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Halo Trial Version

As promised, the playable demo of the PC version of Halo: Combat Evolved is now available from Microsoft Game Studios and IGN. The trial version of Gearbox's port of Bungie's shooter is a 131 MB download. Here's the deal: "In the trial version, gamers can experience both single and multiplayer gameplay, including limited vehicle combat. In the single player campaign level 'The Silent Cartographer', gamers assume the role of super-soldier Master Chief as he takes on the fierce alien faction known as the Covenant. In the multiplayer map 'Blood Gulch', up to 16 human opponents can light each other up with devastating weaponry and combat vehicles, including the new Rocket Warthog and the Banshee, either online or via LAN connection." Additional mirrors can now be found on 3D Downloads, 3D Gamers, Boomtown (registration required), Computer Games Online, FileFront, Filerush.com, FileShack.com (registration required), Gamer's Hell, GameSpot (registration required), GameTab, Pixelrage.ro, and Worthplaying.

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140 Replies. 7 pages. Viewing page 4.
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80. Re: Sigh Oct 17, 2003, 22:11 kyleb
 
lol Camaro76, pixel shaders is not the same thing as shaded pixles.

 
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79. Re: Sigh Oct 17, 2003, 21:46 Camaro76
 
Why are indoor maps so slow? All the particle effects, bump-mapping and specular sheen are actually increased in frequency when you are in a confined space.

Really? So there's more pixel shading going on here:

http://pages.sbcglobal.net/timothyb/_uimages/Halo/halo_2.jpg

... than here:

http://pages.sbcglobal.net/timothyb/_uimages/Halo/halo_a13.jpg

???????????????

You DO realize that polygons are made up of those shaded pixels, and MORE textured and bumpmapped polygons equals MORE pixels... so which area is going to have the most polygons - indoors or outdoors???

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78. Re: Sigh Oct 17, 2003, 21:38 ZzeusS
 
Don't cry about the MP numbers.. some of the best gamespy (gamelink.. whatever they call it now) games with Halo when it first came out were 2x2 games.

 
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77. Sigh Oct 17, 2003, 20:42 Midnight
 
First off, its nice to see that Gearbox/Bungie have chosen two of the best maps to include in the demo. SIlent Cartographer is my personal favourite in SP, and Blood Gulch appears to be everybody's favourite MP map.

Re: performance. Yes, it pushes our systems if you have all the pixel shading effects on (that's specular AND shadows). that's because I've yet to see another game which uses PS so extensively. Why are indoor maps so slow? All the particle effects, bump-mapping and specular sheen are actually increased in frequency when you are in a confined space.

That being said, I find the game quite playable at min 30 FPS on my old Geforce 3 Ti200 if I keep the res down, or I can bump the res up and turn PS off. Not superb, but I'll be buying a Radeon 9800 Pro soon anyway

Re: MP player limit. I agree, this is not meant to be Bf:1942. 16 player games are great fun and actually much faster and more hectic than BF:1942 with 64 players. *more* is not always *better*. Halo featured prominently at a LAN party I went to a few weeks ago - there were normally 6-10 players and Halo turned out to be a blast every time.

 
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76. No subject Oct 17, 2003, 20:39 RazorWynd
 
oooooo rigs just slapped you in the face!

i can smell the fl4mm4g3


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This comment was edited on Oct 17, 20:43.
 
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75. Re: No subject Oct 17, 2003, 19:48 Rigs
 
razorman, you forgot your penis size

Negative numbers look bad on a spec sheet...


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74. No subject Oct 17, 2003, 19:41 RazorWynd
 
ooooooooo dantastic ownz j00

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73. Re: No subject Oct 17, 2003, 19:35 ExcessDan
 
razorman, you forgot your penis size <3

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ExcessDan
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72. Re: gearbox interview excerpt Oct 17, 2003, 19:29 Krovven
 
The thing we didn't anticipate is that players would use the timedemo feature to report what kind of frame rate they were getting in the game.

JediLuke, while what you say is true, and I understood that from what Randy was saying...he is kidding himself with the above statement. He obviously is not in tune with the gaming community at all if he truly believes what he says here. Name one game that has a timedemo that players have used for any reason other than to test FPS. Timedemo benchmarks are used constantly by hardware reviewers to test Frame Rates...end of story. To try and side step that fact is just plain ignorant on their part.

