing Comments |
DOOM 3 Capped
on IGN (thanks Frans) relates a tidbit about DOOM 3 gleaned at a recent
NVIDIA editor's day, where they learned that the game will be capped at a
maximum 60 FPS framerate. They quote id's John Carmack on the reason for this.
"The game tic simulation, including player movement, runs at 60hz, so if
it rendered any faster, it would just be rendering identical frames. A fixed tic
rate removes issues like Quake 3 had, where some jumps could only be made at
certain framerates. In Doom, the same player inputs will produce the same
motions, no matter what the framerate is."
In a mostly unrelated
note, we'd like to thank IGN for doing a story today on DOOM 3 and NVIDIA (who
prefer their name be shown that way in print) to help celebrate INTRNATIONAL
CAPS LOCK DAY.
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| 23. |
Re: Wait... |
Oct 22, 2003, 20:09 |
Ralphus |
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If I put my monitor at 60hz it's hard to look at. I know people think that your eye can only see up to 60fps, but recent studies show that the eye can detect framerate differences well into the hundreds. So all I have to say to Carmack is....
CAP THIS!]r
This comment was edited on Oct 22, 20:09. |
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Date |
Subject |
Author |
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1. |
Oct 22, 18:24 |
hahahaha |
Wiggamoe |
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7. |
Oct 22, 18:46 |
Re: hahahaha |
Michael Bolton's hair dresser |
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21. |
Oct 22, 19:34 |
Why 60? I think I can answer that... |
The Pyro |
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2. |
Oct 22, 18:25 |
HEHE |
Devster |
| |
3. |
Oct 22, 18:34 |
Why 60, when flicker-free is ~72Hz? |
wipeout |
| |
4. |
Oct 22, 18:35 |
Re: Why 60, when flicker-free is ~72Hz? |
The Truth |
| |
6. |
Oct 22, 18:44 |
Re: Why 60, when flicker-free is ~72Hz? |
kyleb |
| |
15. |
Oct 22, 19:02 |
Re: Why 60, when flicker-free is ~72Hz? |
Enahs |
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17. |
Oct 22, 19:10 |
Re: Why 60, when flicker-free is ~72Hz? |
Shataan |
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19. |
Oct 22, 19:17 |
Re: Why 60, when flicker-free is ~72Hz? |
Tom |
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11. |
Oct 22, 18:56 |
Re: Why 60, when flicker-free is ~72Hz? |
vacs |
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31. |
Oct 22, 20:43 |
Re: Why 60, when flicker-free is ~72Hz? |
voxel |
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5. |
Oct 22, 18:43 |
prediction |
garry |
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8. |
Oct 22, 18:51 |
Re: |
Rseman |
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10. |
Oct 22, 18:55 |
60 hz does not limit refresh rate. |
ZigZang |
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16. |
Oct 22, 19:09 |
Re: |
sliv |
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18. |
Oct 22, 19:15 |
Re: |
Tom |
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20. |
Oct 22, 19:25 |
Re: |
Creston |
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67. |
Oct 23, 10:29 |
READ CAREFULLY>>>> |
Blade_986 |
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68. |
Oct 23, 10:38 |
Re: READ CAREFULLY>>>> |
Enahs |
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46. |
Oct 22, 22:51 |
Rseman |
Slippy theClown |
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49. |
Oct 22, 23:00 |
Re: Rseman |
Enahs |
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57. |
Oct 23, 00:24 |
id's bad decision |
ethernut |
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69. |
Oct 23, 10:47 |
Re: id's bad decision |
hkm |
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70. |
Oct 23, 10:47 |
Re: id's bad decision |
hkm |
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9. |
Oct 22, 18:53 |
No subject |
John |
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12. |
Oct 22, 18:57 |
thanks wipeout |
Wiggamoe |
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13. |
Oct 22, 18:57 |
60 fps |
Bus Driver |
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14. |
Oct 22, 18:59 |
i'm sorry vacs |
Wiggamoe |
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22. |
Oct 22, 19:59 |
Wait... |
John |
| >> |
23. |
Oct 22, 20:09 |
Re: Wait... |
Ralphus |
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25. |
Oct 22, 20:18 |
Re: Wait... |
indiv |
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29. |
Oct 22, 20:38 |
Re: Wait... |
MeatForce |
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37. |
Oct 22, 21:25 |
Re: Wait... |
John |
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38. |
Oct 22, 21:48 |
Re: Wait... |
MeatForce |
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40. |
Oct 22, 22:20 |
Re: Wait... |
Rigs |
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44. |
Oct 22, 22:33 |
Re: Wait... |
MeatForce |
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41. |
Oct 22, 22:26 |
Re: Wait... |
John |
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24. |
Oct 22, 20:15 |
Re: Re: |
Rseman |
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26. |
Oct 22, 20:24 |
... |
sinew |
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28. |
Oct 22, 20:30 |
Im not too bothered... |
robfdb |
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27. |
Oct 22, 20:28 |
Not a big deal. |
Talamius |
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30. |
Oct 22, 20:40 |
Re: It's FPS not Hz |
Zephalephelah |
