Wow, this is amazing. News sites getting their panties in a bunch over a exclusive? Wow, imagine that. The funny thing is, if any one of these sites were offered the same exclusive, they wouldn't be complaining (I've seen several of them already have exclusives on various content over the past 6 years). Not to mention, several of those sites require you to pay even to read content, view screenshots, view movies, so in essence that is making the content exlusive to their paying customers rather than everybody. So what's the real difference here?
In the news industry, exclusives are a part of the biz. So Fileplanet gets it for a week before everybody else does, big deal. As someone said earlier in this thread, it's just a demo, not the game, and it will be available to all at some point. Magazines and press get exlusives on screenshots, stories, and movies all the time. A lot of those sites require you to pay to read the story / view the screenshots / view the movie, so what is the difference here?
What these news sites are doing with this boycott, is generating more buzz and press for the game (considering I used to work with the IW guys, I'm wishing them all the best, and this will only help them). A great game is a great game, it will speak for its self. If the demo shows that, then the word will spread. Meaning that at some point, people are really going to want to play that demo and see what all the buzz is about and pass their opinion on it. At this point, if the game is great, then these news sites will put the demo up because they could not afford to miss out on the downloads and hits. Again, it will all depend upon the caliber of the game (and from what I've played at E3 and from what I've seen, and knowing the team, I'm pretty sure this is going to be a fantastic game).
If you want to jump on the typical internet message board bandwagon of being enraged at every minor attrocity and proclaim that you're not going to buy the game when it's out, then it's only you who will be missing out (most of you that claim this are the ones that warez the game anyways, so why should the game industry even listen to you). The vast majority of the people that buy games aren't on the internet. Do you think that of the 2.5+ million units of Half-Life that sold, that all of those people are in the gaming internet community? Most of those people are average joes with average computers and rarely use the internet except to pass some email and browse a website or two. They'll get that same demo through a print magazine, a display disc, any number of other ways that they normally get it, and if they like it they'll buy the game regardless of what's said on the internet.