Incorrect performance optimization settings: Many users attempt to manually enable features using their video card drivers - features such as full screen anti-aliasing and anisotropic filtering.

Again, Randy is playing ignorant here, and making excuses. Running the game with default setting out of the box the game runs like crap in indoor levels (which happen to be pretty bland I might add). The poor framerates are not due to tinkering of settings by players.

Expectations set by misunderstood hardware: Nearly all of the feedback we're getting concerning performance issues is coming from people who are using video cards that technically offer DirectX 9 support but don't handle DX9's advanced features as well.

More ignorance and excuses. Im using a Radeon 9800 Pro 128mb, which is the best video card (not counting XT cus its not widely available, if at all) currently available for DX9 support. The game still has frame loss issues on indoor maps.

Expectations set by older games: Halo renders pixel shaders and is the first Triple A first-person shooter to make widespread use of pixel shader programs. Previous games have used texture mapped polygons and occasional vertex shaded effects.

Plain and simple...why is there not an option IN GAME to turn Pixel Shaders off or down. And if it such a hardware intensive option, then why is it enabled by default? If it is the Specular option then why is more than 1 graphic feature tied to one option setting? Thats just plain dumb. As it is Bump Mapping and glossy textures shouldnt be lumped together in one option setting (Specular).

Pack mentality: We found many users in our forums being quite vocal about the game's alleged performance issues before the game was released.

More bullshit and ignorance. People on this forum specifically are talking about the released product that they spent money on.

Randy Pitchford: We didn't anticipate the differences in expectations. This is probably because we're very educated about what the hardware is capable of...This was a mistake on our part that we're moving to correct.

If they are so educated, then how did they make the mistake and why does it need correcting if they were right and we are wrong? Again more playing ignorant and posturing.

I could rip into alot more Randy said, but I think I've made my point.

 
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71. Re: One word: NightFire. We were warned. Oct 17, 2003, 19:09 Krovven
 
Bottomline is Gearbox has a very poor track record. They exist as a company to profit from other developers works.
James Bond: NightFire...what a piece of crap, console or PC, doesnt matter.
Tony Hawk 3...ok, they did good here. But wasnt their original work.
Half Life PS2...PC port to Console. Garnered decent reviews, but from what I understand was a letdown compared to the PC version. Best thing was the Co-Op.
Half Life Blue Shift...this was poor expansion for a great game.
Half Life Opposing Force...This in my opinion was their best product. Albeit was buggy (companion AI), but it was fun to play once.
The following 2 titles I can't believe they have the gaul to promote as "Gearbox Projects".
Half Life Platinum Pack, and Half Life Counterstrike. Yeah ok whatever, they compiled the original game and patches and released it as retail. Anybody can do that.

Gearbox was "releived" of their work on Condition Zero, which doesnt say a whole lot for them. And now they expect a knowledgable gaming community to believe that the framerate loss problems are hardware rather than software? *cough* bullshit *cough*.

That interview gave a whole lot of excuses and very little positive affirmation that the problem(s) are being worked on.

Max Payne 2 look 100 times better than Halo, and runs perfectly at 1280x1024 with all options turned up to max. Ive even turned on AA6x with very little drop in framerate.

 
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70. Re: gearbox interview excerpt Oct 17, 2003, 19:03 JediLuke
 
What i liked from the interview was this:

while the timedemo numbers are precise - they aren't very accurate.

Why? It makes sense. Precise means it will return the same results consistently. It measures what it is attempting to meaure correctly. Accurate means that it gives you the true value. If I am throwing darts and I hit the same spot every time, I'm precise. But if I don't hit the bullseye, I'm not accurate.

Or maybe I just missed your sarcasm.

~Steve
This comment was edited on Oct 17, 19:04.
 
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69. One word: NightFire. We were warned. Oct 17, 2003, 18:40 MeatForce
 
1. Expectations set by older games: Halo renders pixel shaders and is the first Triple A first-person shooter to make widespread use of pixel shader programs. Previous games have used texture mapped polygons and occasional vertex shaded effects. The result is that Halo is simply doing several times more calculations per pixel than most competitive titles are doing per vertex or per surface. Halo - being the first to use pixel shader programs as extensively as it has - must bear the burden of setting new expectations.

Ok, Randy, fair enough. However, the bar for those "new expectations" has been unofficially raised already, as I have had occasion to play both retail Halo and the HL2 leak back-to-back on the same computer, and I can tell you that the HL2 leak was running very very smoothly under DX9 at 1152x864 on a 2100+/9700Pro/1GB setup, whereas Halo most certainly was not.

