My input. The guys at Infinity ward are very very talented, as we all know from the great product Moh. I still wish I had the chance to work with them as well, and after seeing the latest shots of the game, my fears are gone. All I can say is, I have confidence in there product.
MoV. Well, I worked on it for a bit. Also I know its come a long way since I left 2015. John Whitmore is a good visionary, he has a lot of good ideas. The team at 2015 working on MoV are very talented, I would go as far to say that they have just as much potential to be as good as the original team. They have a strong interview process, are very selective of who they hire. They know there way around there tools. Its just an office of talent.
That aside, dont forget, that one is in Unreal, the other is in Quake3. Im not sure if infinity's game will be on xbox, but remember that 2015's game will be xbox first. This makes it quite possible that, when they port to PC, the game may get a repass at graphics.
The xbox is very limiting at what Unreal Warfare can do in it versus the pc. Personally, Ill wait for the pc version hehe.
Anyways, the whole point is, its two different groups, both groups are extremely talented, they are both working in different engines that have different ups and downs, and both products will probably be pretty good sellers.
I say good luck to the both of them, and cant wait to see the final products.
(edit: oops, fixed a MOH to be MOV where it should have been instead of MOH luckily not COD, cause then i might have put MOH again anyways, well.... nevermind.)
This comment was edited on Jun 10, 11:37.