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33. |
Oct 22, 20:51 |
Re: It's FPS not Hz |
MeatForce |
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32. |
Oct 22, 20:50 |
Hz vs FPS |
Krode |
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34. |
Oct 22, 21:12 |
look people... |
Jigen |
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35. |
Oct 22, 21:21 |
Re: look people... |
tallone |
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36. |
Oct 22, 21:21 |
Re: look people... |
Vlad the Impaler |
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42. |
Oct 22, 22:30 |
Re: look people... |
Steele Johnson |
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39. |
Oct 22, 22:18 |
Hz and FPS |
vacs |
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43. |
Oct 22, 22:31 |
confusing |
HIGH_PING |
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45. |
Oct 22, 22:35 |
. |
2coasts |
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47. |
Oct 22, 22:56 |
Re: . |
Jigen |
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62. |
Oct 23, 09:28 |
Re: . |
m00t |
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63. |
Oct 23, 10:00 |
Motion Blur |
Zan Lynx |
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65. |
Oct 23, 10:22 |
Re: Motion Blur |
sc4r4b |
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77. |
Oct 23, 13:56 |
Re: Motion Blur |
MeatForce |
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83. |
Oct 23, 19:42 |
Re: MeatFarts Motion Blur |
Zephalephelah |
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90. |
Oct 24, 11:01 |
Re: MeatFarts Motion Blur |
MeatForce |
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48. |
Oct 22, 22:58 |
Re: . |
Tony!!! |
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50. |
Oct 22, 23:01 |
Re: . |
Enahs |
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53. |
Oct 22, 23:28 |
Re: . |
Jason Morales |
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54. |
Oct 22, 23:36 |
Re: . |
L0cky |
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55. |
Oct 22, 23:45 |
Re: . |
JediLuke |
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71. |
Oct 23, 11:29 |
VSync |
Brian |
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60. |
Oct 23, 04:22 |
Re: . |
Quboid |
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61. |
Oct 23, 08:25 |
Re: . |
DrEvil |
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66. |
Oct 23, 10:23 |
Re: . |
Bronco |
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73. |
Oct 23, 11:33 |
Re: . |
Quboid |
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74. |
Oct 23, 13:28 |
Re: . |
Silicon Avatar |
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75. |
Oct 23, 13:31 |
Re: . |
Bronco |
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51. |
Oct 22, 23:18 |
Doom 3 Tick Rates |
Tigger |
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52. |
Oct 22, 23:28 |
60 is fair |
ildon |
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56. |
Oct 23, 00:12 |
(hopefully) simple explanation |
Dexter |
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58. |
Oct 23, 01:20 |
Re: (hopefully) simple explanation |
indiv |
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59. |
Oct 23, 01:46 |
Re: (hopefully) simple explanation |
Wazootyman |
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64. |
Oct 23, 10:19 |
No subject |
space captain |
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84. |
Oct 23, 22:56 |
MY HEAD |
Sniper7 |
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72. |
Oct 23, 11:32 |
Re: Apple Memories |
Ghost |
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76. |
Oct 23, 13:46 |
WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
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78. |
Oct 23, 16:44 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
Julian |
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80. |
Oct 23, 17:43 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
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85. |
Oct 23, 22:59 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
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87. |
Oct 24, 02:13 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
88. |
Oct 24, 03:08 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
89. |
Oct 24, 09:14 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
91. |
Oct 24, 11:59 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
93. |
Oct 24, 14:22 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
95. |
Oct 24, 16:08 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
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96. |
Oct 24, 23:11 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
indiv |
| |
99. |
Oct 25, 10:39 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
92. |
Oct 24, 13:28 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
JediLuke |
| |
79. |
Oct 23, 17:20 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
Jason Morales |
| |
82. |
Oct 23, 17:49 |
Re: WHY FRAMES > TIC = GOOD EXPLAINED |
islander |
| |
81. |
Oct 23, 17:45 |
Unreal Engine has been using ticks |
Slaimus |
| |
86. |
Oct 24, 01:42 |
Hmmmmnnn |
Mopap |
| |
94. |
Oct 24, 15:29 |
Tics per second |
Xtro |
| |
97. |
Oct 25, 01:27 |
sweet |
Bob |
| |
98. |
Oct 25, 02:46 |
dee |
Winger |
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100. |
Oct 28, 15:33 |
this thread.... |
Mister Right |
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101. |
Oct 29, 17:24 |
Re: this thread.... |
DrEvil |
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