Now, I'll grant you that it's extremely silly to compare the performance of your retail product with an illegal leak, as I am; maybe retail HL2 will use 2x as many pixel shaders as the leaked version does; maybe the textures aren't full detail yet in the leak; maybe the performance of the leak sucks compared to what it will be at retail... all huge unknowns. Fine, but I'm going to go ahead and do that anyway since we're talking about shader-heavy "triple A" games. I just don't think your statement will hold up to any scrutiny when HL2 ships, but I'll be charitable and say that by release, HL2 will be playable under DX9 at 1024x768 on that same setup. Halo, even at 1024, is not.

You want to talk about setting new expectations? Well, based on what I've seen, I expect that I will be playing HL2 at 1280x1024 on my own computer when it finally ships, and I expect to have to drop the resolution in Halo down to 800x600 or less around the time I encounter the flood, or I expect that the game will run like a complete slideshow through the last couple of levels.

..And I don't really expect anyone will try to argue that Halo is doing more with its graphics than HL2

It's an above average game alright, but the Gearbox port of Halo is a let-down, and I haven't seen any analogues so far that lead me to believe that this is the kind of shitty performance we should expect from hardware of that caliber. Besides, they pulled another 10fps average out of somewhere when they last patched it.. yet to hear Pitchford tell it, Halo performs the way Halo performs, the hardware is to blame, and there's not a line of code they could change to improve it. Strange... must be a bug in the patch then.

I'll be very curious to see how the Mac port fares, as Gearbox has nothing to do with it whatsoever.

 
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68. . . . . Oct 17, 2003, 17:56 joeslim
 
wow it was pretty fun. I may have to get this since I need a new MP game. SP was alright. Guess the XBOX controller really was turning me off to it.

This comment was edited on Oct 17, 17:56.
 
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67. Re: No subject Oct 17, 2003, 17:51 Razorman
 
Game runs great 60-75fps 1280x768 all dets maxed, online is fuckin superb, if you ain't got a fast rig this game will crucify you.
Makes a refreshing change from 1942, or R6.
So quit whinin & go play countersrike you faggots.

Athlon xp 2500 @ 2.2ghz (200fsb x 11), default setting is 1.8ghz @ 166mhz.
ATI Radeon 9800 Pro 256Mb DDR, Catalyst 3.8’s
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Twin 80gb Seagate Hdd's
Audigy 2 sound.
Klipsch 5.1 speaker system
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This comment was edited on Oct 17, 17:55.
 
Come to bed Milly Sue, Daddys ready in his big ole trailer
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66. Re: gearbox interview excerpt Oct 17, 2003, 17:46 ReDeeMeR
 
Anon, Maybe you just clicked on the wrong file on your sharereactor? :p

 
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65. No subject Oct 17, 2003, 17:40 RazorWynd
 
i dont know about j00 people and your fps problems
i dont get an ounce of lag while in sp
mp is another story tho

i use a radeon 9700 pro,2.4Gig p4,512mb of DDR 400,Soyo dragon ultra motherboard


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64. Re: gearbox interview excerpt Oct 17, 2003, 17:35 Jobz
 
i got halo too as soon as it came out, when i installed it it said 'EA sports presents Tiger Woods 2004' as u can imagine i was really annoyed.

GEARBOX U SUCK ASS!

 
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63. Re: Best Mirror, Microsoft themselves Oct 17, 2003, 17:30 ReDeeMeR
 
Well I think it just sucks, I could deal with bad preformance if the game was actualy good, couldnt you?

 
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62. Re: gearbox interview excerpt Oct 17, 2003, 17:27 Bob
 
With my 9700pro I get a constant smooth 30fps


that one sort of leaves me speechless


I tried the Unreal2 demo, and it's nothing compared to this


Unreal2 is nothing compared to most things

 
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61. Re: gearbox interview excerpt Oct 17, 2003, 17:19 TimothyB
 
Halo performance interview.

http://www.avault.com/news/displaynews.asp?story=10172003-121837

it might have been posted before.
Haven't read it. Even with all that I've said below about liking the game, I myself feel that the thing should perform better than it does right now no matter what the excuse they might give.

This comment was edited on Oct 17, 17:23.
 
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140 Replies. 7 pages. Viewing page 4.
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