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Re: No subject |
Oct 18, 2003, 11:21 |
Scottish Martial Arts |
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"it's precise, it just isn't very accurate"... WTF is that supposed to mean? That means that data typically falls into the same area but this data isn't reflective of whats actually going on. Take a dart board for example, your trying to hit a bullseye. You throw three darts and all three of them land several inches below and to the right of the bullseye. You've just had precision (they fall in the same area) without accuracy (they didn't hit the bullseye).
following a "pack mentality" You have to admit this is the truth. A lot of people dumping on Halo on these and other forums haven't played the game. Either that or they were too caught up in the negative hoopla to be able to take the game at face value.
Then he goes on to say that his team is just "more educated" than the average gamer so they understand why it runs like crap.... Well if you understand it, then do something to fix it genious! If you read the article you'll notice that he says that the reason for the poor performance is the utilization of DX9, something that has been used in many high profile games before now. Gamer's have gone into Halo unaware of the DX9 features and thus expect the performance they'd get out of a game only using DX8 features. Given that DX9 requires significantly more math (more math=less performance) a bunch of outraged (and for the most part ignorant) gamers is the end result.
At first I couldn't understand why indoor areas didn't feel as smooth as the outdoor, after reading this interview it makes sense. In outdoor levels there isn't any bumpmapping and with the exception of water no real pixel shaders. When you go indoors however bumpmapping and shading is all over the place. Hence the lesser performance.
Also Pitchford mentions that externally (through your drivers) turning on AA or Anisotropic filtering will markedly decrease performance for very little visual gain. Lo and behold when I turned Anisotropic off the game sped up substantially. Now I am running the game smoothly at 1024x768 with max settings on my XP2100+, 768mb ddr and Ti4600 system.
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Date |
Subject |
Author |
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1. |
Oct 17, 22:33 |
No subject |
Beelzebud |
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2. |
Oct 17, 23:02 |
Re: No subject |
sithspawn |
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3. |
Oct 17, 23:11 |
Re: No subject |
mbmonk |
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4. |
Oct 17, 23:55 |
Re: No subject |
the_culture |
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5. |
Oct 18, 00:07 |
Re: No subject |
all4naught |
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6. |
Oct 18, 00:34 |
Re: No subject |
Tony!!! |
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7. |
Oct 18, 01:23 |
Re: No subject |
Lactose The Intolerant |
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13. |
Oct 18, 11:21 |
Re: No subject |
Scottish Martial Arts |
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14. |
Oct 18, 11:35 |
Re: No subject |
Tony!!! |
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8. |
Oct 18, 03:40 |
No subject |
Acleacius |
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9. |
Oct 18, 04:35 |
No subject |
Ironpoint |
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10. |
Oct 18, 05:03 |
Re: No subject |
ExcessDan |
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11. |
Oct 18, 06:28 |
Halo players: Just remember... |
anon@216.23 |
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12. |
Oct 18, 09:21 |
Re: Halo players: Just remember... |
Moonbender |
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15. |
Oct 18, 11:38 |
No subject |
Chipper |
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16. |
Oct 18, 12:32 |
Re: No subject |
Tony!!! |
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17. |
Oct 18, 12:51 |
No subject |
Acleacius |
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18. |
Oct 18, 13:24 |
Re: No subject |
Beelzebud |
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19. |
Oct 18, 13:59 |
Re: No subject |
Tony!!! |
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20. |
Oct 18, 14:06 |
Re: No subject |
nin |
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21. |
Oct 18, 14:37 |
Halo was originally written for the TNT2 |
MeatForce |
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22. |
Oct 18, 14:52 |
Re: Halo was originally written for the TNT2 |
Chipper |
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23. |
Oct 18, 15:55 |
Re: No subject |
Ray Marden |
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24. |
Oct 18, 16:51 |
Re: No subject |
Beelzebud |
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25. |
Oct 18, 16:52 |
Re: No subject |
Beelzebud |
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