God, Xombie. You defend Half Life2 with the same gusto that you bag Doom3. It looks a little pathetic.
From what I saw, Alyx was more concerned than agitated. But this is one of those things that we'd have to really view it in its full context to understand.
You sensitive, new-age guy. Maybe they should code in her menstrual cycles to make Xombie even more sensitive to Alyx's needs?? Maybe Alyx is goin g to be the only female company Xombie has this year?? Sorry, Xombie. Just joking.
I know that is what's causing it, but that doesn't mean it makes it any less cartoonish-looking.
Pixel shaders don't do the same thing, which is why we don't see the same problem in HL2.
Give us a break!! It is going to be the first game of it's kind to use this level of lighting. Expect it to look a little overdone here and there, especially because id are going to want you to see that it is definitely in there, and not as subtle as would happen in reality. Remember the game is set on MARS, in an indoor environment, with mainly ceiling-sourced artificial light. Maybe there is this level of sheen when there isn't much ambient light to upset the direct path of the ceiling light to the sweaty forehead of the player model, or the slimy skins or the monsters from hell. You know how fluroscent light looks on a surface when you visit the office at night?? Nothing at all like natural sunlight in the middle of the day.
Remember the G4-GF3 demo that showed off an early prealpha of DOOM3 running on a GF3?? Were the shadows not grossly overdone then?? But now they are done better and more subtly. The lighting could be a lot more subtle by the time the game is finished.
We also had that problem with colored lighting in Q2. Initially every homemade level looked like a casino. But eventually mappers started doing it properly, and made it very subtle and more relevant to the level.
Expect it to be done better by mappers and in mission packs, even if it is overdone when the game is released.
I have played the DOOM3 alpha and I can tell you now, that even though the alpha is close to 2 years old, and even at 640 x 480 x 16, the alpha looks much better than any other game I have played at 1280 x 1024 x 32. The combination of lighting and shadows, and the great use of bump-mapping made the alpha look incredibly realistic when lined up next to anything I have played since. Expect it to have only got better. I can only imagine the graphics quality at higher resolutions. The lighting especially gave the alpha a lot more realistic feel. I didn't notice the sheen. It seemed like the reflection you would expect from fluro tubes.
Well, I could keep pushing the sixth-grade-reading-level gameplay, but far too many people have said "well, duh" to that
How can you even begin to comment on the gameplay unless you have even sat down and started playing the game?? I have played the alph and wouldn't pretend to know how the final game will play. We should have all learned this from the Q2 and Q3tests. My how things changed.
If you are so worried about gameplay being sixth-grade, Xombie, I have some advice. When you play D3 have the mouse in one hand and a copy of anything by any of the Bronte' sisters in the other. That will really impress Alyx.
What grade of gameplay is HalfLife2 going to have?? What grade of gameplay does any game have. After all, they are all only games.
vajbern