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Half-Life 2 Preview

Perhaps a few hours before the NDA on such content has actually expired, there's a Half-Life 2 preview on Gamesradar.com with a summary of the article in the current print issue of PC Gamer UK on the upcoming shooter sequel. The preview includes screenshots and some quotes from Valve about the project, which they say "has been in development ever since the original's release in October 1998." Here's a bit:

The new storyline has been penned by novelist Mark Laidlaw, the scriptwriter for the original Half-Life. Moreover it will span 12 chapters, each estimated at three to four hours each, making it even longer than the original game. The plot picks up an unspecified time after Half-Life and assumes, not unreasonably, that you chose to work for the sinister G-Man in the end, rather than be teleported back to the horrors of alien Xen. So now you're working for the men in black, your research papers left rotting deep within Black Mesa when you discovered your only option, bar certain death, was to become gun-bitch to a suit.

Update: It seems that the NDA Police got wind of this, and this article has now been yoinked.

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55. Re: City17 May 8, 2003, 22:20 Bronco
 
Be fair. He can only write as much as the technology and the genre allows. HL was intentionally made with no cutscenes.

You don't have to be fair to give the guy (or Valve) credit for that matter.

Remember that many FPS story lines (Waren Spector productions as the exception) are filler created to cover the inside of the CD jewel case nothing more. Half-Life does much more than that.


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This comment was edited on May 8, 22:21.
 
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54. Re: City17 May 8, 2003, 20:37 human
 
He's a novelist? You could write Half Life's storyline on a post-it note. I hope he spent a bit more time on the sequel

Be fair. He can only write as much as the technology and the genre allows. HL was intentionally made with no cutscenes.

Further, a writer doesn't simply write 'storyline'. If that's all you wanted, 'story lines', then you would be better off with Choose Your Own Adventure books. A lot of cinematic drama and tension from the game is simply things like the chapter titles, and the dialogue. I'm not saying he's the Shakespeare of FPSs, but god's sake, have some perspective.

 
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53. The NDA is over! May 8, 2003, 18:46 Bunko
 
The NDA ended at 6:30pm. Let the madness begin! LET'S GET READY TO RRRRRRRUMBLE!

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Not good for ninja fights.
 
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52. Re: City17 May 8, 2003, 18:34 Shadowcat
 
> like a couple of hours really make the difference, petty or what ?

Not petty at all. NDA does, after all, stand for "Non-Disclosure Agreement" -- if you sign one you are making a promise that you will abide by the rules in order to get a look at the juicy details. It's a two-way thing -- Valve have kept their end of the bargain by giving out the information, and it's your responsibility to keep your end of the bargain by not talking about it before you're allowed to. If you break it (even if by a couple of hours) you are throwing that agreement in their faces, not to mention saying a big "Screw You!" to everyone else who DID live up to their side of the same bargain.

I imagine that they thought they could get the jump on all the other online publications, and snag extra advertising dollars in the ensuing rush.


> The new storyline has been penned by novelist Mark Laidlaw,
> the scriptwriter for the original Half-Life.

He's a novelist? You could write Half Life's storyline on a post-it note. I hope he spent a bit more time on the sequel!

 
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51. No subject May 8, 2003, 18:06 Pete
 
oh boy oh boy oh boy!
its gonna be a fun second half of the year

 
Doin' it Big
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50. Re: New News! May 8, 2003, 17:38 XEON
 
I read that HL2 will be using the Half-Life 2 engine, is that true?

from reading the previews in PCZone it seems they simply refer to the engine as 'Source' for HL2 (totally new)

"Te audire no possum. Musa sapientum fixa est in aure"
 
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P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
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49. Re: No subject May 8, 2003, 17:27 Drewbacca
 
What I meant is that it ain't the graphics that made the game great. HL still blows most of today's games out of the water, and it's graphics are dated.

 
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48. Re: New News! May 8, 2003, 17:21 Wazootyman
 
Nope. They decided to port to the Build engine a few months back.

 
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47. Re: No subject May 8, 2003, 17:14 Panick
 
Are you kidding?? Half-Life's graphics was teh shiznit when it came out.

 
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46. New News! May 8, 2003, 17:12 TangledThorns
 
I read that HL2 will be using the Half-Life 2 engine, is that true?

 
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45. Re: No subject May 8, 2003, 17:01 Drewbacca
 
Bah, I'm still far more excited about HL2 than D3. I couldn't give a rat's ass about whose graphics are better. Give me a good game of Joust over 85% of today's games anyday. It's gameplay that counts in my book.

I think that gamers get too distracted by eye-candy. Let's not forget what made Half-Life such a great game that many of us continue to play to this day. It wasn't the graphics.

Doom 3 could very well be a masterpiece, but it's been a long time since I even thought about Quake.

 
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44. Re: No subject May 8, 2003, 16:59 XEON
 
if HL2 is going to be Sept 30th, I'd put Doom3 around Thanksgiving ?

"Te audire no possum. Musa sapientum fixa est in aure"
 
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
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43. Re: No subject May 8, 2003, 16:36 World war 3
 
But they are (going to be) competing engine licencers.

So in that respect they should be prepared. Also, assuming both will make they're targeted deadline of Sept 30th and 'this year' for HL2 and D3, respectively, they won't be far apart.
And it's not that D3 will win hands down, per se. Sure, D3 wins at indoor spaces, with unified lighting, bumpmapping and the works looking a lot better than HL2, but I haven't seen many outdoor areas in D3, and those surely look good in HL2. They don't seem to be part of D3's design doc, but I wonder what the engine would be capable of. It does, for example, support LOD, but whether it supports some sort of landscape engine even remotely like Q3TA, is totally unclear..


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42. No subject May 8, 2003, 16:19 D4rkKnight
 
It wouldnt compare to Doom3 graphics because its comming out much sooner then D3

 
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41. Doubt its "flat", May 8, 2003, 15:47 pay[oh]tea
 
however the edges of the model(s) do look overly anti-aliased.. They probably maxxed their AA slider to make the screenies look yummier

 
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40. Re: No subject May 8, 2003, 15:30 ZigZang
 
Pretty close, Rockford, IL, about an hour or so SW of Chicago.  
ZigZang
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39. Re: No subject May 8, 2003, 15:09 Drewbacca
 
I'm guessin Detroit

 
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38. Re: No subject May 8, 2003, 14:59 nin
 
Ok, so who can tell me what city or state Cheap Trick hails from? Hmmmm, hmmmm, anyone?

Chicago, IL?

Edit: and that's a guess, not a Google...



Supporter of the "A happy fredster is a muted fredster" fanclub.

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This comment was edited on May 8, 14:59.
 
http://www.nin.com/pub/tension/
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37. Re: No subject May 8, 2003, 14:56 ZigZang
 
Ok, I guess with the availability of information on the Internet, spontaneous trivia questions just ain't as fun as they used to be . . . .


This comment was edited on May 8, 14:56.
 
ZigZang
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36. Re: No subject May 8, 2003, 14:49 ZigZang
 
Ok, so who can tell me what city or state Cheap Trick hails from? Hmmmm, hmmmm, anyone?  
ZigZang
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55 Replies. 3 pages. Viewing page 1.
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